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3/18 Patch Rundown


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#1 TygerLily

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Posted 17 March 2014 - 11:42 AM

Via Twitter:

"Okay here is a quick run down for tomorrow's patch - most of this you know this time but here it goes.

Banshee and Wolverine for Cbills of course. Achievement system introduced. TXAA working now. Phase 1 smurfy detail screen implemented

Further tuning to Highlander and Victor mech quirks, details in patch notes. Locust leg hit boxes reduced.

NARC no longer gets knocked off a 'Mech via damage.NARC counters ECM while the NARC is still active.

additional zoom level commands. Fixed a bug that was impacting performance with some stuttering for both DX9 and 11

LRM speed increased and AMS range increased - details in patch notes. Greater Cbill and XP rewards for destroying turrets

Turrets also take more damage in their cocoon mode. Thats about it."

...

"Additional Zoom Level Commands: Zoom In / Zoom Out / Reset Zoom / Set Zoom 1 / Set Zoom 2 / Set Max Zoom / Toggle Zoom 1 / Toggle Zoom 2 / Toggle Max Zoom

By default, all of the above commands are not bound to any key/button"

Edited by TygerLily, 17 March 2014 - 11:47 AM.


#2 Rebas Kradd

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Posted 17 March 2014 - 11:44 AM

All the ECM haters should have fun with this patch.

#3 TygerLily

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Posted 17 March 2014 - 11:46 AM

LRM speed buff AND Narc buff...muy bueno!

#4 Goose

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Posted 17 March 2014 - 11:47 AM

NARC gunnery vs. lights will take some practice …

X-5 NARC boat, for the RoF? ^_^

#5 JudgeDeathCZ

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Posted 17 March 2014 - 12:01 PM

NARC BUFF
Posted Image

#6 Gyrok

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Posted 17 March 2014 - 12:38 PM

Ok, anyone not wearing a helmet...get a helmet, and you had better be wearing it. It is going to rain LRMs for a LONG time. Probably be about 4 months until PGI tones down LRMageddon redux.

#7 Deathlike

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Posted 17 March 2014 - 12:53 PM

I get the feeling that something will go horribly wrong, but we'll see.

#8 Cimarb

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Posted 17 March 2014 - 12:56 PM

View PostDeathlike, on 17 March 2014 - 12:53 PM, said:

I get the feeling that something will go horribly wrong, but we'll see.

If it does, it will be because we asked for it, lol.

#9 Xeno Phalcon

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Posted 17 March 2014 - 12:58 PM

Oh goody and I just stuffed a couple of ALRM15s into my Protector this morning, may need to downgrade one of the large lasers in favor of AMS though.

#10 A Man In A Can

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Posted 17 March 2014 - 01:31 PM

^_^

#11 FupDup

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Posted 17 March 2014 - 01:34 PM

By reducing the size of the Locust leg hitboxes, they're basically admitting that they were artificially larger than they should have been in the first place (i.e. larger than the leg models).

#12 Gorgo7

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Posted 17 March 2014 - 01:34 PM

SWEET!

#13 Deathlike

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Posted 17 March 2014 - 01:35 PM

View PostFupDup, on 17 March 2014 - 01:34 PM, said:

By reducing the size of the Locust leg hitboxes, they're basically admitting that they were artificially larger than they should have been in the first place (i.e. larger than the leg models).


ECM Trollmando said:

Nom nom nom!


#14 Novakaine

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Posted 17 March 2014 - 01:36 PM

Yes finally seeing some love again.
Rocket Rocketeers Unite.

#15 Prezimonto

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Posted 17 March 2014 - 01:38 PM

View PostRebas Kradd, on 17 March 2014 - 11:44 AM, said:

All the ECM haters should have fun with this patch.

I know I'm going to be NARCing it up over the next week.

It's curious to me why they persist in double buffing/double nerfing weapons systems.

I fear that between NARC updates and the LRM update we're due another flood of LRMapocolypse, and they'll just get nerfed into the ground again. It would have been nice to have then on different patches so we can see if the single affect is good enough or not.

Edited by Prezimonto, 17 March 2014 - 01:39 PM.


#16 A Man In A Can

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Posted 17 March 2014 - 01:39 PM

View PostFupDup, on 17 March 2014 - 01:34 PM, said:

By reducing the size of the Locust leg hitboxes, they're basically admitting that they were artificially larger than they should have been in the first place (i.e. larger than the leg models).

Whether they were larger than they were supposed to be to begin with, or were the actual size just the unfortunate victim to natural light counters with low armor, any reduction to them is better than no reduction to them (streaks of course don't care one bit :unsure:).

The question of course is going to be "by how much?" ^_^

Edited by Mechwarrior Mousse, 17 March 2014 - 01:40 PM.


#17 Werewolf486 ScorpS

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Posted 17 March 2014 - 01:39 PM

I wonder if anybody at pgi still play this game.........

#18 Alex Warden

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Posted 17 March 2014 - 01:40 PM

[sarcasm]hey at least bringing back the LRMaggeddon will "balance" the current meta, will it? gg PGI... [/sarcasm]

as for the rest, nice patch

#19 Amsro

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Posted 17 March 2014 - 01:40 PM

Increase SRM speed while your at it, something. Anything!

#20 InRev

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Posted 17 March 2014 - 01:45 PM

I will gladly take another LRMageddon over what we have now. At least it will be a different flavor of cheese (and even then, the cheesiness is debatable).





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