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3/18 Patch Rundown


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#21 Glxy Cmdr Jason Tseng

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Posted 17 March 2014 - 01:45 PM

View PostWerewolf486, on 17 March 2014 - 01:39 PM, said:

I wonder if anybody at pgi still play this game.........



Saw one of the Devs playing just before going on vacation over 2 weeks ago. Still on vacation so can't verify if anyone has been on since.

#22 Deathlike

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Posted 17 March 2014 - 01:46 PM

View PostAmsro, on 17 March 2014 - 01:40 PM, said:

Increase SRM speed while your at it, something. Anything!


Speeding up AMS would indirectly hurt SRMs more than anything else. Streaks are more predictable and won't be affected by much anyways. NARC might actually be easily destroyed by AMS with the speed increase (NARC has 2 HP vs the standard missile HP of 1)... so everything else has to scale with speed increase.

#23 A Man In A Can

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Posted 17 March 2014 - 01:47 PM

View PostWerewolf486, on 17 March 2014 - 01:39 PM, said:

I wonder if anybody at pgi still play this game.........

They do and they like the way it's going. Do you? ^_^

#24 orcrist86

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Posted 17 March 2014 - 01:51 PM

REDUCED LOCUST LEG HITBOX!!!!!
Posted Image

so excited

#25 AntharPrime

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Posted 17 March 2014 - 01:52 PM

That change to the LRM speed doesn't sound like it's going to end well.

#26 Amsro

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Posted 17 March 2014 - 01:53 PM

View PostInRev, on 17 March 2014 - 01:45 PM, said:

I will gladly take another LRMageddon over what we have now. At least it will be a different flavor of cheese (and even then, the cheesiness is debatable).


At least cover is still OP, this should have less effect on my game directly, as far as the rest of the team is concerned, I hope they are not foolish enough to wander the open lands. ^_^

#27 Chemie

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Posted 17 March 2014 - 01:59 PM

View PostFupDup, on 17 March 2014 - 01:34 PM, said:

By reducing the size of the Locust leg hitboxes, they're basically admitting that they were artificially larger than they should have been in the first place (i.e. larger than the leg models).


so they make like Raven USED to be???

#28 A Man In A Can

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Posted 17 March 2014 - 02:00 PM

View PostAmsro, on 17 March 2014 - 01:53 PM, said:

At least cover is still OP...

Depends on the cover. ^_^

#29 Amsro

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Posted 17 March 2014 - 02:01 PM

View Postorcrist86, on 17 March 2014 - 01:51 PM, said:

REDUCED LOCUST LEG HITBOX!!!!!
Posted Image

so excited


Posted Image

Does this buff come with more leg armor? ^_^

#30 FupDup

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Posted 17 March 2014 - 02:01 PM

View PostChemie, on 17 March 2014 - 01:59 PM, said:


so they make like Raven USED to be???

Huh? From what I've heard, the original Raven leg hitboxes were enlarged as a bandaid for lagshield, but never reduced back to normal size after lagshield got destroyed.

#31 Chemie

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Posted 17 March 2014 - 02:05 PM

View PostFupDup, on 17 March 2014 - 02:01 PM, said:

Huh? From what I've heard, the original Raven leg hitboxes were enlarged as a bandaid for lagshield, but never reduced back to normal size after lagshield got destroyed.


Raven legs were increased...meaning they used to be smaller...meaning my quote was that the locust now has the old raven legs (which were not as bad as the spider still is today)

#32 FupDup

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Posted 17 March 2014 - 02:07 PM

View PostChemie, on 17 March 2014 - 02:05 PM, said:


Raven legs were increased...meaning they used to be smaller...meaning my quote was that the locust now has the old raven legs (which were not as bad as the spider still is today)

Oh.

The old Raven legs were never an issue in the first place, AFAIK. If anything, the part of the Raven's hitboxes that made it durable was the side torsos. They extend along the beak, which makes damage spreading across your 3 torsos fairly easy (unless people aim lower than the torso that is...). That, and of course the garbage netcode.

#33 OznerpaG

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Posted 17 March 2014 - 02:15 PM

i just fell hard core in love with LRMs a week ago - and it's about to get better? [scruck] yeah [scritch]!

#34 orcrist86

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Posted 17 March 2014 - 02:24 PM

View PostAmsro, on 17 March 2014 - 02:01 PM, said:

Posted Image

Does this buff come with more leg armor? ^_^

so serious...
Posted Image

#35 InRev

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Posted 17 March 2014 - 02:31 PM

View PostAmsro, on 17 March 2014 - 01:53 PM, said:

At least cover is still OP, this should have less effect on my game directly, as far as the rest of the team is concerned, I hope they are not foolish enough to wander the open lands. ^_^


I spent this weekend mastering my Ravens in anticipation of this patch.

Narc, UAV, Air Strike and Arty Strike . . . oh yeah . . .



#36 Amsro

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Posted 17 March 2014 - 02:36 PM

View PostInRev, on 17 March 2014 - 02:31 PM, said:


I spent this weekend mastering my Ravens in anticipation of this patch.

Narc, UAV, Air Strike and Arty Strike . . . oh yeah . . .




Could be something for my Locust 3S to do. Ninja!

Edited by Amsro, 17 March 2014 - 02:37 PM.


#37 meteorol

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Posted 17 March 2014 - 02:39 PM

Lrm balance? :unsure:

We all know PGIs history of balancing LRMs... prepare for something horribly, horribly broken. ^_^

#38 MoonUnitBeta

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Posted 17 March 2014 - 02:40 PM

iiiiiiiiiiiiiiiiiiiiiiiiiiiinteresting. Narc is balls hard to use... but maybe i'll try putting it on a locust with AMS and a laser or something.

#39 Corbon Zackery

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Posted 17 March 2014 - 02:41 PM

We need a level based system to weed out players who are screwing around, and are not up to par in skill.

We need to be split up into public faction's. I can't stress this enough this is MechWarrior online not will do whatever we feel like doing.

We need to see Clan logos for the forums. Faction decals for Mechs. You got 3 month to roll out clan tech and mech and explain it all to us.

Were waiting on community warfare updates. Once UI 2.0 was out of the way all this stuff was suppose to roll out on a monthly bases as quickly as it could be made possible.

We haven't seen the new March Jungle map yet.

Concept drawings for the Vindicator that's coming out.

We haven't seen any new marketing to get more people to join in on the fun.

Some concept art of the area that community warfare going to take place in.

We've had these Loyalty Medals for 4 to 6 months now are they going to do anything.

Can we get more C-bill based customization and some cockpit items that can be bought with c-bills.

I would also add a entire graphics overhaul needs to be done to balance detail and frame-rate out

Your so secretive to the community as if this was still a closed beta game under development.

Screwing with a weapon system that in the past has caused a mass community bans during closed and open beta. along with mass forum protests. Oh yes were talking about the LRM! Is ill advised dumb and plain stupid. Especially since you haven't cleaned up the last mess you made when you twicked the angles of launch to the point that cover is worthless especially when spotted by a light mech.
We can't touch the damage on the LRM weapon but you can screw up any other aspect don't worry will review it all in month after we see all the negative results.

Destroyable terrain please.

Edited by Corbon Zackery, 17 March 2014 - 02:46 PM.


#40 TygerLily

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Posted 17 March 2014 - 02:43 PM

I think people are confusing a speed up in flight time and essentially making Narc worth damn for LRMpocalypse which had nothing to do with speed but rather the ridiculous angle they came in at, completely skipping cover, and headshotting Atlases....

Edited by TygerLily, 17 March 2014 - 04:02 PM.






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