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Game Has Degenerated Into Nothing But Lrm Spam

Balance Gameplay

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#21 Jeb

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Posted 20 June 2014 - 10:03 AM

View PostArtgathan, on 20 June 2014 - 09:54 AM, said:


Prepare to howl with impotent rage every time you bring an LRM boat on Crimson Straight and both teams decided to:
  • Tunnel Rush
  • Fight under the Platform
Likewise, River City is extremely frustrating for LRMs due to the abundance of tall cover, while Forest Colony has an area almost totally impervious to the weapons (there are a few places in the tunnel where LRMs can work, but it's extremely situational).




and prepare to howl like mad on maps like Alpine (and others) when you are in an short or med range mech against a team with 3-4 LRM boats that can pick you off as you try to move across the large open spaces...

Different maps are better and worse for different weapon systems, which is why you should never only rely on one weapon type...

Besides Tunnel Rush only works if the team pushes out of the tunnel otherwise you pick them off 1-2 at a time... once they push out, they are again open to LRM fire. As a LRM boat you shouldn't be in the tunnel, you should be waiting outside... or don't boat, and take some other weapons that are effective where your LRMs are not...

#22 Kali Rinpoche

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Posted 20 June 2014 - 10:04 AM

There isn't any difference in speed, its the difference in trajectory. IS lrms shoot over terrain better. I've played 60+ matches since patch. I haven't noticed any more lrm spam that normal. Please realize OP that may of the clan chassis have a dedicated LRM variant and that people are trying to level those chassis. Once everyone is leveled up, you will see less spam. At my ELO I haven't seen problems.

#23 Fut

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Posted 20 June 2014 - 10:06 AM

View Postlockwoodx, on 20 June 2014 - 10:03 AM, said:

I've said my peace. LRM spam is out of control and until they fix it I don't really care to participate. It's invalidating 90% of matches and degenerated the game back into peek-a-boo pop-tarting where teams spend the entire match hiding behind rocks instead of actually playing. Boring, unproductive, and overpowered. Wake me when PGI gets a clue and tones down the ability for everyone to spam this crap.


Oh good. Suppose this means we shouldn't be hearing much more from you then, at least not on this subject.
Phewf.

Let's all move onto a new topic now...

#24 Ph30nix

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Posted 20 June 2014 - 10:06 AM

man i just saw a thread saying LRM's were dead??? am i going from one reality to another in each thread?


but if the missles hit the clan LRM's are FAR superior for one reason. FAR LESS SPREAD!!! all the missles will usually end up hitting the same smaller area as opposed to IS missles that the clump spreads out alot so the damage spreads more.

#25 Rhaythe

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Posted 20 June 2014 - 10:07 AM

View Postlockwoodx, on 20 June 2014 - 10:03 AM, said:

I've said my peace. LRM spam is out of control and until they fix it I don't really care to participate. It's invalidating 90% of matches and degenerated the game back into peek-a-boo pop-tarting where teams spend the entire match hiding behind rocks instead of actually playing. Boring, unproductive, and overpowered. Wake me when PGI gets a clue and tones down the ability for everyone to spam this crap.

I play a NARC mech regularly, and I can practically hear players screaming this at their own monitor every game.

#26 Bobby Blast

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Posted 20 June 2014 - 10:10 AM

lol this **** again.

#27 Shalune

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Posted 20 June 2014 - 10:10 AM

Funny. Yesterday I saw a thread about how the new meta was overwhelming damage over time instead of point damage. And I see plenty of comments about how clan mechs have access to OP point damage.

Everything is OP!

#28 Xarian

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Posted 20 June 2014 - 10:12 AM

Oh god, it's this guy again. Can't you just ban yourself from the internet?

#29 Bilbo

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Posted 20 June 2014 - 10:13 AM

View Postlockwoodx, on 20 June 2014 - 10:03 AM, said:

I've said my peace. LRM spam is out of control and until they fix it I don't really care to participate. It's invalidating 90% of matches and degenerated the game back into peek-a-boo pop-tarting where teams spend the entire match hiding behind rocks instead of actually playing. Boring, unproductive, and overpowered. Wake me when PGI gets a clue and tones down the ability for everyone to spam this crap.

There is a solution to this. You do have to give up the particular rock you are hiding behind though and find another, then another, then you are there and can happily murder the LRM spammers. Hiding behind rocks doesn't make the LRM's go away. Killing the LRM carriers makes the LRMs go away.

#30 Pygar

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Posted 20 June 2014 - 10:13 AM

These threads are so weird. Instead of rattling off the usual L2P/RTFM stuff about LRMs, I'll offer my experience as an LRM pilot to possibly lend some perspective:

I ran direct fire mechs exclusively for the first year and a half of playing- I have been running LRM boats fairly frequently in the last few months just for the change of pace. For as much good as I can do in a battle with LRMs, I never seem to worry much about getting killed by them....I don't pack AMS or RDM, and I only pay partial attention to AMS or ECM on my team- really I don't worry about that stuff unless it's on the other team... I just use speed and cover to deal with people who try to shoot back at me from long range.

Also for as much good as I can do with LRM boats, I still simply do better on average if I take a direct fire platform instead.

Edited by Pygar, 20 June 2014 - 10:15 AM.


#31 Xune

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Posted 20 June 2014 - 10:14 AM

Not using a AMS, Not using Radaer mod (yet) have to be killed by lrm since patch day.

If i get killed i mostly get killed by balistics

#32 FupDup

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Posted 20 June 2014 - 10:14 AM

Game has degenerated into nothing but NERF THIS NAO PL0X spam.

#33 Saint Scarlett Johan

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Posted 20 June 2014 - 10:14 AM

Dude, clan LRMs are even worse than IS LRMS.

I've been killed/crippled by getting walloped by an 8R 60LRM volley when struck with the dumb and caught out of position. I've had multiple cLRM boats wailing on me with close an LRM200 that I simply pirouetted through with my mech as I trundled over to cover.

#34 Fut

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Posted 20 June 2014 - 10:16 AM

View PostBilbo, on 20 June 2014 - 10:13 AM, said:

There is a solution to this. You do have to give up the particular rock you are hiding behind though and find another, then another, then you are there and can happily murder the LRM spammers. Hiding behind rocks doesn't make the LRM's go away. Killing the LRM carriers makes the LRMs go away.


This is the part that I cannot understand.
Why do people act like there's only 1 route from Point A to Point B on every map - and that that route is always covered by an LRM1000 carrier, which makes it entirely impossible to do anything?

The maps are fairly large, not as large as I'd like to see them, but large enough that you can find a less traveled path to move along. Watch the skies, you can see the general location of the LRM boats that are harassing your team. Skirt around the engagement area, make a wide circle if you have to, and come up on the flank of the LRM'er. They won't know what the **** hit them when you're suddenly within 180m of them (note: C-LRMS will not have a min range soon, so careful of that).

#35 Dazzer

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Posted 20 June 2014 - 10:17 AM

The new radar blocking Module thingee really helps V LRM , no more getting shot if you are in cover. Now if I do get hit my LRM´s I am in the open and its my own stupid fault.

Best 6,000,000 Cbills I have spent

#36 SilentWolff

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Posted 20 June 2014 - 10:19 AM

View Postlockwoodx, on 20 June 2014 - 10:03 AM, said:

Wake me when PGI gets a clue and tones down the ability for everyone to spam this crap.


Wake me up when you spend your time sharpening your skills on the battlefield, instead of your skills whining on the forums about non issues.

#37 Rhaythe

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Posted 20 June 2014 - 10:20 AM

View PostFut, on 20 June 2014 - 10:16 AM, said:


This is the part that I cannot understand.
Why do people act like there's only 1 route from Point A to Point B on every map - and that that route is always covered by an LRM1000 carrier, which makes it entirely impossible to do anything?

The maps are fairly large, not as large as I'd like to see them, but large enough that you can find a less traveled path to move along. Watch the skies, you can see the general location of the LRM boats that are harassing your team. Skirt around the engagement area, make a wide circle if you have to, and come up on the flank of the LRM'er. They won't know what the **** hit them when you're suddenly within 180m of them (note: C-LRMS will not have a min range soon, so careful of that).

Mostly because going off on your own has been beaten into the masses as a bad idea. As has flanking. Maneuvering. Coordinating strikes. Or anything that doesn't involve hiding at the lip of a hill and peeking over and taking pot-shots. Unfortunately, the FLD meta has frozen most players to the point where they are unwilling to do anything that might risk damage - as might sneaking behind the lines to get to the LRM boats. Even though it's a good idea, it might cause some damage, and most players will refuse to take that risk for fear of getting shot down early on.
When your team is ahead by 5 kills, and the rest of the team STILL refuses to charge over that hill and seize momentum, you know the FLD system has broken a generation of Mechwarriors.

#38 Sephlock

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Posted 20 June 2014 - 10:21 AM

OP just had more strength of character than Frodo did.



#39 Bilbo

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Posted 20 June 2014 - 10:22 AM

View PostFut, on 20 June 2014 - 10:16 AM, said:



This is the part that I cannot understand.
Why do people act like there's only 1 route from Point A to Point B on every map - and that that route is always covered by an LRM1000 carrier, which makes it entirely impossible to do anything?

The maps are fairly large, not as large as I'd like to see them, but large enough that you can find a less traveled path to move along. Watch the skies, you can see the general location of the LRM boats that are harassing your team. Skirt around the engagement area, make a wide circle if you have to, and come up on the flank of the LRM'er. They won't know what the **** hit them when you're suddenly within 180m of them (note: C-LRMS will not have a min range soon, so careful of that).

It requires people to the leave the death ball. Not too many willing to that these days.

#40 Black Rabbit of Inle

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Posted 20 June 2014 - 10:27 AM

Personally I think this is great, there are so many threads contradicting each other that the only conclusion I can come to is that everything is balanced :)

'God's in his heaven all's right with the world'





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