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Game Has Degenerated Into Nothing But Lrm Spam

Balance Gameplay

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#61 Noth

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Posted 20 June 2014 - 12:15 PM

View PostZeke Steiner, on 20 June 2014 - 12:03 PM, said:


Heat sensor counter
.
And for the whiners:
Don't move out into a position where you'll get creamed if you or your team can't be supported. This isn't the kind of game where you can take stupid risks and not get punished. This isn't that hard of a concept to grasp.


Unless you are on a map like caustic and a light keeps narcing your team, then you are completely sol as there is nowhere near enough cover on that map to protect against LRMs.

#62 Lightfoot

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Posted 20 June 2014 - 12:19 PM

LRMs were in a nice spot before the multi-AMS, Radar dep. modules, but to counter these players will need to boat LRMs and so here come the boats instead of the tactical LRM mechs we had for awhile. What they need is a LRM buff that works better on under 40 LRMs and ramps up as the numbers decrease. That's the only thing I can think of that will turn the boats back.

I could see this coming when we had 4-5 LRM mechs on Alpine the other day all firing into a group of assaults coming up the valley and every LRM was being shot down by multiple AMS. You could see 3 to 4 LRM volleys at a time going into the group and just evaporate in mid-air.

Oh well, back to Mechlab.

#63 Joseph Mallan

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Posted 20 June 2014 - 12:19 PM

View PostKhobai, on 20 June 2014 - 12:13 PM, said:


Agree with what? That Clan LRMs need to be slowed down? Because its already been mentioned that Clan LRMs go the same exact speed as IS LRMs. Anyone saying they travel faster is just plain wrong.

The main balance problem with LRMs is their fast rate of fire and high impulse. Thats all that needs to be fixed. ECM also needs to be nerfed bigtime.

That the money grab statement was unnecessary. I did underline, Bold and Italicize to avoid being misunderstood. Other than that I do not see a problem with missiles being able to kill us at all, at all.

#64 Bilbo

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Posted 20 June 2014 - 12:20 PM

View PostNoth, on 20 June 2014 - 12:15 PM, said:



Unless you are on a map like caustic and a light keeps narcing your team, then you are completely sol as there is nowhere near enough cover on that map to protect against LRMs.

Well not at the standard ridge of the caldera posture everyone seems to like so much. Plenty of cover that can be used to flank and murder LRMs if you don't insist on making a beeline for the caldera.

#65 Noth

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Posted 20 June 2014 - 12:25 PM

View PostBilbo, on 20 June 2014 - 12:20 PM, said:

Well not at the standard ridge of the caldera posture everyone seems to like so much. Plenty of cover that can be used to flank and murder LRMs if you don't insist on making a beeline for the caldera.


There are a few high rocks on the edges and humping, those your pretty much give up the middle and give map dominance to the other team.

#66 Jody Von Jedi

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Posted 20 June 2014 - 12:26 PM

View PostKhobai, on 20 June 2014 - 12:13 PM, said:

The main balance problem with LRMs is their fast rate of fire and high impulse. Thats all that needs to be fixed. ECM also needs to be nerfed bigtime.


? These 2 items don't belong in the same thread, much less the same post?

ECM is a counter to LRMs. If you nerf ECM, LRMs will only be more effective. Unless you meant "buff" ECM. I don't understand your logic?

#67 Bilbo

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Posted 20 June 2014 - 12:31 PM

View PostNoth, on 20 June 2014 - 12:25 PM, said:



There are a few high rocks on the edges and humping, those your pretty much give up the middle and give map dominance to the other team.

Flanking the LRMs, or anyone else, doesn't require the whole team. No need to throw out the baby with the bathwater.

#68 Noth

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Posted 20 June 2014 - 12:33 PM

View PostBilbo, on 20 June 2014 - 12:31 PM, said:

Flanking the LRMs, or anyone else, doesn't require the whole team. No need to throw out the baby with the bathwater.


That's possible in premades. Pugs tend to not take advantage of any flank, thus you die in a useless flank. I'm not saying LRMs are op, more that they are poorly designed.

#69 Joseph Mallan

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Posted 20 June 2014 - 12:35 PM

View PostNoth, on 20 June 2014 - 12:15 PM, said:

Unless you are on a map like caustic and a light keeps narcing your team, then you are completely sol as there is nowhere near enough cover on that map to protect against LRMs.

Open Terrain is the only place LRMs really can shine though. If I Zig Zag right I can force ACs and PPCs to miss in the open, but Missiles can swerve and kill me which is fine and dandy.

#70 Bilbo

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Posted 20 June 2014 - 12:36 PM

View PostNoth, on 20 June 2014 - 12:33 PM, said:



That's possible in premades. Pugs tend to not take advantage of any flank, thus you die in a useless flank. I'm not saying LRMs are op, more that they are poorly designed.

I ain't saying it always works, but then it doesn't always work in premades either. Better, in my opinion, to give it shot than to die slowly under a constant barrage of LRMs though.

#71 Joseph Mallan

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Posted 20 June 2014 - 12:38 PM

View PostJody Von Jedi, on 20 June 2014 - 12:26 PM, said:


? These 2 items don't belong in the same thread, much less the same post?

ECM is a counter to LRMs. If you nerf ECM, LRMs will only be more effective. Unless you meant "buff" ECM. I don't understand your logic?

ECM is a counter to Narc & Artemis not to basic missiles. Look it up.

Game Rules
  • In Tournament-level gameplay, the use of an ECM suite is to nullify the effects of other electronics, such as missile beacons, active probes, and fire control systems. It can also cut a unit off from a C3 Network.
  • In Tactical Operations, additional uses for an ECM suite are shown as optional rules, including defeating other ECM and generating ghost targets.

Edited by Joseph Mallan, 20 June 2014 - 12:38 PM.


#72 Lyoto Machida

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Posted 20 June 2014 - 12:39 PM

View PostJoseph Mallan, on 20 June 2014 - 12:35 PM, said:

Open Terrain is the only place LRMs really can shine though. If I Zig Zag right I can force ACs and PPCs to miss in the open, but Missiles can swerve and kill me which is fine and dandy.


Exactly...cost of doing business.

#73 Jody Von Jedi

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Posted 20 June 2014 - 12:42 PM

View PostJoseph Mallan, on 20 June 2014 - 12:38 PM, said:

ECM is a counter to Narc & Artemis not to basic missiles. Look it up.

Game Rules
  • In Tournament-level gameplay, the use of an ECM suite is to nullify the effects of other electronics, such as missile beacons, active probes, and fire control systems. It can also cut a unit off from a C3 Network.
  • In Tactical Operations, additional uses for an ECM suite are shown as optional rules, including defeating other ECM and generating ghost targets.


Don't muddy the water with "facts". ;)

OK, you got me. ECM counters "Missile lock". Is that better?

#74 cSand

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Posted 20 June 2014 - 12:45 PM

View PostNoth, on 20 June 2014 - 12:33 PM, said:


That's possible in premades. Pugs tend to not take advantage of any flank, thus you die in a useless flank. I'm not saying LRMs are op, more that they are poorly designed.



Push team chat

Type "I'm flanking, need some folks with the balls to join me at [coordinate]"

Profit

#75 Noth

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Posted 20 June 2014 - 12:46 PM

View PostcSand, on 20 June 2014 - 12:45 PM, said:



Push team chat

Type "I'm flanking, need some folks with the balls to join me at [coordinate]"

Profit


HAHAHA, it's rare that pugs will pay attention to that.

#76 General Taskeen

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Posted 20 June 2014 - 12:46 PM

View Postlockwoodx, on 20 June 2014 - 09:46 AM, said:

I've tested this **** live 2 days for dozens of drops. LRMs need to be adjusted.


The targeting system and its interaction with other equipment is probably what needs adjustment. Go after Root Causes.

If targeting and radar worked like... every other MW game in existent, "lrm rain" wouldn't be an issue in this game. To me its always seemed like the mechanics have been very dumbed down, not simish, etc.

It should be as follows:

-> Can lock/fire missiles at a Mech in LOS
-> Can not fire missiles on a target that is NOT in LOS unless target is being TAG'ed or NARC'ed (gasp role warfare)
-> If NARC'ed, can be negated by ECM

->If this is deemed to make them feel "weak" - remove min-range on IS lrm's and make them fire and forget, rather than "hold lock"

Edited by General Taskeen, 20 June 2014 - 12:46 PM.


#77 Lyoto Machida

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Posted 20 June 2014 - 12:56 PM

View PostGeneral Taskeen, on 20 June 2014 - 12:46 PM, said:


The targeting system and its interaction with other equipment is probably what needs adjustment. Go after Root Causes.

If targeting and radar worked like... every other MW game in existent, "lrm rain" wouldn't be an issue in this game. To me its always seemed like the mechanics have been very dumbed down, not simish, etc.

It should be as follows:

-> Can lock/fire missiles at a Mech in LOS
-> Can not fire missiles on a target that is NOT in LOS unless target is being TAG'ed or NARC'ed (gasp role warfare)
-> If NARC'ed, can be negated by ECM

->If this is deemed to make them feel "weak" - remove min-range on IS lrm's and make them fire and forget, rather than "hold lock"


I agree...no indirect fire without NARC/TAG/UAV.

Sims don't pull in the large cash userbase that PGI wants. Even a 4 year old can indirect fire from 990m away. He probably won't outscore me shooting direct fire LRMs from 300m away though.

#78 Bilbo

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Posted 20 June 2014 - 12:58 PM

View PostLyoto Machida, on 20 June 2014 - 12:56 PM, said:



I agree...no indirect fire without NARC/TAG/UAV.

Sims don't pull in the large cash userbase that PGI wants. Even a 4 year old can indirect fire from 990m away. He probably won't outscore me shooting direct fire LRMs from 300m away though.

These are the ones that are so much fun to kill, though.

#79 Vassago Rain

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Posted 20 June 2014 - 01:02 PM

Posted Image

You are somewhere close to the bottom.

#80 Powder Puff Pew Pew

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Posted 20 June 2014 - 01:05 PM

Ive had nothing but Horrible experiences using the Clan LRM's ya they are powerfull but they are seriously glitchy as hell. Everytime I use a clan LRM on a new enemy for the first time, all my shots hit the ground right in front of me, no matter how long a solid lock I have. This happens every match and every mech. I lose so many LRMs just on the first shot every match per mech. It needs Fixed bad. Also, quit bitching about the superiority of new technology. Its a Storyline and all is fair in War. Just like in WWII, the Natzi's had better tanks but the americans had to overcome. Thats exactly the way I like it and it should stay that way. New enemys, better tech, more variety and I still play my old mechs too.





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