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Venting: The Game Is Turning In A Casual Game.

Gameplay Maps Balance

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#21 EyeOne

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Posted 25 July 2014 - 01:17 PM

View PostSarlic, on 25 July 2014 - 12:08 PM, said:

You can't even properly survive without modules(for example)


Ok, sorry I just had to hit this one point. What? 99.9% of the I drop module-less. They are just too expensive and too hard to keep up with. The other 00.1% is when I use the Advanced Zoom.

View PostCest7, on 25 July 2014 - 01:14 PM, said:

In the same boat as the OP. I'll try playing a match every once and a while, I can waste a whole enemy lance and just think.. "Meh" and play something else :)



B)

Edited by EyeOne, 25 July 2014 - 01:18 PM.


#22 Heeden

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Posted 25 July 2014 - 01:20 PM

View PostHellcat420, on 25 July 2014 - 01:03 PM, said:

it wouldnt be if the pricing was the same as a casual game.


The truly casual games are f2p with limits on how much you can do per day without paying.

View PostEyeOne, on 25 July 2014 - 01:17 PM, said:


Ok, sorry I just had to hit this one point. What? 99.9% of the I drop module-less. They are just too expensive and too hard to keep up with. The other 00.1% is when I use the Advanced Zoom.


I agree with this, selecting modules for a mech should be done with one-click on a button near the play button (same with the cockpit items). I'd also like to see the inventory show items that are already equipped to a mech so you don't need to keep switching between them.

#23 Hellcat420

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Posted 25 July 2014 - 01:22 PM

View PostHeeden, on 25 July 2014 - 01:20 PM, said:


The truly casual games are f2p with limits on how much you can do per day without paying.


and you can do a lot more in those games(because those games have a ton more content) without paying than you can do in mwo, so whats your point?

Edited by Hellcat420, 25 July 2014 - 01:23 PM.


#24 Heeden

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Posted 25 July 2014 - 01:23 PM

View PostHellcat420, on 25 July 2014 - 01:22 PM, said:


and you can do a lot more in those games without paying than you can do in mwo, so whats your point?


Really, Farmville and Candy Crush offer more than this game? Maybe I should check 'em out.

#25 Be Rough With Me Plz

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Posted 25 July 2014 - 01:25 PM

It seems you only consider it "casual" because you've been playing it for a long time. The initial learning curve (duration depending on how much time a player can devote to the game) is anything but casual. When you add in a lack of bot/campaign to work through it just makes the initial learning period worse because not only do you have the learn the mechanics of the game in a live environment, you're getting verbal abuse from people who have been around for a while for dragging their game experience down. None of those things encourages a new person to continue on unless they love Mechs.

A new player has to put in a lot of time in order to be as efficient as a player who has been around long enough to have an understanding of toggling arm/speed, timing torso twist range/speed, understanding projectile speed/beam duration to lead correctly, "discovering" each map, tinkering with builds, managing heat efficiently, finding which Mech they find the most enjoyable, not really getting the most of their Mech without Eliting/Mech Bay space, etc...

What you're suffering from is burnout due to lack of content. Once you have "mastered" the mechanics of the game and there's nothing else to achieve then any time you log into the game it's a "casual" experience.

Edited by Be Rough With Me Plz, 25 July 2014 - 01:30 PM.


#26 Davers

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Posted 25 July 2014 - 03:15 PM

View PostThorn Hallis, on 25 July 2014 - 12:56 PM, said:

If MWO would be casual, wouldn't you perform better then?

Not sure how `casual`came to mean `easy`.

View PostHellcat420, on 25 July 2014 - 01:03 PM, said:

it wouldnt be if the pricing was the same as a casual game.

Not sure how the pricing could be better than free.

#27 Tezcatli

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Posted 25 July 2014 - 04:38 PM

Reticule bloom style convergence would greatly improve the survivability. But then people cry "NO RNG IN MY FPS" Cause you know. God forbid it not be just another generic FPS and actually provided a level of dispersed fire when you spam weapons on every cooldown. And the original idea Homelessbill came up with was that the first shot was concentrated. It's just that hitting everything on cooldown caused the bloom. But PGI ignored the idea : /

#28 Hellcat420

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Posted 25 July 2014 - 04:48 PM

View PostDavers, on 25 July 2014 - 03:15 PM, said:

Not sure how the pricing could be better than free.

this game doesnt have a cash shop?

#29 Davers

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Posted 25 July 2014 - 04:49 PM

View PostHellcat420, on 25 July 2014 - 04:48 PM, said:

this game doesnt have a cash shop?

Is it mandatory?

#30 Hellcat420

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Posted 25 July 2014 - 04:53 PM

View PostDavers, on 25 July 2014 - 04:49 PM, said:

Is it mandatory?

what does that have to do with the ridiculous price model in this game, especially when this game has so little actual content.

Edited by Hellcat420, 25 July 2014 - 04:54 PM.


#31 Davers

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Posted 25 July 2014 - 04:56 PM

View PostHellcat420, on 25 July 2014 - 04:53 PM, said:

what does that have to do with the ridiculous price model in this game, especially when this game has so little actual content.

The fact that you don't have to pay a dime for any of it.

#32 Hellcat420

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Posted 25 July 2014 - 04:59 PM

View PostDavers, on 25 July 2014 - 04:56 PM, said:

The fact that you don't have to pay a dime for any of it.

again, that has nothing to do with the ridiculous prices in a game that was supposed to be a thinking mans shooter, but is actually a watered down version of battletech for idiots with the least amount of actual content they could get away with, because they think battletech is too hard.

Edited by Hellcat420, 25 July 2014 - 05:00 PM.


#33 Mazzyplz

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Posted 25 July 2014 - 05:08 PM

View PostSarlic, on 25 July 2014 - 12:08 PM, said:

I have to vent a little here. Apologies in advance. But i would like to hear your opinion on a civilised manner.

After the invasion i find it became just another casual game. I see no more fun after the clans arrived. You can't even properly survive without modules(for example) or any upgrades or in the end equipping the best meta available; shared within the active community. The mechs armor (or if you look at the internal structure) feels like thin paper and the balance is nowhere to be found. It feels like Call of Duty with some bad perks.

It's not only that.

In my eyes It's a joke that the Innersphere and the clans are fighting side by side. The animations on most of the Clan chassis are horrible executed. (I am sorry if i have offended the artist, i didnt ment to, but please see this as a criticism to look at it again and ask the question to yourself 'How can i improve the animation?') Also we're still left with many broken assets on excisting maps. With each patch pulled out the game is brining new problems or old ones which were fixed are yet broken again.

PGI have my respect for trying to learn, adapt and evolve this game. Nothing wrong with that. It's a hard game to make it work for a not too large community. A community which is slowly growing. From the start i suppported this game as a Founder. I am one of the early ones who both partipicated in closed- and open beta. As many other Founders who are still active i have seen the game changing the hard way. Some very good and some in my opinion bad game breaking changes. I can understand why Founders and others like the Overlord/Phoenix are complaining, are on a temporary break or even left the game for a unkown time. The reason and explaination why these people have left speaks for itself. Too much to say and too many words.

There was a few times i though: "Is this game on the edge of closing down the game and his servers?"

Unfortunatly to me i find the overall game quality is discouraging and it's getting worse overtime while people are just spending money thus encouraging PGI's bad behaviour. In beta i felt we had more slow paced gameplay. Yes, we also had XL engines, but those were higly capped on low speeds. Basicaly all engines were slow speeds. We didn't had high speed engines yet. Sure, the game was in a state which you can't actually argue about, (Maps were much smaller before they made it larger, we had 4vs4, 8vs8) but the core gameplay was much(!) more excistent. Mechs felt like heavy slow mechs; something heavy i was piloting and it sure felt good!

I was farily a decent Atlas pilot. Not bad, but not good. Pilots began to shudder if they saw a heavy armed Atlas with his red glowing demonic eyes battling on the field. But as many other battlemechs the Atlas had his weak points. The glory of the Awesome who is now a forgotten battlemech biting in the dust. Every step i made could be my last. Pilots were actually more aware of their surroundings.

Nikolai have my deepest respect for trying to inform the community much as possible. What a great guy; one of the few (actually the only one) who are actually very active communicating with the community and trying to make the best of it.

I really do not hope that IGP(not PGI) holds the ropes for the marketing department. But i would not be surprised if they do have a wet finger in making plans, strategies and roadmaps of PGI's developent case. In other words: I am higly dissappointed with the current marketing paymodel and IGP's vision of serving (paying) customers. For example: The Plan, no worthy patches, patch-problems, gameplay problems, balance problems and the endless matchmaker problems and more. Pumping MC and the Clan mechs out before fixing a huge list of bugs, broken assets, and so on is just a typical sign of prioriting things the wrong way. We don't even have SLI, proper DX11 and missing out some of the basic features like a basic menu for communicating between the team.

For now i am highly doubting if i should start or just unistall the game. I do not play much as i have used to. Perhaps a hour a week. But when i want to play, i want to enjoy a game worth my invested time and money. As i said before i am really dissappointed with the current state of the game and i can understand why some of the core players, Founders and more have left the game. I am not sure if i like the way the game is changing in a more casual game for teenagers then for the diehard fan of the Mechwarrior series. I really hope the game is getting better in the future, but i do not have high hopes.

They have lost me, and i am not sure if i can recover.


How do you feel about the community and the game? Do you like the direction? I would really love to hear your opinion about my thread and your vision on this game.

Thank you for your reading, time and perhaps commenting on this matter. Please do not be ticked off by my thread, i personally hope that you still enjoy the game.

With best regards.


modules?

the game is actually easier vs clans than it was vs inner sphere? at least that's my experience... the only clanner capable of 1 shotting you is that direwolf build with the gauss and erppc


second - come to think of it the guy who posted about this is right; if the game is casual instead of competitive wouldn't you be doing better? instead you complain that it's harder !

i just dont get the logic here; is there any logic?

View PostDavers, on 25 July 2014 - 03:15 PM, said:

Not sure how `casual`came to mean `easy`.


casuals don't put a lot of time into the game and so they're not that good - if there is a lot of casuals then the game isn't as challenging as opposed to a more competitive enviroment

View PostHellcat420, on 25 July 2014 - 04:59 PM, said:

again, that has nothing to do with the ridiculous prices in a game that was supposed to be a thinking mans shooter, but is actually a watered down version of battletech for idiots with the least amount of actual content they could get away with, because they think battletech is too hard.


???? first of all - you don't have to pay for anything so just don't?
second, maybe the battletech FPS you have in mind is indeed too hard for people to get into, so what now? you in or are you leaving

#34 Davers

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Posted 25 July 2014 - 05:16 PM

View PostHellcat420, on 25 July 2014 - 04:59 PM, said:

again, that has nothing to do with the ridiculous prices in a game that was supposed to be a thinking mans shooter, but is actually a watered down version of battletech for idiots with the least amount of actual content they could get away with, because they think battletech is too hard.

Then don't spend a dime and enjoy what content is here. I've always thought "thinking man's shooter" was an oxymoron anyway.

Battletech isn't really a "hard" game anyway. There are obvious 'good weapons' and 'good mechs' and plenty of bad ones. Building a lance (or a company) is much simpler than building a deck for Magic. Hell, most official products assume you will just randomly roll for lance composition. The only real 'thinking' part of BT was in positioning and winning the war of attrition by forcing more aiming penalties on your opponent than accumulating them on yourself. Something that is completely missing from MW:O. As for content, I played for years with the 2 maps and and plastic figures that came in the boxed set.

Will MW:O be the game I hoped it would be when I bought the Founder's package? No. While that is disappointing, I still enjoy the game that is here.

So no one needs to pay anything. PGI has already given out 2 free mechs and 2 mechbays. I imagine they will continue to hand out more over the next few years. So everyone has at least 8 mech bays available, and 90% of the content is absolutely free, other than Hero mechs and custom private matches. For a free game I think that is pretty good.

#35 Mazzyplz

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Posted 25 July 2014 - 05:21 PM

2 mechbays? i have 8 mechbays total so i got 4 for free! :) did you miss out on a few?

#36 Davers

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Posted 25 July 2014 - 05:24 PM

View PostMazzyplz, on 25 July 2014 - 05:21 PM, said:

2 mechbays? i have 8 mechbays total so i got 4 for free! B) did you miss out on a few?

I may have missed a few giveaways on some of my sabbaticals! :)

#37 verybad

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Posted 25 July 2014 - 05:41 PM

View PostMcgral18, on 25 July 2014 - 12:16 PM, said:

One of the reasons why mechs die so fast is the 3x recycle against the 2x armour mixed in with magical instantaneous convergence.

Makes weapons much more efficient than TT, on top of dealing more raw damage.


BS, If you've ever played Battletech, the TT games, most mechs are dead in 5-6 turns. (one minute "real time":)

Mechs last longer in MWO than they do in TT.

#38 Davers

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Posted 25 July 2014 - 05:43 PM

View Postverybad, on 25 July 2014 - 05:41 PM, said:


BS, If you've ever played Battletech, the TT games, most mechs are dead in 5-6 turns. (one minute "real time" :)

Mechs last longer in MWO than they do in TT.

Yeah, few matches last more than 10-12 turns of fighting. An average 5 minute MW:O match would be an epic 30 turn TT game.

#39 Mcgral18

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Posted 25 July 2014 - 05:46 PM

View Postverybad, on 25 July 2014 - 05:41 PM, said:


BS, If you've ever played Battletech, the TT games, most mechs are dead in 5-6 turns. (one minute "real time" :)

Mechs last longer in MWO than they do in TT.



Doesn't change the fact that weapons have 300% RoF against 200% armour, with 100% dissipation.

Most mechs die within 20 seconds of actual combat, doesn't take more than 5 alpha strike from just about any build to remove a ST and a CT, or the other ST.

Movement takes longer than actual combat.

#40 Davers

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Posted 25 July 2014 - 05:53 PM

View PostMcgral18, on 25 July 2014 - 05:46 PM, said:



Doesn't change the fact that weapons have 300% RoF against 200% armour, with 100% dissipation.

Most mechs die within 20 seconds of actual combat, doesn't take more than 5 alpha strike from just about any build to remove a ST and a CT, or the other ST.

Movement takes longer than actual combat.

But that isn't actually too far from TT is what he is saying. And that's with mechs missing 50% of the time. :) You actually get way more armor in MW:O when you consider the low number of critical hits (especially ammo explosions), the fact that mechs aren't constantly falling, no TACs, the damage reduction on damage transfer between components, and no physical attacks.





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