This is wrong, and it NEEDS to change.
My recommendation, now that I've calmed down enough to think of it, is to make multiple levels of both Targeting Decay and the Radar Deprivation module. The Radar Deprivation module can give a penalty to the time the Targeting Decay has a target once they disappear behind a building, which right now is a maximum of 3.25 seconds, which already is NOT much, but out of two people with the highest ends of these modules, the Targeting Decay should ALWAYS still have some time left on it, even if it's only an additional quarter-second.
You are taking away from the things people have earned in this game, escalating it all like a collectible card game where, in the next set, you have one or more cards to negate one or more of the power cards from the previous set, and that is simply uncool. If you're going to do that, just take away modules altogether, since they are not canon, anyway; do they change the profiles of 'Mechs, make them unique to the player, sure... but, if you're just going to completely remove something -the ability to lock on to a 'Mech at all, or a 'Mech disappears from a radar lock once they move behind a structure on the map, that's really unfair.
Edited by Kay Wolf, 19 June 2014 - 08:31 AM.
	


						
				
						
				

						
				


						
				

						
				









								

