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Game Has Degenerated Into Nothing But Lrm Spam

Balance Gameplay

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#1 A banana in the tailpipe

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Posted 20 June 2014 - 09:41 AM

It was fun the first day, but now it isn't. You're welcome for the money grab PGI. See you when you do something about LRMs.

#2 Mechteric

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Posted 20 June 2014 - 09:42 AM

Clan LRMs seem to have a faster velocity than the IS LRMs... sounds like they should slow them down to the IS LRM speed. Smurfy's says they're both 160 though, so maybe its just that they give the incoming warning later? I dunno, something is different other than just launching differently.



View Postlockwoodx, on 20 June 2014 - 09:41 AM, said:

You're welcome for the money grab PGI.


Unnecessary. Point out the problem and suggest a correction, you're not being helpful.

Edited by CapperDeluxe, 20 June 2014 - 09:45 AM.


#3 Mcgral18

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Posted 20 June 2014 - 09:42 AM

...Well, I guess we'll ignore cover, a hard counter, multiple soft counters.

Modules that cancel LRM locks, AMS systems that destroy missiles. Modules that increase AMS effectiveness.

Or just not playing silly.

Heck, let's not forget ECM either.

Edited by Mcgral18, 20 June 2014 - 10:09 AM.


#4 Praehotec8

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Posted 20 June 2014 - 09:45 AM

I have yet to die from LRMs. Take damage yes, die, no. They ARE supposed to be as viable and dangerous as other weapon systems.

The worst part so far is that the ripple-fire clan LRMs shake your cockpit too much while getting blasted that you can't respond effectively to other threats while you are taking LRM fire. I could see the smoke and shake tuned down a tad, but otherwise I see no problem.

#5 A banana in the tailpipe

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Posted 20 June 2014 - 09:46 AM

Cover isn't possible on some maps. LRM spam is 100% on all maps.

Modules cost insane amounts of GXP.

I've tested this **** live 2 days for dozens of drops. LRMs need to be adjusted.

Edited by lockwoodx, 20 June 2014 - 09:47 AM.


#6 Nicholas Carlyle

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Posted 20 June 2014 - 09:47 AM

Jesus christmas, throw on an AMS with AMS Overload and AMS Range if you are having such a hard time.

AMS is brutally effective against Clan LRMs.

PGI literally has given you AMS, ECM and Radar Deprivation as crutches. If you are still dying to LRMs, take a look in the mirror.

I have yet to die to LRMs once.

View Postlockwoodx, on 20 June 2014 - 09:46 AM, said:

Cover isn't possible on some maps. LRM spam is 100% on all maps.


Cover is possible on all maps. It just depends on where you fight. And here is a tip, Clan LRMs currently have the same 180m minimum range as IS LRMs. I know, your mind is blown.

#7 Khobai

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Posted 20 June 2014 - 09:47 AM

Quote

Clan LRMs seem to have a faster velocity than the IS LRMs... sounds like they should slow them down to the IS LRM speed


They dont. Both go 160m/s. There is no reason to slow them down because they go the same speed.

They do however need to reduce the impulse on LRMs. Clan LRMs have 0.40 impulse. Which is three times more impulse than an AC/20: the most powerful gun in the game.

These are the changes that I think LRMs need:

1) increase LRM cooldown but also increase LRM damage per missile. LRMs should fire slower but do more damage per missile. This would increase their lethality and put them more on par with weapons like PPCs.

2) decrease LRM impulse from its absurdly high 0.35-0.40 to something remotely reasonable like 0.10 (an AC/20 only has 0.13 impulse and its the most powerful gun in the game).

3) change ECM so it no longer grants AOE magic missile shield to the whole team. ECM should only stealth the mech its equipped on. ECM should however still counter NARC inside its AOE.

4) change the radar deprivation module so it soft counters target decay rather than hard countering it. radar deprivation should decrease the equipped mech's decay time by 2 seconds.

Edited by Khobai, 20 June 2014 - 09:55 AM.


#8 Mcgral18

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Posted 20 June 2014 - 09:49 AM

View Postlockwoodx, on 20 June 2014 - 09:46 AM, said:

Cover isn't possible on some maps. LRM spam is 100% on all maps.

Modules cost insane amounts of GXP.

I've tested this **** live 2 days for dozens of drops. LRMs need to be adjusted.


Have you tried any of the AMS systems? Perhaps dual AMS? cLRMs are affected much more by AMS.

#9 A banana in the tailpipe

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Posted 20 June 2014 - 09:49 AM

View PostNicholas Carlyle, on 20 June 2014 - 09:47 AM, said:

Jesus christmas, throw on an AMS with AMS Overload and AMS Range if you are having such a hard time.

AMS is brutally effective against Clan LRMs.

PGI literally has given you AMS, ECM and Radar Deprivation as crutches. If you are still dying to LRMs, take a look in the mirror.

I have yet to die to LRMs once.



Cover is possible on all maps. It just depends on where you fight. And here is a tip, Clan LRMs currently have the same 180m minimum range as IS LRMs. I know, your mind is blown.


Your excuses do not apply to the casual crowd. Try harder. :)

#10 Nicholas Carlyle

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Posted 20 June 2014 - 09:49 AM

View PostKhobai, on 20 June 2014 - 09:47 AM, said:

They dont. Both go 160m/s. There is no reason to slow them down because they go the same speed. They do however need to reduce the impulse on LRMs. Clan LRMs have 0.40 impulse. Which is three times more impulse than an AC/20: the most powerful gun in the game. LRM impulse needs to be reduced to at least 0.10


Perfectly fine with this. But seriously...AMS...dual AMS...triple AMS....and AMS stacks between teams. Come on people.

#11 A banana in the tailpipe

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Posted 20 June 2014 - 09:50 AM

View PostMcgral18, on 20 June 2014 - 09:49 AM, said:


Have you tried any of the AMS systems? Perhaps dual AMS? cLRMs are affected much more by AMS.


They don't work. There's too much spam match after match. 90% of teams are using them, 25% of teams boat them on top of the 90% casual users. Every match it's just spam spam spam spam spam and brawling is extinct. GG PGI.

#12 Scratx

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Posted 20 June 2014 - 09:50 AM

Just bring your own AMS if you're so concerned. There are so many counters to LRMs it's not even funny.

#13 Nicholas Carlyle

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Posted 20 June 2014 - 09:51 AM

View Postlockwoodx, on 20 June 2014 - 09:49 AM, said:

Your excuses do not apply to the casual crowd. Try harder. :)


I AM THE CASUAL CROWD.

Wife, 2 Kids, full time job. I've never purchased premium time. I am not in a unit. I JUST in the last 3 months started doing 4 mans more regularly.

I play max maybe 8 hours a week. With spurts due to vacations and such sometimes.

I still managed to have 60 million c-bills and 100k gxp because I wasn't stupid and bought 100 mechs that do the same exact damn thing.

View Postlockwoodx, on 20 June 2014 - 09:50 AM, said:

They don't work. There's too much spam match after match. 90% of teams are using them, 25% of teams boat them on top of the 90% casual users. Every match it's just spam spam spam spam spam and brawling is extinct. GG PGI.


Now you are just lying.

#14 Mystere

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Posted 20 June 2014 - 09:53 AM

And yet other threads suggest that the poptart "meta" still reigns supreme. And then in other threads, the Clans are OP. And still yet again in other threads, ...

Posted Image

#15 Artgathan

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Posted 20 June 2014 - 09:54 AM

View Postlockwoodx, on 20 June 2014 - 09:46 AM, said:

Cover isn't possible on some maps. LRM spam is 100% on all maps.


Prepare to howl with impotent rage every time you bring an LRM boat on Crimson Straight and both teams decided to:
  • Tunnel Rush
  • Fight under the Platform
Likewise, River City is extremely frustrating for LRMs due to the abundance of tall cover, while Forest Colony has an area almost totally impervious to the weapons (there are a few places in the tunnel where LRMs can work, but it's extremely situational).

#16 Fut

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Posted 20 June 2014 - 09:55 AM

View Postlockwoodx, on 20 June 2014 - 09:50 AM, said:


They don't work. There's too much spam match after match. 90% of teams are using them, 25% of teams boat them on top of the 90% casual users. Every match it's just spam spam spam spam spam and brawling is extinct. GG PGI.



How many stats are you planning on making up for this thread anyhow?

#17 Artgathan

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Posted 20 June 2014 - 09:55 AM

View PostFut, on 20 June 2014 - 09:55 AM, said:



How many stats are you planning on making up for this thread anyhow?


At least 110%

#18 Jeb

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Posted 20 June 2014 - 09:59 AM

AMS does work, it's just not 100% effective ,which is fair.. its like missiles though, the more your team brings the more effective it is...

#19 Samziel

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Posted 20 June 2014 - 10:01 AM

I know that LRM's are fairly much balanced, but at the moment I am just sick and tired of them. There is just too much LRM carriers playing.

#20 A banana in the tailpipe

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Posted 20 June 2014 - 10:03 AM

I've said my peace. LRM spam is out of control and until they fix it I don't really care to participate. It's invalidating 90% of matches and degenerated the game back into peek-a-boo pop-tarting where teams spend the entire match hiding behind rocks instead of actually playing. Boring, unproductive, and overpowered. Wake me when PGI gets a clue and tones down the ability for everyone to spam this crap.





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