Avoid The Allure Of An Atlas
#1
Posted 03 April 2014 - 12:07 PM
I am an oldie, played the original series of Mechwarrior back in the day.
The assault class of mech were always what you worked hard to get into and loved the ability to shred mechs to hell.
obviously due to game balance this had to be fixed to make the game not lop sided...
BUT!
is it me or the Atlas Mech is pretty much the worse mech to decide to get (unless you've been around here a long time and are pretty much an elite player).
I get picked off at distances like its going out of fashion, I don't see my "Extra" armor for my class giving me any survivability, and with the slowness of turning and movement, the atlas is pretty much a statue of liberty in a warzone...
As a Noob I said I might aswell get the mech I used to love and get used to it and work on improving it and my skills at the same time, but from what I can see, I made a big mistake (which is my own fault).
btw I'm not bitching in this thread, this is more of a "new guys, buyer beware!" thread.
Most team matches people will leave you alone, and unless you were smart enough to get the DC with ECM (I wasn't.. forgot completely about ECM and thought it would be taken out for online to avoid advantages given to being invisible lol).
Damage wise also, I've noticed unless you use a very specific build, you will get shredded before the guy infront of you... even if you are a decent shot...
#2
Posted 03 April 2014 - 12:11 PM
Solo Atlas is dead Atlas.
#3
Posted 03 April 2014 - 12:21 PM
#4
Posted 03 April 2014 - 12:26 PM
#5
Posted 03 April 2014 - 12:27 PM
#7
Posted 03 April 2014 - 12:55 PM
They're certainly not for "pro" players only, but they do take more practice to handle appropriately and are not just the biggest baddest mech for mowing down AI enemies.
#8
Posted 03 April 2014 - 12:59 PM
If the Atlas truly wants to tank, time-to-kill needs to be toned down and/or Atlai buffed somehow. The most common way to buff Atlai is to give it a bigger engine. Sacrifice some firepower, but on the DDC it doesn't matter as much, and it gives you the maneuverability to avoid some fire.
Edited by Rebas Kradd, 03 April 2014 - 03:50 PM.
#9
Posted 03 April 2014 - 02:45 PM
#10
Posted 03 April 2014 - 02:51 PM
and they're slow, big, easy targets.
#11
Posted 03 April 2014 - 03:17 PM
problem is if team tactics are employed you can do some heavy hitting, but you end up in a random match with random people, whom are looking to pill on C-bills.. not actually play using team tactics or support...
It kinda takes the fun out of the game abit, but we will see i guess if I am able to get better at this or not.
#12
Posted 03 April 2014 - 03:34 PM
I'm literally a lone wolf...
a lone Timberwolf...
P.S. Thanks for the heads up about the Atlus.
Edited by Baal Zebul, 03 April 2014 - 03:36 PM.
#13
Posted 03 April 2014 - 03:36 PM
Baal Zebul, on 03 April 2014 - 03:34 PM, said:
I don't know whether your experience with that game will help (as I never played it)
But as a fellow lone wolf (which is what the name refers to roughly - not Clan Wolf) I can tell you this:
Teamwork is everything in this game.
You either learn to work with your team and assist your lancemates - or the other team wins.
#14
Posted 03 April 2014 - 03:55 PM
My Atlai don't last nearly as long as my Stalkers. Part is mechanics (STK have a hit distribution that seems to favor my play style) and part is the "ATLAS KILL IT" metamentality.
#15
Posted 03 April 2014 - 03:59 PM
#16
Posted 03 April 2014 - 04:16 PM
If it only fights up close, you will be picked off at range.
If you can only fight at range, you will be picked off up close.
If you can fight at all ranges, you can defend yourself and contribute to the battle at all ranges.
The presence of an Atlas draws attention. Add lots of attention getters, and you will most likely die first as you set yourself higher and higher on the priority bar.
Accompany yourself with other high priority targets and you lower your own need to die. If your weapons don't scream and demand attention, you'll outlive all of them.
Pretend you're fighting zombies in season 3, episode 1 and 2 of the Walking Dead. Make noise, it draws attention. Make a lot of noise and you're gonna die. Atlases by their very presence makes noise. Atlases that over specialize in noise making will die very quick deaths.
Some differences.
In this video... People I'm playing with tend to raise the stakes for me. The first match, the Atlas makes lots of noise near the end and survives. In the second match, the Atlas makes lots of noise near the beginning and dies for it.
In this one with Shar Wolf, it's a long fight while mostly on the move. The large presence around me all screamed 'danger' and yet my Atlas doesn't scream 'priority everyone unanimously shoot me'.
This Atlas drew a LOT of attention and died for it.
This classic chase cam by Lordred has me in a 2 man (myself and the camera man) in a basics only Atlas D. The equipment, a low profile 4 ML, 1 AC/2, 1 AC/5, SRM-6, LRM-10. The armor, well balanced. I diverted from the mainstay of attention getters; I wanted nothing to do with the high priority meta targets that got wiped out within the early stages. I kept mobile and I engaged while never stopping. Come out with 6 kills and many assists.
Another crucial thing is endurance. If your Atlas does not have endurance, it will perish when it shuts down. Heat management is everything.
#17
Posted 03 April 2014 - 04:39 PM
Thing is I know how to use Assault mechs from the ORIGINAL games.. this experience is nothing like the original. The Original Assault class crushed pretty much anything that got close to it, and in a unmatched situation (3 against 1) would dish out a lot of pain before choking... here I barely rake up 100 damage before being toasted.
#18
Posted 03 April 2014 - 05:01 PM
Bottom line is, you simply cannot play an assault mech in MWO as an assault mech in MW3, 4, etc.
Side note, I think there should be at least one or two maps where there's minimal cover which would more closely resemble real battlefields in history.
#19
Posted 03 April 2014 - 06:08 PM
they all leave you alone to get ******, then you say thanks, and they're like it's your own fault for not sticking with the group!
how the **** can you stick if they just run off... and why bother playing a support build when no one is going to assist you when you ask for it...
this game got on my nerves tonight...
#20
Posted 03 April 2014 - 07:33 PM
There is a solid reason why experienced players recommend hunchback or quickdraw 5k as a first bought mech,THEY ARE MANOEUVRABLE,not the slow lumbering mountains of murder but nimble and agile and still pack a solid punch.
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