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Patch Day - November 19Th - LIVE!


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#1 Garth Erlam

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Posted 19 November 2013 - 09:33 AM

[color=cyan]Hey all! It's patch day, and that means servers will be down at 10am PST as per usual. They shouldn't be down more than a couple hours, but if there are any changes I'll let you know. Also, just a reminder, but as noted here the patch will be much bigger than usual to accomodate the file restructuring.[/color]

[color=cyan]Anyway, we hope you enjoy the and purchaseable Shadowhawks (woo!), the new modules, the hitbox changes for the Awesome, Atlas, Orion, and Spider, and a bunch of other stuff![/color]

[color=cyan]See you on the battlefield!

AND WE ARE LIIIIIVE![/color]

PATCHNOTES:

UPDATE

Greetings MechWarriors!

It’s patch time! So gather around your monitor and listen while I entertain you with stories of development.

The ‘Mech of the month is the Shadow Hawk. Some of you will already have this ‘Mech but the rest of us now have 55 tons of jump jetting fun to catch up on. Buy it, Make a crazy loadout, master the ‘Mech, and paint It with the NEW Raider pattern.

We also have 2 new modules that are going to rock (technically reduce the rocking of) your world and allow you to climb to new heights!

What’s this? Counter ECM now nets the user XP and C-Bill rewards? Fantastic!
Get ready because cockpit Items have been re-categorized! Mounted items are standing items and various hanging Items became mounted items. In the end it means that all player cockpit customization will be visible 99% of the time. Won the Heavy VS the World banner? Show it off! Killed a Dev? Show it off! You have nothing to hide now!

We’re also tuning hit boxes! YES, hit boxes! This process will happen to each ‘Mech over the coming months. In Round 1 we chose Atlas, Awesome, Orion, and Spider! Run, Spiders, run! Read on for all the details and even more changes!
See you on the battlefield!

-Matt Newman

Content

New Mechs
Shadow Hawk SHD-2H



  • Tonnage: 55
  • Engine: 275 Standard
    • Top Speed: 81 kph
    • Max Engine Rating: 360
  • Torso Movement:
    • 90 degrees to each side.
    • 30 degrees up and down.
  • Arm Movement:
    • 35 degrees to each side.
    • 30 degrees up and down.
  • Armor: 304 (Standard)
  • Internal Structure: Standard
  • Weapons & Equipment:
    • Head: SRM 2
    • Left Torso: AC/5
    • Right Torso: LRM 5
    • Right Arm: Medium Laser
  • Hardpoints:
    • Head: 1 Missile
    • Left Torso: 3 Ballistic, 1 AMS
    • Right Torso: 2 Missile
    • Right Arm: 1 Energy



  • Heat Sinks: 12 Single



  • Jump Jets: 3 (3 Max)



  • ECM Capable?: No



  • Module Slots: 2
  • Movement Archetype: Medium
  • Quirks: +25% Torso Twist Speed, +5% Turning Rate
Shadow Hawk SHD-2D2



  • Tonnage: 55
  • Engine: 275 Standard
    • Top Speed: 81 kph
    • Max Engine Rating: 360
  • Torso Movement:
    • 90 degrees to each side.
    • 30 degrees up and down.
  • Arm Movement:
    • 35 degrees to each side.
    • 30 degrees up and down.
  • Armor: 208 (Standard)
  • Internal Structure: Standard
  • Weapons & Equipment:
    • Head: Streak SRM 2
    • Left Arm: Medium Laser
    • Left Torso: AC/5
    • Center Torso: Streak SRM 2
    • Right Torso: LRM 5
    • Right Arm: Medium Laser
  • Hardpoints:
    • Head: 1 Missile
    • Left Arm: 1 Energy
    • Left Torso: 1 Ballistic, 1 AMS
    • Center Torso: 1 Missile
    • Right Torso: 2 Missile
    • Right Arm: 1 Energy



  • Heat Sinks: 12 Single



  • Jump Jets: 3 (3 Max)



  • ECM Capable?: No



  • Module Slots: 2
  • Movement Archetype: Medium
  • Quirks: +25% Torso Twist Speed, +5% Turning Rate
Shadow Hawk SHD-5M



  • Tonnage: 55
  • Engine: 275 XL
    • Top Speed: 81 kph
    • Max Engine Rating: 360
  • Torso Movement:
    • 90 degrees to each side.
    • 30 degrees up and down.
  • Arm Movement:
    • 35 degrees to each side.
    • 30 degrees up and down.
  • Armor: 336 (Standard)
  • Internal Structure: Endo Steel
  • Weapons & Equipment:
    • Head: Streak SRM 2
    • Left Torso: Ultra AC/5
    • Right Torso: LRM 20
    • Right Arm: Medium Laser
  • Hardpoints:
    • Head: 1 Missile
    • Left Torso: 2 Ballistic, 1 AMS
    • Right Torso: 1 Missile
    • Right Arm: 2 Energy



  • Heat Sinks: 10 Double



  • Jump Jets: 5 (5 Max)



  • ECM Capable?: No



  • Module Slots: 2
  • Movement Archetype: Medium
  • Quirks: +25% Torso Twist Speed, +5% Turning Rate
New Support Modules
  • Improved Gyros:
    • Reduces the amount of screen shake when being hit by enemy fire.\
  • Hill Climb:
    • Reduces the rate of deceleration when navigating slopes by 10%.
New Camo Skin
  • New Raider skin available.
Cockpit Items Changes
  • Converted all mounted items to standing items.
  • Converted the following items to our new mounted cockpit items:
    • Christmas Lights.
    • Chinese Lanterns.
    • Halloween Lights.
    • 3050 Banner.
    • 3050 Balloons.
  • Now users can have a standing item, hanging item and mounted item (see above).
Gameplay



Hitbox Tuning

Atlas:
  • Hitbox geometry aligned better to the render geometry.
  • Tighter corridor for Center Torso (it's smaller and sides are bigger).
  • Pelvis adjusted for damage disbursement to left and right leg instead of all center torso.
  • This BattleMech will still be investigated.
Awesome:
  • Head hitbox reduced by 35%.
  • More of the shoulder regions now apply damage to L/R Side Torsos rather than Center Torso.
  • Pelvis split to apply damage to Left and Right Leg instead of Center Torso.
  • Center Torso has been reduced by approximately 15-20%.
Spider:
  • Hitbox geometry reduced in complexity and increased in size to encompass components more thoroughly.
  • Split Pelvis to apply damage to Left and Right Leg instead of Center Torso.
  • The Left REAR Torso and Right REAR Torso have been increased in size by approximately 10%.
  • The front Center Torso has been increased in size (around the chest area) by approximately 10%.
Orion:
  • Head hitbox reduced by 30%.
  • Split Pelvis to apply damage to Left and Right Leg instead of Center Torso.
  • Front Center Torso decreased in size by approximately 10%. Side torsos increased by about 5% on each side.
Rewards for using Counter ECM advantageously
  • XP and C-Bills given for successfully countering an ECM enabled enemy 'Mech for 5 seconds.
  • XP and C-Bills given for countering an ECM 'Mech that then takes locked missile damage from allies.
Bug Fixes
  • Fixed an issue where destroying the last jumpjet from a flying Mech causes the SFX and Hud shake to continue permanently.
  • Fixed an issue where destroying an enemy UAV provides no XP bonus.
  • Death Knell's arms will now move when you are aiming.
  • Mech Lab: 'Mech & Cockpit no longer shake & flicker when changing the loadout/modules/cockpit items.
  • Mech Lab: 'Mech weapon doors no longer clip into the 'Mech when rotating.
  • Fixed a bug with HSR algorithm where an inaccurate bounding box would sometimes be used resulting in false misses. This was an edge case and is not expected to have a significant effect on hit detection.
  • Fixed a collision issue with the container ship in Forest Colony and Forest Colony Snow.
  • Fixed a bug where clients were not being properly informed of override status changes when the 'Mech has a missile lock.
General
  • Re-added the key binding "Fire Selected Weapon Group". By default it is unbound.
We thank you for your patience and we look forward to seeing you on the battlefield!




- The MechWarrior® Online™ Team

#2 HellJumper

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Posted 19 November 2013 - 09:36 AM

nice and thanks

#3 VtTimber

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Posted 19 November 2013 - 09:38 AM

Looks great, can't wait to try the new hit boxes.

#4 shellashock

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Posted 19 November 2013 - 09:41 AM

Looking forward to the hitbox changes. Hope they work! Looks like a nice patch.

#5 Roadbeer

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Posted 19 November 2013 - 09:41 AM

Wewt FSWG back in.

#6 Goosfraba

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Posted 19 November 2013 - 09:41 AM

  • Re-added the key binding "Fire Selected Weapon Group". By default it is unbound.


Posted Image

Edited by Goosfraba, 19 November 2013 - 09:41 AM.


#7 ShadowbaneX

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Posted 19 November 2013 - 09:41 AM

Looks like a solid patch and I'm excited for more...a question though. Wasn't the biggest complaint about the Awesome that it had HUGE side Torsos? So why are they now even bigger? (Shoulder change)

#8 Trevor Belmont

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Posted 19 November 2013 - 09:43 AM

My Orion (Protector) thanks you!

#9 N a p e s

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Posted 19 November 2013 - 09:44 AM

Gonna take my ON1-K and AWS-9M out tonight. Looking forward to seeing how the hitboxes will have affected them.

#10 Kanajashi

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Posted 19 November 2013 - 09:46 AM

Horray for Orion changes, cant wait to try it out

#11 Adridos

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Posted 19 November 2013 - 09:47 AM

View PostShadowbaneX, on 19 November 2013 - 09:41 AM, said:

Wasn't the biggest complaint about the Awesome that it had HUGE side Torsos? So why are they now even bigger? (Shoulder change)


Ehh... no. The problem was any kind of shot always hit the CT, because it was profound from every direction except back (and it doesn't matter than, anyways as it's a GG for the Awesome when you get there).

Nice change, but there's still no rational reason to take it over other mechs.

#12 VtTimber

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Posted 19 November 2013 - 09:47 AM

View PostShadowbaneX, on 19 November 2013 - 09:41 AM, said:

Looks like a solid patch and I'm excited for more...a question though. Wasn't the biggest complaint about the Awesome that it had HUGE side Torsos? So why are they now even bigger? (Shoulder change)


I believe the most reported issue was that the center torso was too large and took all the fire from all angles. I believe PGI is attempting to alleviate that issue.

#13 Felicitatem Parco

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Posted 19 November 2013 - 09:47 AM

I think many players are thankful for the reintroduction of the Fire Selected Weapon Group option. I hope you guys were able to do whatever engineering work it was that you were working on ^_^

I also like the split-pelvis design, as it does kind of make sense gameplay-wise to split it out. I understand that knocking out the pelvis should "technically" bring the mech down since it would wind up disabling both legs simultaneously... but it's kind of silly to see a Light mech parked under an Atlas's crotch and shooting straight up to score CT hits. Now they'll have to be at a distance of at least 1 meter away to actually hit the CT.

The Awesome fix will be nice for Awesome pilots... but I haven't really found a use for the Awesome that my BattleMasters don't excel at...

Edited by Prosperity Park, 19 November 2013 - 09:49 AM.


#14 Bront

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Posted 19 November 2013 - 09:50 AM

Nice stuff. Nothing too huge outside of the hitboxes, but it's all positve.

Well, maybe encouraging more ECM use isn't, but at least it should make for smarter ECM use.

#15 BlackIronTarkus

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Posted 19 November 2013 - 09:50 AM

View PostShadowbaneX, on 19 November 2013 - 09:41 AM, said:

Looks like a solid patch and I'm excited for more...a question though. Wasn't the biggest complaint about the Awesome that it had HUGE side Torsos? So why are they now even bigger? (Shoulder change)


the way I understand it is like the centurion, the shoulder(arms) cover more of the side torso thus making side torso smaller.

Also, catapult pilots are probably disapointed, plus no weapon visualisation on old mech this month. Im tired of my cataphract sporting UAC and AC10 when in reality he is only energy equiped. :S

#16 DONTOR

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Posted 19 November 2013 - 09:52 AM

PB back in action!

#17 B E E L Z E B U B

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Posted 19 November 2013 - 09:55 AM

finally those spiders wont make it to be the only ones left and then some...

#18 JudgeDeathCZ

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Posted 19 November 2013 - 09:55 AM

View PostShadowbaneX, on 19 November 2013 - 09:41 AM, said:

Looks like a solid patch and I'm excited for more...a question though. Wasn't the biggest complaint about the Awesome that it had HUGE side Torsos? So why are they now even bigger? (Shoulder change)

No.When I was in Awesome with XL I was CT killed 95% of time and rest was probably from light who tryed to disarm me(Awesome do not have CT weapons)

#19 Tlords

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Posted 19 November 2013 - 09:55 AM

I've been waiting the last week and limiting my playing time. I feel like a new kid about to open his Christmas presents. My Orion and Awesome now have more than just a center torso to shoot at. Thank you PGI. I'm excited for work to get over to get home and play my Protector and Pretty Baby!

Awesome news!

#20 Jman5

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Posted 19 November 2013 - 09:56 AM

Can't wait to check out the spiders.





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