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Sneak Peek - Turrets
Started by Kyle Polulak, Dec 02 2013 02:58 PM
118 replies to this topic
#1
Posted 02 December 2013 - 02:58 PM
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#2
Posted 02 December 2013 - 02:59 PM
Looks like Star Wars.
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#3
Posted 02 December 2013 - 03:01 PM
Cool.
You need to upgrade that flip-phone to something with more megapixels though
You need to upgrade that flip-phone to something with more megapixels though
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#4
Posted 02 December 2013 - 03:03 PM
.... i need the ability to place turrets...
TURRET MODULE
TURRET MODULE
#5
Posted 02 December 2013 - 03:05 PM
It's only impressive when you forget that Small Lasers are easily outranged by Medium Lasers and brawling them is a dumb idea.
#6
Posted 02 December 2013 - 03:06 PM
turrets.....
lets call them roflturrets....
I'm sure dual gauss or quad gauss can easily dispatch those from 700+ M... unless of course theres some turrets with ERL...
Now if you post missile turrets.... those might make a difference.
lets call them roflturrets....
I'm sure dual gauss or quad gauss can easily dispatch those from 700+ M... unless of course theres some turrets with ERL...
Now if you post missile turrets.... those might make a difference.
#7
Posted 02 December 2013 - 03:09 PM
Deathlike, on 02 December 2013 - 03:05 PM, said:
It's only impressive when you forget that Small Lasers are easily outranged by Medium Lasers and brawling them is a dumb idea.
Given they are tiny compared to mechs, perhaps they are unable to be targeted outside of 200 meters.....
#9
Posted 02 December 2013 - 03:11 PM
Or their positioning makes targeting them from range impossible.
#12
Posted 02 December 2013 - 03:20 PM
They already stated that the turret loadouts could and probably would change post-testing. Un-rustle your jimmies now.
#13
Posted 02 December 2013 - 03:21 PM
dangerous depending on the weps
#14
Posted 02 December 2013 - 03:26 PM
Nice,any word on how long until we might see them in the testing grounds.
#17
Posted 02 December 2013 - 03:49 PM
Make them too strong then only heavier mechs will be willing to go in there, which means the end of capping and then its CivilWarTech Online whee, line up everybody!
#19
Posted 02 December 2013 - 09:03 PM
A balance has to be found. If the turrets are too weak, they are trivial, if they are too strong, then light mechs are trivial. It shouldn't negate capping it should just discourage fast capping.
#20
Posted 02 December 2013 - 11:19 PM
Can the turret be targeted with R key?
Also will the turret provide spot for friendly player by sharing target lock?
Also will the turret provide spot for friendly player by sharing target lock?
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