Noesis, on 09 December 2013 - 07:26 AM, said:
So they are not "completely" equivalent models to compare and still have their own balancing components. To be able to compare them for all cases as equals with pinpoint accuracy you'd have to make MLs have instantaneous damage to a point with no beam effects as result.
I've been looking into this a bit recently (trying to work out the effective damage of weapons), and while it is a work in progress, here's what my spreadsheet looks like so far:
It seems I'm a crack shot with an AC/20 by my own standards, but pretty much suck in my gunnery overall
Either way, the point is that the effective damage of energy weapons is mandated by two things; your aim and the portion of the beam hitting the target (so those impressive 80%+ accuracy stats don't look so hot when you realize that you're only doing about 55% damage), whereas the effective damage of ballistics is more of an either-or proposition; either you hit and do full damage, or you miss and do no damage.
As you can see by the last column there, I do about 50% effective damage with ballistics, whereas I do about 45% effective damage with energy weapons.
I find these numbers interesting, if only because I thought the difference would be larger - it probably would be if my aim wasn't so atrociously bad