


So What Will Happen With All Pug And Premade Drops If Seperated By Choice?
#421
Posted 08 February 2014 - 08:33 AM

#423
Posted 08 February 2014 - 08:50 AM

#424
Posted 08 February 2014 - 08:54 AM
whiskey tango foxtrot, on 08 February 2014 - 08:50 AM, said:

You've just described almost every faction TS server that exists, the difference is, you're just not wearing a flag.
If you're on TS and in groups, that makes you "evil premades"

#425
Posted 08 February 2014 - 08:56 AM
whiskey tango foxtrot, on 08 February 2014 - 08:50 AM, said:

You are a group. If you use Comms, you are a Premade group.
#426
Posted 08 February 2014 - 09:34 AM
Mudhutwarrior, on 07 February 2014 - 05:07 PM, said:
No, I get that point and I also want to have fun. An epic battle is great, win or lose.
Mudhutwarrior, on 07 February 2014 - 05:07 PM, said:
Its never epic to get wiped or wipe out the other side in the shortest possible time. Frankly it's boring.
Not quite true. Getting wiped while fighting and going down swinging can be fun. Rolling the other team when they fight well can be a blast. Just because they lose doesn't mean they didn't inflict serious damage which definitely keeps it interesting.
Mudhutwarrior, on 07 February 2014 - 05:07 PM, said:
And I don't believe you are hell bent on winning anyways because the best players are in 12 mans. Those guys tell me your never there.
Really? So those guys know me and never see me huh? I must have quite the reputation if they all know me. Also, are you stalking me? I mean why else would you be running around asking people about me?
Mudhutwarrior, on 07 February 2014 - 05:07 PM, said:
So I tend to think your insecure and just want to keep your easy button as long as you can,
You're not your FTR. You are welcome to your opinion.
Although, if running in a 4 man pre-made was a auto win, wouldn't I have a insanely high Elo and thus never be paired with new players and/or matched against players who deserved a high Elo?
Also, if all the good players only run 12 mans, then there must not be many good players since its hard to get a 12 going most days.
Also, if they are off running 12 mans, then I would never get a match since my really high Elo (due to the pre-mades) yet I rarely have to wait so that puts a cramp in your style.
In other words, you've lost this argument, you know it, so you are resorting to repeating the same old crap, tossing out insults and making shit up.
whiskey tango foxtrot, on 08 February 2014 - 08:50 AM, said:

Semantics?
If you drop into random matches, then you are filling the role of a LW. If you drop with a House or Merc unit, then you are a direct part of CW.
The problem is the people who don't have a clue how the game is planned to work and want it to adapt to them. The game's original concept called for Merc units to take and hold planets n the name of a sponsoring House. House players would drop in support of their House, presumably winning battles to help the mercs take the planet. The role of a Lone Wolf was created for those players that don't care about CW, House loyalty etc.
Once again the solution is for the whiners and crybabies (NOT referring to WTF here) to grow a pair and step up (this IS referring to WTF) and work out a solution of their own. MHW wants PGI to fix it for him, as he apparently can't find or keep friends long enough to play this game the way it was meant to be played.
#427
Posted 08 February 2014 - 10:06 AM

Roadbeer, on 08 February 2014 - 08:54 AM, said:
If you're on TS and in groups, that makes you "evil premades"

LOL...

#428
Posted 08 February 2014 - 10:36 AM
whiskey tango foxtrot, on 08 February 2014 - 10:06 AM, said:

LOL...

To be clear, I think you are doing a good thing, and that it will benefit the community as a whole. My point is that the reason that there is an option to run as a LW is PGI recognized that not everyone wants to be a part of the story, or cares about the lore etc, and so created a role for those who are just looking for a shooter.
I think that setting up a Merc unit for LW is a great idea. Can be a training guild if you will. Learn the ropes and either stay or move on.
#429
Posted 08 February 2014 - 10:42 AM
Nick Makiaveli, on 08 February 2014 - 10:36 AM, said:
Pity then you would think that, when some LWs have a prominent place in the canon, one classic and mysterious example being:
http://www.sarna.net...i/Bounty_Hunter
Edited by Noesis, 08 February 2014 - 10:45 AM.
#430
Posted 08 February 2014 - 10:43 AM
whiskey tango foxtrot, on 08 February 2014 - 10:06 AM, said:

Just some background if you're interested...
Mercenary's Star
Do with that what you will

#431
Posted 08 February 2014 - 10:57 AM
However it's never going to happen. Without pugs to fill matches with premades you're never going to fill matches, especially at mid and low Elo ranges.
A bigger issue will be the exodus when CW and private matches comes out. If people are able to effectively create their own queues and a pug-only queue will happen you're going to suddenly find CW much, much tougher to fill matches with. Pug-stomps happen because there are not enough premades to fill matches. You remove enough of those pugs from the queue and it'll grind to a halt.
#432
Posted 08 February 2014 - 11:07 AM

#433
Posted 08 February 2014 - 12:04 PM
whiskey tango foxtrot, on 08 February 2014 - 11:07 AM, said:

I think what will wind up happening is a lot fo LWs will wind up joining very casual merc groups. The way LWs are implemented are hit launch and join up with a random faction. That's great for new(ish) players (I stills tand firm that new players need their own queue until they leave the cadet bonus to prevent them getting involved in matches that are over their heads while they learn) will be able to play with experienced players and get an idea how CW works. After a while I think most will wind up wanting to at least have a little direction as opposed to just putting up the sail and not caring what direction they head.
LWs are not canon fodder. They are fillers. There's a HUGE difference. LWs are used to fill out those open spots, that doesn't mean they're bad, it doesn't mean they're expendable. There's no such thing as expendable (except maybe a Locust lol) in this game once CW gets here because every battle determines planetary ownership and that can become very important. It's no longer a string of empty matches to earn nothing more than cbills and exp at that point.
#434
Posted 08 February 2014 - 12:09 PM
Noesis, on 08 February 2014 - 10:42 AM, said:
Pity then you would think that, when some LWs have a prominent place in the canon, one classic and mysterious example being:
http://www.sarna.net...i/Bounty_Hunter
Wait, what? Back up and re-read what I said. This is PGI's take on the subject.
Also, this game doesn't include the option to play as a non-violent merchant does it? Why? Because the scope of the game is limited to combat etc. It further focuses on mech combat, planetary conquest etc.
Thus merc and House players are the main focus of the game. LW are for those who choose not to participate and just want to fight.
BTW, the Bounty Hunter isn't a good example as we don't have Marauders much less the C-bill pattern

#435
Posted 08 February 2014 - 12:18 PM

#436
Posted 08 February 2014 - 12:31 PM
Nick Makiaveli, on 08 February 2014 - 12:09 PM, said:
Wait, what? Back up and re-read what I said. This is PGI's take on the subject.
Also, this game doesn't include the option to play as a non-violent merchant does it? Why? Because the scope of the game is limited to combat etc. It further focuses on mech combat, planetary conquest etc.
Thus merc and House players are the main focus of the game. LW are for those who choose not to participate and just want to fight.
BTW, the Bounty Hunter isn't a good example as we don't have Marauders much less the C-bill pattern

I don't think it is PGI's position at all, the idea that they cater for a number of different play styles and also a perspective of joining organised groups, they are just offering choice as a result. The LW then is a valid choice and one from canon when not associated with a group, this even when you consider that the main story lines will obviously rotate around the main houses, clans and Merc corps. But this does not mean that PGI don't identify with these kind of solo characters from canon as a result.
The Marauder not existing in MWO is nothing to do with this however as it is more associated with legal copyrighting and avoidance of litigation issues. Given the popularity of this Mech and others in a similar way I'm sure given the opportunity PGI would like to provide these to the MWO players.
I think your being a bit prejudicial about PGI then by considering them as having an attitude of "ignorance" to lore and content as a result of this and possibly projecting your interpretation of these things as opposed to real significance of both trying to be accommodating to game play issues and the interesting back story associated with precedents from BT.
I don't remember anywhere with PGI saying that they wouldn't allow players to invest connection with the game from a sense of RP, only that it is the choice of the player as to how much they themselves wish to invest into it. If anything the idea of including CW is to provide a more immersive experience of the BT universe than just 2 sides shooting at each other to a less than purposeful conclusion.
#437
Posted 08 February 2014 - 12:35 PM
Noesis, on 08 February 2014 - 12:31 PM, said:
I don't think it is PGI's position at all, the idea that they cater for a number of different play styles and also a perspective of joining organised groups, they are just offering choice as a result. The LW then is a valid choice and one from canon when not associated with a group, this even when you consider that the main story lines will obviously rotate around the main houses, clans and Merc corps. But this does not mean that PGI don't identify with these kind of solo characters from canon as a result.
The Marauder not existing in MWO is nothing to do with this however as it is more associated with legal copyrighting and avoidance of litigation issues. Given the popularity of this Mech and others in a similar way I'm sure given the opportunity PGI would like to provide these to the MWO players.
I think your being a bit prejudicial about PGI then by considering them as having an attitude of "ignorance" to lore and content as a result of this and possibly projecting your interpretation of these things as opposed to real significance of both trying to be accommodating to game play issues and the interesting back story associated with precedents from BT.
I don't remember anywhere with PGI saying that they wouldn't allow players to invest connection with the game from a sense of RP, only that it is the choice of the player as to how much they themselves wish to invest into it. If anything the idea of including CW is to provide a more immersive experience of the BT universe than just 2 sides shooting at each other to a less than purposeful conclusion.
He's right on this one though. That's exactly what PGI has stated about how LWs will fit into the whole CW thing. It's been said a few times actually. They've stated LWs are fillers for factions and merc units dropping that need players to fill out the drop. I think a few in this thread are trying to make it into a personal thing.
Our opinion on the subject doesn't change the fact that PGI has stated that's how it will work for CW.
#438
Posted 08 February 2014 - 12:41 PM
Sandpit, on 08 February 2014 - 12:35 PM, said:
Our opinion on the subject doesn't change the fact that PGI has stated that's how it will work for CW.
Nowhere have I said that this isn't going to be the case, like I said above about catering to play styles and those choices to be a part of or not part of player organised groups.
Only that you don't have to then subsequently infer that because of this LW are not a part of the back story or these elements didn't exist in BT from a point of validity with that story line. Or that PGI considers these players as not having either some significance to the game or that they are less invested with that back story as a result.
The point of choosing to be a LW does not invalidate a place of validity in CW or BT universe as a result however, and I don't believe that PGI would support the idea of having this opinion of invalidating LW players in this way.
#439
Posted 08 February 2014 - 12:50 PM
Noesis, on 08 February 2014 - 12:41 PM, said:
Nowhere have I said that this isn't going to be the case, like I said above about catering to play styles and those choices to be a part of or not part of player organised groups.
Only that you don't have to then subsequently infer that because of this LW are not a part of the back story or these elements didn't exist in BT from a point of validity with that story line. Or that PGI considers these players as not having either some significance to the game or that they are less invested with that back story as a result.
The point of choosing to be a LW does not invalidate a place of validity in CW or BT universe as a result however, and I don't believe that PGI would support the idea of having this opinion of invalidating LW players in this way.
Who said they were invalid or insignificant. The only thing I've seen are players explaining how LWs fit into CW. That's what I'm pointing out. Like Nick said earlier, you are talking like you're sorry to hear that's how he felt about something. It's not how he felt about something, it's PGI's stance on how they will be integrated into CW.
I don't think that makes them any less "important" than any other player. It just means they'll be the rogue element for lack of a better term. We have Mercs as organized LWs, the singular LWs that don't join anything would be more akin to bounty hunters than anything else in my opinion. They're the Han Solo to our Rebel Alliance.

I have a feeling many LWs will wind up joining a unit of some kind at some point. Not all but after dropping and watching units and teammates have that camaraderie and joking and goofing they'll eventually want a little more. There's always going to be players who just want to drop and shoot stuff without all the "messy" unit stuff and there's nothing wrong with that. They have their own place in the game as well. As long as they enjoy their experience it's all good.
Now that doesnt' mean they're going to win as often in some cases. It's a team based game and teamwork is king. You'll always have those rambos that don't care and don't listen to advice. It's part of business as usual. Hopefully we'll be sitting here in a few years still complaining about and defending the game

#440
Posted 08 February 2014 - 12:55 PM
whiskey tango foxtrot, on 08 February 2014 - 12:18 PM, said:

Wasn't talking about the players, was talking about WHY they created the "faction". This wasn't my idea, it was and is PGI's.
Your group is just as much a unit as the DHB, but you aren't recognized in-game unless you organize as a merc unit. Doesn't mean you can't organize outside the game or that you won't have an impact.
Personally I think you guys should organize as a merc unit and alternate Houses on a regular basis, ie weekly or monthly.
Finally, I am not trying to imply that mercs are better than LW. Nor am I saying I am a better gamer or some such shit just because I love the lore etc and other players want to shoot stuff and couldn't care less what flag they fly...different strokes and all that.
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