#1221
Posted 13 April 2015 - 03:04 AM
#1222
Posted 14 April 2015 - 09:21 AM
Do the bumpty bump...yea, do the bumpty bump!
#1223
Posted 14 April 2015 - 10:31 AM
We haven't forgotten. And we won't let you either.
Fix these damn eyesores already.
#1224
Posted 14 April 2015 - 11:14 AM
DTF Kev, on 17 March 2015 - 04:14 PM, said:
Hopefully we can get enough votes in the poll to at least get PGI's attention.
Don't be afraid, vote! Speak up, voice your opinion!
Do you want Mech scaling and weapons fixed? Vote here!
Signed. This poll addresses my biggest problems with the game currently
#1225
Posted 14 April 2015 - 12:06 PM
#1226
Posted 14 April 2015 - 12:12 PM
#1227
Posted 14 April 2015 - 12:30 PM
#1228
Posted 14 April 2015 - 03:07 PM
zagibu, on 14 April 2015 - 12:12 PM, said:
Frosty Brand, on 14 April 2015 - 12:30 PM, said:
I don't think I've ever changed the forum settings, and I see this thread as 62 pages long.
62+18 != 100
#1229
Posted 15 April 2015 - 04:27 AM
#1230
Posted 15 April 2015 - 04:31 AM
#1231
Posted 15 April 2015 - 07:50 AM
Never forget.
(Koniving makes nice screenshots)
#1232
Posted 16 April 2015 - 02:22 AM
#1233
Posted 16 April 2015 - 02:30 AM
#1234
Posted 16 April 2015 - 02:33 AM
#1235
Posted 16 April 2015 - 02:51 AM
Tahribator, on 16 April 2015 - 02:33 AM, said:
An interesting read. I didn't get too far into it, but I bet Spiralface is right. They couldn't overlap hard points in the existing arm, so they had to "tack on" additional hard points. It is a shame because it unfairly nerfs a chassis like the A1 with bigger easier to hit arms (and ugly).
If this is all true, what is the real solution? If the A1 is only using 1 of 3 hard points in the arm, does only 1/3rd of the surface area get used? If that is the case, it would look odd and probably result in less tubes shown and therefore a nerf to fire rate. At least there wouldn't be VCRs, but it introduces new drawbacks.
Ugh...crazy.
#1236
Posted 16 April 2015 - 03:06 AM
MeiSooHaityu, on 16 April 2015 - 02:51 AM, said:
If this is all true, what is the real solution? If the A1 is only using 1 of 3 hard points in the arm, does only 1/3rd of the surface area get used? If that is the case, it would look odd and probably result in less tubes shown and therefore a nerf to fire rate. At least there wouldn't be VCRs, but it introduces new drawbacks.
Ugh...crazy.
They can built in extra position hardpoints...
Can't tell why sometimes the image of the Cheyenne Dropship oppening their missile pods comes to me imagining the catapult sdoing the same and now suddenly each Arm taking as much space as a whole King Crab.
#1237
Posted 16 April 2015 - 03:25 AM
Imagine a weapon hard point as a square location positioned on the mech at the location it is supposed to be. The mech has all hard points drawn whether a weapon is equipped or not. If the weapon is not equipped, the hard point is still there, but the appropriate weapon model and skin is turned off so nothing shows up. Once you equip the weapon, the game loads the appropriate model and skin.
My guess is the hard points are static so they don't shuffle around when one thing is equipped vs another.
So...since hard points are static, the Cat A1 hard point #1 in the arm takes up the entire missile pod. Hard point #2 and #3 can not occupy the same space (since all hard points are drawn in a static location whether visible or not), so they need to be external to the missile pod in their own non overlapping location. Hence our ugliness.
So, the question now comes in. Since we have to have unique non overlapping hard points, is it better to have the weapon pod split into 3rds so each hard point has it's own unique hard point box within the existing missile pod?
We might not have a choice given the current (flawed) system.
#1238
Posted 17 April 2015 - 12:59 AM
#1239
Posted 17 April 2015 - 02:01 AM
zagibu, on 17 April 2015 - 12:59 AM, said:
It would actually have to fit up to three LRM-15s (3 criticals per launcher, 9 crits (and 21 tons) total for the set of three launchers).
- 3 * 15 = 45
- 20 + 10 + 10 = 40
- 45 > 40
#1240
Posted 17 April 2015 - 03:36 AM
zagibu, on 17 April 2015 - 12:59 AM, said:
You mean like this?...yup its very easy to fit them all in the box... took only 15 minutes:
Edited by Navid A1, 20 April 2015 - 08:54 PM.
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