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Sneak Peek - Turrets


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#41 Victor Morson

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Posted 04 December 2013 - 02:02 PM

Thomas remains the Best Dev™ at PGI.

#42 Will9761

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Posted 04 December 2013 - 03:56 PM

I had the honor of playing with Thomas today.

Edited by Will9761, 04 December 2013 - 03:56 PM.


#43 White Bear 84

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Posted 04 December 2013 - 04:03 PM

Small lasers make base assaults harder for lights - while having minimal impact on heavier mechs due to range - assuming they can be destroyed.

A mix of small lasers LRMS and PPC would be more balanced - at least if the light evades the PPC and LRM's there is still some challenge, while PPC LRM's will hound the heavier variants.

Either way really, the brawlers lose out.

Why not randomise it?

#44 DaddyP1G

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Posted 04 December 2013 - 05:16 PM

Calliope Turrets would be nice.

#45 Alex Warden

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Posted 04 December 2013 - 09:34 PM

Calliopes, hell yea...i mean ouch... those guys were the horror in some missions ;)

btw, who says there will be only ONE type of turrets?

there could be PPC turrets, missles turrets, mixed turrets, Calliopes and what not...

Edited by Alex Warden, 04 December 2013 - 09:36 PM.


#46 Blurry

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Posted 06 December 2013 - 02:55 AM

View PostNiko Snow, on 02 December 2013 - 03:08 PM, said:


We use only the finest potatoes for recording
Posted Image

that does explain a lot of what is going on at PGI.

#47 Appogee

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Posted 06 December 2013 - 03:05 AM

I advocated Potato Gun Turrets.

Either way, if deployable, I trust I will be able to wear one as a hat.

#48 Blurry

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Posted 06 December 2013 - 03:05 AM

View Postpbiggz, on 04 December 2013 - 05:16 AM, said:







Anyone who is feeling "the fires of scorn and disdain" is only experiencing it because THEY want to. Stop making every feature announcement an insult just because it wasn't posted exactly when and how YOU wanted it.

How about the devs stop using antiquated and stupid modes of media that really arent communication like frakbook and twitts.
How about they stop making it like duck hunt?
How about they add a little professionalism? I dont know anymore. what is the point.

Oh look shooty things they did good today! bonus points.
I commend them for starting a dialogue that is good but to follow up with potato is kinda well - sums up the whole damn situation and the mess we are in. Stick it in the oven and let it bake dig in.

#49 ToxinTractor

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Posted 06 December 2013 - 03:20 AM

Small question about turrets!

Since (Currently) there is only small laser and mg turrets(Or at least that was stated).. will there be plans to either move the bases so they cant be easily picked off from range? And the ones that are not going to be moved.. could we see maybe a large laser turret or some thing like that?

And i guess finally- For base turrets could we see them maybe getting some form of defense as well? Either in the form of "super turrets" (I.E. Increased HP for each turret. Or harder hitting ones- Like twin large lasers w/ MGs, using MWLLs base defense turrets as a example... Or maybe just more turrets around a base so light mechs cant just back cap you.. they will have to take some time to kill them or tag them [mark them for allies] for LRM strikes.)

#50 Joseph Mallan

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Posted 06 December 2013 - 10:37 AM

View PostNiko Snow, on 02 December 2013 - 02:58 PM, said:

Posted Image

we can blow em up unlike buildings right!?

#51 Will9761

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Posted 06 December 2013 - 10:43 AM

That's a good question, I hope turrets won't be invincible or respawn constantly.

#52 pbiggz

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Posted 06 December 2013 - 02:15 PM

View PostBlurry, on 06 December 2013 - 03:05 AM, said:

How about the devs stop using antiquated and stupid modes of media that really arent communication like facebook and twitter.
How about they stop making it like duck hunt?
How about they add a little professionalism? I dont know anymore. what is the point.

Oh look shooty things they did good today! bonus points.
I commend them for starting a dialogue that is good but to follow up with potato is kinda well - sums up the whole damn situation and the mess we are in. Stick it in the oven and let it bake dig in.


I fixed that for you. Clearly you have very little understanding of how expensive advertising can be.
I assume when you refer to advertising you are expecting conventional methods such as television. But consider that 30 seconds of air time during prime hours can potentially cost upwards of $ 100,000 USD, multiply that by say, 5 per day, and you are spending upwards of 3 million dollars per week on advertising. Money that can and should be spent on the game, and not talking about the game.

Citation: http://www.adweek.co...sts-soar-132805
Research it more if you don't believe me, the numbers range from slightly below 100 000 to 1 million +.

My marketing professor told us repeatedly that advertising is critical to a product's success, but online advertising and social network advertising are FAR better ways of getting the message across, especially in the games industry. If you are not a multi-million dollar international game publisher like activision, blizzard, Micro$oft, or EA, then you shouldn't be bothering with TV spots, especially when avenues of communication such as twitter and facebook are FREE. Also, TV was invented in the 1920s, was created in 2006, so you tell me, with these FACTS i have provided you, which form of advertising is "outdated and stupid".


Also, there was actually very little ill will in this thread, and you have done nothing but bring it here, as you do with every other thread you seem to comment in. Is your purpose in life to try and make everyone else miserable? All you seem to do is drop into random threads, even where there is little to no heated debate of any kind and post inflammatory or otherwise heavily polarizing statements as if you enjoy seeing perfectly civilized threads descend into chaos, and somehow you turn that around to being PGI's fault. I shouldn't be surprised that you would take a joke made by Niko Snow, who has done an excellent job in the community, especially considering he has to deal with people like you, and turn it into an argument for an entire development studio's ineptitude.

And I was under the impression you were leaving. Or perhaps you were just out of things insults to say to roadbeer and heffay.

View PostBlurry, on 05 December 2013 - 01:36 PM, said:

Is it dead yet?
that is my speculation for the month of december.

going to check for a pulse in a couple of days.

take 2 aspirin and dont call me.

Edited by pbiggz, 06 December 2013 - 02:32 PM.


#53 Fooooo

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Posted 07 December 2013 - 02:19 AM

Deployable as well ey.....

I hope its more of a quake wars deployment.

IE you can aim and place it, and change the rotation if they have limited turret turn radius,( which would add more depth / tactics to deploying them imo...well the heavier armed ones anyway), as in you cant just drop them anywhere and then they aim 360degrees to hit anyone, you have to make a choice of what direction / angles you want to "cover".

Lights or any mech can then get into the turrets deadzone / blindspots and destroy it, meaning you could make some of them a little stronger. (think deployable calliopes & stuff like that, deployable small laser turrets would have 360twist etc and probably the static main base turrets would be 360 maybe even if they calliopes.....)

It then gets sent down from space in a small pod and then lands and opens up, or gets dropped by some kind of aircraft / helicopter that drops it in the air in a pod and it then lands and opens up.

Having commandos drop turrets the size of their mech from out their behind would look.........wrong.

Edited by Fooooo, 07 December 2013 - 02:29 AM.


#54 Alcom Isst

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Posted 07 December 2013 - 03:03 AM

View PostWill9761, on 02 December 2013 - 11:36 PM, said:

I hope that Turrets can be upgraded to different weapons like:
Lv1-Small Laser, Small Pulse Laser
Lv2-Medium Laser, Medium Pulse Laser
Lv3-Large Laser, Large Pulse Laser, PPC


Posted Image

Edited by Alcom Isst, 07 December 2013 - 03:09 AM.


#55 HammerSwarm

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Posted 09 December 2013 - 12:36 PM

So much hate in a thread showing that something does in fact exist....

There could/can/should be different turrets for a different purpose.
Repelling an invasion from a drop ship on your merc corp's world? A drop ship would have better turrets.
Attacking a mining platform? 6 small lasers in no joke to a locust.
Attacking a base in assault? a turret with small lasers and lots of HP would discourage a light from capping it before spending a minute pounding off it's ~200 armor points.

I mean you can make a turret defend the cap area without making it op by limiting the range of it's weapons. I am sorry if you let an atlas wander untouched to your assault cap you're not the best. Your turret won't do much. You have a locust slip by? your turret might do something before that locust turns 1/2 your pugs...

Hate less internet fools

#56 cSand

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Posted 09 December 2013 - 01:09 PM

View PostDeathlike, on 02 December 2013 - 03:05 PM, said:

It's only impressive when you forget that Small Lasers are easily outranged by Medium Lasers and brawling them is a dumb idea.



WHAT IS THIS, A SCHOOL FOR ANTS?

#57 Draxist

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Posted 11 December 2013 - 09:30 AM

did I hear something about deployable turrets? as in equipment we can buy and use?

....I hear the tsunami of troll scouts running this way...I may have to join them

#58 Kilo 40

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Posted 12 December 2013 - 02:30 AM

View Postpbiggz, on 04 December 2013 - 05:16 AM, said:







Anyone who is feeling "the fires of scorn and disdain" is only experiencing it because THEY want to. Stop making every feature announcement an insult just because it wasn't posted exactly when and how YOU wanted it.


The average mechwarrior online forum poster..

Posted Image

I don’t know what they have to say
It makes no difference anyway
Whatever it is, I’m against it!
No matter what it is
Or who commenced it
I’m against it!

Your proposition may be good
But let’s have one thing understood
Whatever it is, I’m against it!
And even when you’ve changed it
Or condensed it
I’m against it!

Edited by Kilo 40, 12 December 2013 - 02:31 AM.


#59 Demogarose

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Posted 12 December 2013 - 03:37 AM

just my 2 CB, but I think that the "static" turrets should be MLs at least, with the "deployed" turrets being SLs and MGs

this makes it a little harder (for lights at least) to just snipe away the base defenses, and makes the deployed ones more of a "battlefield chaos" weapon

#60 Will9761

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Posted 12 December 2013 - 05:11 PM

I wonder if turrets will have a control system just like in the Mechcommander and Mechwarrior 4 games? It would be cool if we had the option to destroy the controls to deactive turrets, or capture them to make turrets work for your team.

Edited by Will9761, 12 December 2013 - 05:22 PM.






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