I support this idea, but I question how it would implemented.
I can see the scenario going either way:
1>Being a pirate is easy, access to all equipment, and can't be destroyed regardless of base of operations is. In this scenario, Everyone wants to be the pirate. No downsides. No base of operations. Can't be destroyed and territory does not matter, any way.
OR
2>There is no benefit to being a pirate. They don't get access to the good mechs, and the higher tier mechs. Clan Mechs, have to be stolen, in near impossible duels. Land Holdings are negligible spots. IN this scenario no one wants to be pirate because there is no benefit.
Don't get the me Wrong, I want pirates. But, I don't see how they can be in the game without having Major draws and Major Disadvantages.
How does a Non-Faction Faction, participate in Community warfare? Do they participate as a giant distraction? Do they have to be coerced like Mercenaries? Or are they non-participants?
Edited by Timuroslav, 26 July 2014 - 04:22 PM.