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Near Invulnerability Through Jumping

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#1 The Basilisk

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Posted 04 July 2014 - 10:15 AM

I observed Mechs to be more resistent / or near invulnerable while igniting jumpjets.

In the observed cases I saw mechs standing still and firing jets in second intervalls while blasting away at enemys without beeing downed be three or more foes firing for minutes at them.

#2 C E Dwyer

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Posted 04 July 2014 - 10:47 AM

Its called skill and judging the reload times of the other pilots knowing that four on one they see you as easy kill and get sloppy, so desperate to get the kill, they just shoot when cool downs finished, instead of waiting for your jump to end.

Its pretty fun when you get the jump right and the muggers t.k each other, classic comedy gold moment.

Edited by Cathy, 04 July 2014 - 10:48 AM.


#3 The Basilisk

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Posted 04 July 2014 - 02:13 PM

As I said the target mech didn't realy move. He didn't lift of he was just standing there igniting his jumpjets for a splitsec again and again. His Torsocenter was at the same location all the time there were no possibility to miss his whole boddy. Even if the shoots didn't all hit dead center the remaining dmg should at least have cost him an arm or a leg or a side torso or what ever.
He was just sitting there igniting his jets and letting instantly go and again and again.
And this while just doing nothing but shooting downing one mech after the other.

AGAIN MARK MY WORDS HE WASNT JUMPING he was just repeatedly activating jets in short bursts.

Edited by The Basilisk, 04 July 2014 - 02:14 PM.


#4 Almeras

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Posted 04 July 2014 - 03:17 PM

It could be this haven't tried it myself I just use the program for tag toggle. But it sounds like what your describing

Posted Image

#5 ManDaisy

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Posted 04 July 2014 - 04:46 PM

Rather then skill... I would call it an abuse of server desyncing. I notice it a lot as well.

#6 Ironwithin

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Posted 04 July 2014 - 04:58 PM

A fix for that could be a "cooldown" of 0.5 to 0.75 seconds after using JJs. Still short enough to use them to cushion the fall after jumping up high enough to need cushioning.

#7 Cyborne Elemental

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Posted 04 July 2014 - 05:23 PM

Victor, Blackjack, Jenner and a couple other JJ mechs have this same issue.

Victor is particularly bad because of its Liftoff/land animation where it halfway bends over during this, jenner is almost as twitchy doing taps.

Jump tapping is more or less an exploit of the Hs and HSR system, and throws hit registry almost completely out the window.

#8 Claviger

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Posted 04 July 2014 - 06:06 PM

Embers are very tough when exploiting it. It is amazing watching them take dual gauss to the chest multiple times and taking no damage lol

#9 MeanderingBeing

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Posted 04 July 2014 - 10:57 PM

I noticed it too, but I just thought it was buggy hitreg. Any time I try to hit a victor with chain PPCs on my thunderbolt, the second almost always doesn't register. I didn't think it could be a JJ bug. I'll double check when I start playing again.

#10 ManDaisy

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Posted 05 July 2014 - 08:41 AM

Can the devs please fix this way of blatant cheating?

#11 Modo44

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Posted 05 July 2014 - 08:46 AM

This has been an issue with jump jets for a long time. Only removing the initial free lift on hitting the JJ key will allow the server to keep everything in sync. It was said already: Every mech's jump jets should behave like the ones on the Highlander.

#12 Kristov Kerensky

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Posted 05 July 2014 - 08:46 AM

It's the MWO version of the old CS Bunnyhopping exploit, but you can get around it, try using LRMs or Streaks, they ignore that little desync issue.

It does need to be addressed by the devs though, it's getting more and more use as people figure it out and pass it along to their friends.

Common, but still sad, to see so many people who think using exploits of a game are OK, after all, how else can they win?

#13 evilC

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Posted 07 July 2014 - 04:53 AM

View PostAlmeras, on 04 July 2014 - 03:17 PM, said:

It could be this haven't tried it myself I just use the program for tag toggle. But it sounds like what your describing

Posted Image

It's nothing to do with Fire Control, it can be easily done without. - That screenshot is only set to hit the JJ key 4 times a second, something anyone can easily do manually. The only reason I added that feature was to save people from RSI when trying to climb a hill with JJs.
I do agree however that there does indeed appear to be an issue with short jumps affecting hitreg.

#14 amisu

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Posted 07 July 2014 - 06:40 AM

View PostThe Basilisk, on 04 July 2014 - 10:15 AM, said:

I observed Mechs to be more resistent / or near invulnerable while igniting jumpjets.


This is true, but it is not only limited to jumping mechs. Hit detection tends to not work properly sometimes (I would say 1 in 4 or 1 in 5 times in my experience) and it seems that using JJ in certain manner is just increasing the probability of damage not being registered. Ballistics (except machine gun) seem fine for me, but PPCs and even the improved SRMs are sometimes not dealing damage. Lasers are just awful.

#15 Panzerbjorn

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Posted 07 July 2014 - 01:24 PM

View PostLobotomite, on 05 July 2014 - 08:57 AM, said:

Exploiting game mechanics in a way like this has to be reported.


Why? Working as intended - Hit Reg is a known issue and needs to be addressed, the JJ 'exploit' is really just making you harder to hit due to existing issues in Hit Reg that PGI knows about and has chosen not to correct. Therefore, working as intended. If you're not in a JJ mech, it's time to get meta, biyatch. If you want to win, play to the strengths and weaknesses of the current game engine. That's not exploiting, that's being a ***** in order to get a win or be an ******. Hate the playah, not the game!

#16 Kristov Kerensky

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Posted 07 July 2014 - 01:46 PM

View PostPanzerbjorn, on 07 July 2014 - 01:24 PM, said:


Why? Working as intended - Hit Reg is a known issue and needs to be addressed, the JJ 'exploit' is really just making you harder to hit due to existing issues in Hit Reg that PGI knows about and has chosen not to correct. Therefore, working as intended. If you're not in a JJ mech, it's time to get meta, biyatch. If you want to win, play to the strengths and weaknesses of the current game engine. That's not exploiting, that's being a ***** in order to get a win or be an ******. Hate the playah, not the game!


No, it's exploiting the game mechanics, which happens to be against some rules posted around here somewhere...remember?

#17 Ironwithin

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Posted 07 July 2014 - 02:18 PM

View PostPanzerbjorn, on 07 July 2014 - 01:24 PM, said:


... play to the strengths and weaknesses of the current game engine. That's not exploiting, that's being a ***** in order to get a win or be an ******. Hate the playah, not the game!


That is pretty much the exact definition of "exploiting" so you made me laugh just there, thanks.
Not thouching this any further, though.

#18 Harathan

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Posted 07 July 2014 - 02:30 PM

View PostCathy, on 04 July 2014 - 10:47 AM, said:

Its called skill and judging the reload times of the other pilots knowing that four on one they see you as easy kill and get sloppy, so desperate to get the kill, they just shoot when cool downs finished, instead of waiting for your jump to end.

You call it skill, others call it abusing the mechanics.


View PostKristov Kerensky, on 05 July 2014 - 08:46 AM, said:

Common, but still sad, to see so many people who think using exploits of a game are OK, after all, how else can they win?

Sadder still to see people who think that doing so makes them good players.

Edited by Harathan, 07 July 2014 - 02:32 PM.


#19 BARBAR0SSA

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Posted 07 July 2014 - 02:40 PM

View PostCathy, on 04 July 2014 - 10:47 AM, said:

Its called skill and judging the reload times of the other pilots knowing that four on one they see you as easy kill and get sloppy, so desperate to get the kill, they just shoot when cool downs finished, instead of waiting for your jump to end.

Its pretty fun when you get the jump right and the muggers t.k each other, classic comedy gold moment.

Use 3pv and go look at what the OP is discussing before talking about your own subject.

if you TAP the spacebar with JJ, it moves your mech up a few meters in an odd animation, if it's on something like a catapult and you are aiming at CT, it could possibly cause hit reg issues, or you to fire between the legs. Yes if you fired the JJ's for a few seconds I would call that skill, but abusing a game mechanic that does an instant 10M boost and then warps you back to the ground....no skill

#20 Panzerbjorn

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Posted 07 July 2014 - 03:02 PM

View PostIronwithin, on 07 July 2014 - 02:18 PM, said:

That is pretty much the exact definition of "exploiting" so you made me laugh just there, thanks.
Not thouching this any further, though.


Exploit (v): to make use of meanly or unfairly for one's own advantage ( from Merriam Webster's Online Dictionary http://www.merriam-w...tionary/exploit )

It's not unfair - the current game engine offers this advantage and thus since ANYONE can use it, is not unfair. Is it a game balance issue? Most certainly, because most 'Mechs can't fit jump jets. However, gameplay balance issues AND Hit Reg issues are up to PGI to acknowledge and fix. And since this has been a balance issue for so long now, and PGI claims nothing's wrong, it's not an exploit. Nor is boating 4 C-ERPPCs. Or 4 LRM15s with Artemis. Or any of the other endgame meta.





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