dbassa, on 03 May 2014 - 10:40 AM, said:
Hey
i rly liked this game, as i liked all the MW games before this.
BUT
Im just askin me;
Why are Players, that have to make thoughts about engines, balanced loadouts, heatsinks etc not earned?
They got to aim, they are playin in the frontlines or at least in the forward 70% battlefield.
Instead, little noobs earn so much CBills, do so much DMG and all they got to do is to wait for a ******* red circle.
Just wanted to get rid of my frustration, because of LRMS i will never play this game again and i hope more ppl follow me and show the developers, that balance is a need for a good game,
This is NOT a good game.
Thx and **** you all.
First post, and it's a whiiiiiiine. Great start on the forums, M8.
Here's a hint. I'm that guy killing you with missiles. I don't work alone. I'm not shooting you from some unassailable fortress you can't possibly reach.
If I'm far enough away that you can't shoot me, I'm so far away from my team that anyone who has the brains to go after me will have themselves a good ol' time because my LRMs mean that almost anyone has an advantage on me up close without coverage. If I'm not, I'm, once again, not at some spot 40,000 meters above the battlefield dropping bombs. I'm shootable, and killable. There's this big long missile trail that points right to my position. Use it.
If you have ECM running and my team doesn't NARC or jam it, I can't shoot you unless you stay in LOS so long that you're getting rolled by the guys in front anyway. If my team doesn't keep you in LOS, I either get it myself or my guns are effectively dead, and if I get LOS, you get LOS and once again, you're shooting me. TAG is 750m and direct-fire, NARC is 450m. An LRM boat that holds it's own locks is a vulnerable target.
Every LRM boat is one less target to distract you from focus fire and one less 'Mech soaking up your shots. That means your front line needs less time firing to break my front line if you keep dancing out of the way of my missile salvos- and once they go down, see above.
LRMs frustrate new players because they're the first and easiest (but not most effective) form of players focusing on single targets, meaning they get rolled. It's also the first wall to climb over if you actually want to play the game, learning why ECM isn't optional, how a map throttles or assists support fire, how and where you can get at those lovely soft boats and tear out their bellies with minimal damage. Positioning. Defense. Situational awareness.
Go drop in a Trial
Catapult for a while and see what it's like from the other side of the missile bay. A few rounds in Manifold or River City Night and you'll develop a new appreciation for what it takes to kill or not be killed.