

Sneak Peek - Turrets
#21
Posted 02 December 2013 - 11:36 PM
Lv1-Small Laser, Small Pulse Laser
Lv2-Medium Laser, Medium Pulse Laser
Lv3-Large Laser, Large Pulse Laser, PPC
In the future, other Turret models like Missile, Ballistic and mixed should come into play.
#22
Posted 03 December 2013 - 02:30 AM
Will9761, on 02 December 2013 - 11:36 PM, said:
Lv1-Small Laser, Small Pulse Laser
Lv2-Medium Laser, Medium Pulse Laser
Lv3-Large Laser, Large Pulse Laser, PPC
In the future, other Turret models like Missile, Ballistic and mixed should come into play.
Maybe has an option after a unit take control of the planet.
The defender have the option to spend CBill to upgrade defend turrets.
#23
Posted 03 December 2013 - 06:17 AM
#24
Posted 03 December 2013 - 06:56 AM
#25
Posted 03 December 2013 - 08:28 AM
pbiggz, on 02 December 2013 - 09:03 PM, said:
I think that is the reason they plan to Deploy them in the testing grounds first. So we can give feedback on their effectiveness . Of course there will most likely be a difference in performance from the testing ground and actual match but its a start.
#26
Posted 03 December 2013 - 09:06 AM
Niko Snow, on 02 December 2013 - 02:58 PM, said:

I, for one, welcome our new stubby, ankle-biting, small-laser toting overlords.
xengk, on 03 December 2013 - 02:30 AM, said:
Maybe has an option after a unit take control of the planet.
The defender have the option to spend CBill to upgrade defend turrets.
Or upgraded in-game via player experience or c-bills. IE: midway through the match, you can spend 20k of your match earnings to upgrade the lasers to mediums.
#27
Posted 03 December 2013 - 12:27 PM

#28
Posted 03 December 2013 - 01:20 PM

#29
Posted 03 December 2013 - 02:33 PM
Will9761, on 02 December 2013 - 11:36 PM, said:
Lv1-Small Laser, Small Pulse Laser - 10,00 CBills
Lv2-Medium Laser, Medium Pulse Laser - 40,000 CBills
Lv3-Large Laser, Large Pulse Laser, PPC - 15 MC
In the future, other Turret models like Missile, Ballistic and mixed should come into play.
Fixed that for you

I like the look of them, ankle biters they maybe but to a Jenner that's face level...
#30
Posted 03 December 2013 - 03:21 PM
#31
Posted 03 December 2013 - 03:29 PM
I do hope there will be more turret options in the future, of course subject to balance (e.g. can only be deployed at the base/fort/dropship that is being defended).
#32
Posted 03 December 2013 - 06:29 PM
#33
Posted 03 December 2013 - 07:36 PM
its this kind of lackluster effort that fuels the fires of scorn and disdain many here feel, EVEN if they dont want to.
#34
Posted 03 December 2013 - 07:45 PM
#37
Posted 03 December 2013 - 09:56 PM
#38
Posted 04 December 2013 - 05:16 AM
mekabuser, on 03 December 2013 - 07:36 PM, said:
its this kind of lackluster effort that fuels the fires of scorn and disdain many here feel, EVEN if they dont want to.
pbiggz, on 02 December 2013 - 03:20 PM, said:
pbiggz, on 02 December 2013 - 09:03 PM, said:
Anyone who is feeling "the fires of scorn and disdain" is only experiencing it because THEY want to. Stop making every feature announcement an insult just because it wasn't posted exactly when and how YOU wanted it.
#39
Posted 04 December 2013 - 08:11 AM
Of course, on maybe maps at least a few of them could be placed into positions where they'll be difficult to target without getting close(ish). If they can pop up out of armor bunkers (and don't until you start capping) that would also be interesting.
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