So, Next Month's Hero Hunchback, Any Thoughts On What It Will Be?
#1
Posted 01 November 2013 - 05:54 AM
What is interesting is the comparative lack of "notable" Pilots and custom versions of the Mech. Obviously there are a LOT of standard variants left, but those have not been the basis of Heroes to date, so not looking for much there.
About the only "standout" candidate would be "ACES HIGH", the HBK piloted by future DEST, then ISF Director Shakir Jerrar. Unfortunately, the Mech itself seems a little blase, being mostly a stock HBK-4H with 2 Medium Pulse Lasers in place of the 4 standard Mediums. Obviously, PGI could and probably will monkey with stuff like the engine, but.........
As a huge Hunchback fan, my hopes would be for a version with JJs, and hopefully with dynamic weapon geometry, so a Swayback actually can look like a Swayback (so named because the lack of an AC/20 is supposed to dramatically change the profile of the mech. Also it should be noted that originally Swayback referred to ANY variant of the HBK that removed the AC20. True story.)
What are your candidates for the Hero Hunchie and it's intrepid pilot?
#2
Posted 01 November 2013 - 06:15 AM
IMO the HBK+AC20 is iconic so I'd hope that any Hero would revolve around that concept. Jump Jets would be nice too. The variants we have now cover most the basics (and I'd burn them to the ground if they pulled the same bullsh*t move like they did with the CN9-AH).
One thing that particularly affects the Hunchback and is something that PGI can capitalize on are the IIC variants. I know we are still a bit early but this is still an option.
#3
Posted 01 November 2013 - 06:18 AM
#4
Posted 01 November 2013 - 06:23 AM
#5
Posted 01 November 2013 - 06:32 AM
cdlord, on 01 November 2013 - 06:15 AM, said:
IMO the HBK+AC20 is iconic so I'd hope that any Hero would revolve around that concept. Jump Jets would be nice too. The variants we have now cover most the basics (and I'd burn them to the ground if they pulled the same bullsh*t move like they did with the CN9-AH).
One thing that particularly affects the Hunchback and is something that PGI can capitalize on are the IIC variants. I know we are still a bit early but this is still an option.
a Clan refit before the Clan package? I would not hold my breath, plus in truth most IIC are ground up redesigns and not truly variants.
#6
Posted 01 November 2013 - 06:36 AM
#7
Posted 01 November 2013 - 06:41 AM
Deathlike, on 01 November 2013 - 06:18 AM, said:
somewhat .....dull though, yes?
Daddy wants some sparkle!
Jump Jets, Left Torso ballistics, left /rt torso energy, a jester's cap, arm mounted MG, something, ANYTHING, but "oh look here's a hump, blow it off then ignore him". Or a Hero SP. I loather the SP. To accept a Hero SP would require 2 energy in each arm, 2 Missile in each torso, JJs, and a big, juicy engine. And even then, it's be MEH. (Though if so equipped tii should come with 4SSRM2 racks, 4 Medium Lasers and a 300XL. Why an XL? 1) No hunch, 2 why not? Costs us the same 75 MC per ton either way, so why not get all the extra toys? DHS, endosteel, etc.?)
Edited by Bishop Steiner, 01 November 2013 - 06:45 AM.
#8
Posted 01 November 2013 - 06:42 AM
I would love a good Hero Hunchie to round-out my collection, though. Something with more than 2 missile hardpoints would be nice, but we also lack a "middle-ground" Hunchback with 2 ballistic hardpoints which would require something else to compensate for having more than the 4H's 1 hardpoint and less than the 4G's 3 ballistic hardpoints.
#9
Posted 01 November 2013 - 06:43 AM
A JJ equipped AC20 hunch would be awesome, but I feel rather unlikely.
#10
Posted 01 November 2013 - 06:44 AM
Prosperity Park, on 01 November 2013 - 06:42 AM, said:
I would love a good Hero Hunchie to round-out my collection, though. Something with more than 2 missile hardpoints would be nice, but we also lack a "middle-ground" Hunchback with 2 ballistic hardpoints which would require something else to compensate for having more than the 4H's 1 hardpoint and less than the 4G's 3 ballistic hardpoints.
I'd take 2 ballistics, IF they were in opposing torsos. Then stick with the existing 3 energy Hpoints and JJs? Might be fun.
#11
Posted 01 November 2013 - 06:45 AM
Napes339, on 01 November 2013 - 06:23 AM, said:
It's what I was hoping for as well. They can make it all in one hunch which the 4N is I believe or go the 4SP route and put on two hunches, AC/5 in right and LRMs in left. Also, the 4N adds 2 Medium Lasers. If they wanted to, they could leave those 2 extra out or put them in either hunch or 1 in each or move to the arms.
Edited by Ngamok, 01 November 2013 - 06:51 AM.
#12
Posted 01 November 2013 - 06:47 AM
Ngamok, on 01 November 2013 - 06:45 AM, said:
It's what I was hoping for as well. They can make it all in one hunch which the 4N is I believe or go the 4SP route and out on two hunches, AC/5 in right and LRMs in left. Also, the 4N adds 2 Medium Lasers. If they wanted to, they could leave those 2 extra out or put them in either hunch or 1 in each or move to the arms.
number 1 reason I hate the 4H? Those extra lasers are in the same hunch as the AC, so lose it, lose the lasers anyhow. BOOO! Those lasers should have been in the LT or the arms like the SP. But the LRMs being in the LT would at least offset things a skosh.
#13
Posted 01 November 2013 - 07:01 AM
Bishop Steiner, on 01 November 2013 - 06:47 AM, said:
You would think that MWO would try the MW4 style of "special" armored hardpoints where that part of the Hunch has its own independent armor like a "missile pod" in the Madcat and scale to how much external armor you put in...
Maybe someday.
#14
Posted 01 November 2013 - 07:19 AM
If the Hunch Hero is at all decent I'm pretty sure I'll instabuy as Hunchy was my first non-founder mech and I've been in love with him since the beginning.
#15
Posted 01 November 2013 - 07:23 AM
- 4G with JJs
- A 4G/SP hybrid - pre BB2C (1 ballistic+1 energy in each torso)
- Some weird frankenmech mix of ballistics, energy, and missiles
#16
Posted 01 November 2013 - 07:25 AM
Bishop Steiner, on 01 November 2013 - 06:47 AM, said:
Yea.... I still like the 4H, but getting those two extra lasers on the arms instead would make it so much better. I'd even drop the head laser for it.
So how about 4 arm lasers, 1 right torso ballistic, 2 left torso missiles and 2 JJs?
#17
Posted 01 November 2013 - 07:32 AM
Edited by cdlord, 01 November 2013 - 07:32 AM.
#18
Posted 01 November 2013 - 07:39 AM
#19
Posted 01 November 2013 - 07:45 AM
while we are being CRAZY...1 ballistic in the head.
Mostly the build could allow for 6 small SRMs or streaks and even a troll 6 LRM5 build (I think it will fit with a standard engine...I think). Despite having only one crit slot, the ballistic in the head can accomidate an MG or A/C2.
Hey, at least it isn't boring *shrug*.
#20
Posted 01 November 2013 - 07:46 AM
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