Game Has Degenerated Into Nothing But Lrm Spam
#1
Posted 20 June 2014 - 09:41 AM
#2
Posted 20 June 2014 - 09:42 AM
lockwoodx, on 20 June 2014 - 09:41 AM, said:
Unnecessary. Point out the problem and suggest a correction, you're not being helpful.
Edited by CapperDeluxe, 20 June 2014 - 09:45 AM.
#3
Posted 20 June 2014 - 09:42 AM
Modules that cancel LRM locks, AMS systems that destroy missiles. Modules that increase AMS effectiveness.
Or just not playing silly.
Heck, let's not forget ECM either.
Edited by Mcgral18, 20 June 2014 - 10:09 AM.
#4
Posted 20 June 2014 - 09:45 AM
The worst part so far is that the ripple-fire clan LRMs shake your cockpit too much while getting blasted that you can't respond effectively to other threats while you are taking LRM fire. I could see the smoke and shake tuned down a tad, but otherwise I see no problem.
#5
Posted 20 June 2014 - 09:46 AM
Modules cost insane amounts of GXP.
I've tested this **** live 2 days for dozens of drops. LRMs need to be adjusted.
Edited by lockwoodx, 20 June 2014 - 09:47 AM.
#6
Posted 20 June 2014 - 09:47 AM
AMS is brutally effective against Clan LRMs.
PGI literally has given you AMS, ECM and Radar Deprivation as crutches. If you are still dying to LRMs, take a look in the mirror.
I have yet to die to LRMs once.
lockwoodx, on 20 June 2014 - 09:46 AM, said:
Cover is possible on all maps. It just depends on where you fight. And here is a tip, Clan LRMs currently have the same 180m minimum range as IS LRMs. I know, your mind is blown.
#7
Posted 20 June 2014 - 09:47 AM
Quote
They dont. Both go 160m/s. There is no reason to slow them down because they go the same speed.
They do however need to reduce the impulse on LRMs. Clan LRMs have 0.40 impulse. Which is three times more impulse than an AC/20: the most powerful gun in the game.
These are the changes that I think LRMs need:
1) increase LRM cooldown but also increase LRM damage per missile. LRMs should fire slower but do more damage per missile. This would increase their lethality and put them more on par with weapons like PPCs.
2) decrease LRM impulse from its absurdly high 0.35-0.40 to something remotely reasonable like 0.10 (an AC/20 only has 0.13 impulse and its the most powerful gun in the game).
3) change ECM so it no longer grants AOE magic missile shield to the whole team. ECM should only stealth the mech its equipped on. ECM should however still counter NARC inside its AOE.
4) change the radar deprivation module so it soft counters target decay rather than hard countering it. radar deprivation should decrease the equipped mech's decay time by 2 seconds.
Edited by Khobai, 20 June 2014 - 09:55 AM.
#8
Posted 20 June 2014 - 09:49 AM
lockwoodx, on 20 June 2014 - 09:46 AM, said:
Modules cost insane amounts of GXP.
I've tested this **** live 2 days for dozens of drops. LRMs need to be adjusted.
Have you tried any of the AMS systems? Perhaps dual AMS? cLRMs are affected much more by AMS.
#9
Posted 20 June 2014 - 09:49 AM
Nicholas Carlyle, on 20 June 2014 - 09:47 AM, said:
AMS is brutally effective against Clan LRMs.
PGI literally has given you AMS, ECM and Radar Deprivation as crutches. If you are still dying to LRMs, take a look in the mirror.
I have yet to die to LRMs once.
Cover is possible on all maps. It just depends on where you fight. And here is a tip, Clan LRMs currently have the same 180m minimum range as IS LRMs. I know, your mind is blown.
Your excuses do not apply to the casual crowd. Try harder.
#10
Posted 20 June 2014 - 09:49 AM
Khobai, on 20 June 2014 - 09:47 AM, said:
Perfectly fine with this. But seriously...AMS...dual AMS...triple AMS....and AMS stacks between teams. Come on people.
#11
Posted 20 June 2014 - 09:50 AM
Mcgral18, on 20 June 2014 - 09:49 AM, said:
Have you tried any of the AMS systems? Perhaps dual AMS? cLRMs are affected much more by AMS.
They don't work. There's too much spam match after match. 90% of teams are using them, 25% of teams boat them on top of the 90% casual users. Every match it's just spam spam spam spam spam and brawling is extinct. GG PGI.
#12
Posted 20 June 2014 - 09:50 AM
#13
Posted 20 June 2014 - 09:51 AM
lockwoodx, on 20 June 2014 - 09:49 AM, said:
I AM THE CASUAL CROWD.
Wife, 2 Kids, full time job. I've never purchased premium time. I am not in a unit. I JUST in the last 3 months started doing 4 mans more regularly.
I play max maybe 8 hours a week. With spurts due to vacations and such sometimes.
I still managed to have 60 million c-bills and 100k gxp because I wasn't stupid and bought 100 mechs that do the same exact damn thing.
lockwoodx, on 20 June 2014 - 09:50 AM, said:
Now you are just lying.
#14
Posted 20 June 2014 - 09:53 AM
#15
Posted 20 June 2014 - 09:54 AM
lockwoodx, on 20 June 2014 - 09:46 AM, said:
Prepare to howl with impotent rage every time you bring an LRM boat on Crimson Straight and both teams decided to:
- Tunnel Rush
- Fight under the Platform
#16
Posted 20 June 2014 - 09:55 AM
lockwoodx, on 20 June 2014 - 09:50 AM, said:
They don't work. There's too much spam match after match. 90% of teams are using them, 25% of teams boat them on top of the 90% casual users. Every match it's just spam spam spam spam spam and brawling is extinct. GG PGI.
How many stats are you planning on making up for this thread anyhow?
#18
Posted 20 June 2014 - 09:59 AM
#19
Posted 20 June 2014 - 10:01 AM
#20
Posted 20 June 2014 - 10:03 AM
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