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Operation: Ugly Day
Debriefing: Our enemies are on the edge of destruction. One more strike to their critical industrial points and they will fall to their knees. We need a specialized set of units for this job. That is why we have developed the "Ugly Day" class of Mechs specifically for this operation.
Death's Head AS7-D-DC
This Mech is the head of all attack lances. It mounts a powerful armament designed to cripple Mechs even of the same weight class. The LRMs bring a devastating opening salvo to weaken the armor with the Large Lasers firing all the way in. When chain fired the AC/5s deal a devastating 6.6 DPS and the SRMs can provide ultra-close support.
Lucifer KTO-18
This Mech is designed to be the first one in and last one standing. It mounts a deadly 30 SRM tubes with 27.7 salvos worth of SRMs. 2 flamers can provide close ranged backup.
Ferrocarbie Rain KTO-18
Similar to the Mech above this Mech mounts many missile tubes, this time using LRMs. 40 tubes of long-ranged steel death while moving at 81 KPH to avoid fire and 36 salvos of ammo makes this Mech coveted by many.
Jagermeister JM6-DD
This Mech deals a fearsome 13+ DPS set to chain fire to rip open enemy armor at a horrific rate. A devastating "Alpha Strike" can deal 20 damage to finish an enemy unit.
Gunsmith HGN-733C
This Mech is an awe-striking brawler. Its AC/5s set to chain fire can deal 6.6 DPS as it bravely marches into the fray. Its Large Laser can aid it with scaring off enemies at long range and it's Medium Pulse Laser can melt enemy armor at close ranged. Its SSRMs can track and smash fast moving targets, and the SRM 6 can provide additional missile support when ECM is blocking locking abilities.
Reaper BLR-1D
This Mech, when coupled with the <Gunsmith> can brawl with deadly capabilities. It's AC/5 unleashes a hard hitting strike to keep the enemy off balance. Its Large Laser can melt off armor at long ranges where the Medium Lasers cannot reach. When in reach the Medium Lasers rip off the armor from the target so the Machine Guns can get the final reaping.
Black Flag COM-DK
This Mech, even though it is the scout of the series, is still deadly. 4 MPLs, when fired under control, can rip armor off an enemy till support can arrive. Its speed coupled with damage makes it like a Black Flag on the horizon, striking fear into its opponent's heart.
Gamma Slam TDR-5SS
Due to its use of solely lasers we have dubbed this Mech the "Gamma Slam". It is one of the most destructive Mechs in our arsenal. 2 Large Lasers can bring heavy damage at long ranges. When it gets closer it can bring 2 Medium Lasers to bare. 3 Medium Pulse Lasers can finish the job.
Sparks JM6-DD
Despite the cute nickname this Mech is more than a match for any enemy unit. 2 Gauss rifles can deal 30 pinpoint damage and the lasers can destroy the internal components. It can fight at a frighteningly long range with it's Gauss rifles and slip back into the shadows. 8 tons of ammo assure that this Mech will not run out of ammo when in the hands of a good shot.
Conclusion: This arsenal of new and fearsome Mechs will cripple all our foes. With the right pilots and the right combination of Mechs no enemy will match our might. It is critical that these Mechs and documents be kept secret, otherwise our enemies will be an equal match for us. I will continue to send new blueprints as I create them.
~Regards,
Errikkan Krigaren
2972
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Well, I had a fun time making these Mechs on Smurfy and I had a better time typing this mini story to present them . I hope you enjoy using and tweaking these builds!
--DavidHurricane
NOTE: I am not really looking for criticism. They Mechs have imperfections and could be improved in some ways, but I am just trying to give a good platform to work off of.
Edited by DavidHurricane, 20 January 2014 - 07:56 AM.