http://soundcloud.co...nogalaxy/mdb-15
GHOST HEAT
Heat cap won't stop alphas - just spreads it out...
- that has nothing to do with 2xPPC+AC
Says ghost heat stops high damage alpha
Admits 30-35 damage alphas are "fine" and they have to jump through hoops to do that...?
Phil/Daeron agree that it works....
Paul admits there is room for more info in game regarding this.
Clan implementation will likely be the same, but they will be looking at it when they are released in June.
AUTOCANNONS
AC2 changes: not as viable at 2 DPS for tonnage, so reduced extreme range but NOT optimal range to allow it to stay at 3 DPS. Still out ranges LRM. Made for suppression, not large damage amounts like larger ACs.
WEAPON BALANCE
Not perfect, but drastic changes are done and micro-changes will be the standard moving forward.
SRMs
The change that Brian Buckton found is so significant that they have to test it to be sure the current damage won't be extremely overpowered. Involves a desync where SRMs weren't registering a hit - not the one on the 29th about this being registered on rear torsos.
CLAN INTRO
They are taking steps to correct the lame (my word) announcement of the clans.
ACs BURST FIRE!!!!!!!!!!!!!!!
AC20 shoots five-round burst doing 4 damage each!!!! Woohoo!
All ACs will be damage over time weapons!
It sounded like there was a little confusion between Paul talking about Clan ACs (CACs, lol, which are actually LBXs) and Phil talking about Clan UACs (CUACs). Paul stated at least once that all Clan ACs would be burst fire, and Phil says that they are UACs, blah blah. It's confusing how they went back and forth, but my interpretation is that all Clan ACs will be burst fire, with the Clan LBX-20 firing five 4-damage rounds and the UAC20 firing five 4-damage rounds or ten 4-damage rounds with a chance of jamming.
Clan lasers were immensely overpowered, so duration of beam is being increased to compensate (standard and pulse)
LRMs firing in sequence (very quickly) as a stream, which will allow AMS to be more effective on them. No minimum range, but damage will ramp up from 0 at 0m to full damage at the "normal" minimum range.
Clan LBX he is trying to be able to switch ammo like lore states. Trying to avoid for IS, because it would invalidate AC10.
Other nerfs will reign in the rest of Clan weapons in a similar manner.
ATMs (advanced tactile missiles) are being looked into, but Paul can't really speak on that.
COMMUNITY WARFARE
Paul understands the doubt and guarantees CW is fully going through design lockdown.
EVERYONE who plays WILL have a role, whether loyalist, merc, or solo.
Adding engineering team on the process earlier to get their input and buy-in to speed process up.
Why is it not being coded yet? "Small team" excuse again (granted, it may be true, but hire more people already!).
Talked about priority of launch module, clans, CW, etc.
MATCHMAKER
Why only one group per team? Phil supports this...
Phil thinks it is all about pug stomps from 8-man times.
(Me) he needs to try dropping solo currently - 90% of ALL matches are stomps one way or the other.
Paul: thanks for everyone sticking through it and lots of good things coming.
Discuss...
Edited by Cimarb, 27 April 2014 - 04:46 PM.