#1
Posted 04 July 2014 - 10:15 AM
In the observed cases I saw mechs standing still and firing jets in second intervalls while blasting away at enemys without beeing downed be three or more foes firing for minutes at them.
#2
Posted 04 July 2014 - 10:47 AM
Its pretty fun when you get the jump right and the muggers t.k each other, classic comedy gold moment.
Edited by Cathy, 04 July 2014 - 10:48 AM.
#3
Posted 04 July 2014 - 02:13 PM
He was just sitting there igniting his jets and letting instantly go and again and again.
And this while just doing nothing but shooting downing one mech after the other.
AGAIN MARK MY WORDS HE WASNT JUMPING he was just repeatedly activating jets in short bursts.
Edited by The Basilisk, 04 July 2014 - 02:14 PM.
#4
Posted 04 July 2014 - 03:17 PM
#5
Posted 04 July 2014 - 04:46 PM
#6
Posted 04 July 2014 - 04:58 PM
#7
Posted 04 July 2014 - 05:23 PM
Victor is particularly bad because of its Liftoff/land animation where it halfway bends over during this, jenner is almost as twitchy doing taps.
Jump tapping is more or less an exploit of the Hs and HSR system, and throws hit registry almost completely out the window.
#8
Posted 04 July 2014 - 06:06 PM
#9
Posted 04 July 2014 - 10:57 PM
#10
Posted 05 July 2014 - 08:41 AM
#11
Posted 05 July 2014 - 08:46 AM
#12
Posted 05 July 2014 - 08:46 AM
It does need to be addressed by the devs though, it's getting more and more use as people figure it out and pass it along to their friends.
Common, but still sad, to see so many people who think using exploits of a game are OK, after all, how else can they win?
#13
Posted 07 July 2014 - 04:53 AM
Almeras, on 04 July 2014 - 03:17 PM, said:
It's nothing to do with Fire Control, it can be easily done without. - That screenshot is only set to hit the JJ key 4 times a second, something anyone can easily do manually. The only reason I added that feature was to save people from RSI when trying to climb a hill with JJs.
I do agree however that there does indeed appear to be an issue with short jumps affecting hitreg.
#14
Posted 07 July 2014 - 06:40 AM
The Basilisk, on 04 July 2014 - 10:15 AM, said:
This is true, but it is not only limited to jumping mechs. Hit detection tends to not work properly sometimes (I would say 1 in 4 or 1 in 5 times in my experience) and it seems that using JJ in certain manner is just increasing the probability of damage not being registered. Ballistics (except machine gun) seem fine for me, but PPCs and even the improved SRMs are sometimes not dealing damage. Lasers are just awful.
#15
Posted 07 July 2014 - 01:24 PM
Lobotomite, on 05 July 2014 - 08:57 AM, said:
Why? Working as intended - Hit Reg is a known issue and needs to be addressed, the JJ 'exploit' is really just making you harder to hit due to existing issues in Hit Reg that PGI knows about and has chosen not to correct. Therefore, working as intended. If you're not in a JJ mech, it's time to get meta, biyatch. If you want to win, play to the strengths and weaknesses of the current game engine. That's not exploiting, that's being a ***** in order to get a win or be an ******. Hate the playah, not the game!
#16
Posted 07 July 2014 - 01:46 PM
Panzerbjorn, on 07 July 2014 - 01:24 PM, said:
Why? Working as intended - Hit Reg is a known issue and needs to be addressed, the JJ 'exploit' is really just making you harder to hit due to existing issues in Hit Reg that PGI knows about and has chosen not to correct. Therefore, working as intended. If you're not in a JJ mech, it's time to get meta, biyatch. If you want to win, play to the strengths and weaknesses of the current game engine. That's not exploiting, that's being a ***** in order to get a win or be an ******. Hate the playah, not the game!
No, it's exploiting the game mechanics, which happens to be against some rules posted around here somewhere...remember?
#17
Posted 07 July 2014 - 02:18 PM
Panzerbjorn, on 07 July 2014 - 01:24 PM, said:
... play to the strengths and weaknesses of the current game engine. That's not exploiting, that's being a ***** in order to get a win or be an ******. Hate the playah, not the game!
That is pretty much the exact definition of "exploiting" so you made me laugh just there, thanks.
Not thouching this any further, though.
#18
Posted 07 July 2014 - 02:30 PM
Cathy, on 04 July 2014 - 10:47 AM, said:
You call it skill, others call it abusing the mechanics.
Kristov Kerensky, on 05 July 2014 - 08:46 AM, said:
Sadder still to see people who think that doing so makes them good players.
Edited by Harathan, 07 July 2014 - 02:32 PM.
#19
Posted 07 July 2014 - 02:40 PM
Cathy, on 04 July 2014 - 10:47 AM, said:
Its pretty fun when you get the jump right and the muggers t.k each other, classic comedy gold moment.
Use 3pv and go look at what the OP is discussing before talking about your own subject.
if you TAP the spacebar with JJ, it moves your mech up a few meters in an odd animation, if it's on something like a catapult and you are aiming at CT, it could possibly cause hit reg issues, or you to fire between the legs. Yes if you fired the JJ's for a few seconds I would call that skill, but abusing a game mechanic that does an instant 10M boost and then warps you back to the ground....no skill
#20
Posted 07 July 2014 - 03:02 PM
Ironwithin, on 07 July 2014 - 02:18 PM, said:
Not thouching this any further, though.
Exploit (v): to make use of meanly or unfairly for one's own advantage ( from Merriam Webster's Online Dictionary http://www.merriam-w...tionary/exploit )
It's not unfair - the current game engine offers this advantage and thus since ANYONE can use it, is not unfair. Is it a game balance issue? Most certainly, because most 'Mechs can't fit jump jets. However, gameplay balance issues AND Hit Reg issues are up to PGI to acknowledge and fix. And since this has been a balance issue for so long now, and PGI claims nothing's wrong, it's not an exploit. Nor is boating 4 C-ERPPCs. Or 4 LRM15s with Artemis. Or any of the other endgame meta.
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