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Venting: The Game Is Turning In A Casual Game.

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#41 Mcgral18

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Posted 25 July 2014 - 05:56 PM

View PostDavers, on 25 July 2014 - 05:53 PM, said:

But that isn't actually too far from TT is what he is saying. And that's with mechs missing 50% of the time. :) You actually get way more armor in MW:O when you consider the low number of critical hits (especially ammo explosions), the fact that mechs aren't constantly falling, no TACs, the damage reduction on damage transfer between components, and no physical attacks.


And you factor in weapon, that when boated, become a single super weapon.

Convergence has the biggest impact on TTK.

#42 Davers

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Posted 25 July 2014 - 06:02 PM

View PostMcgral18, on 25 July 2014 - 05:56 PM, said:


And you factor in weapon, that when boated, become a single super weapon.

Convergence has the biggest impact on TTK.

But we are saying that TTK is similar in TT as in MW:O. LOL In fact, rushing water to Epsilon on River City in TT would end up with at least one light mech critically damaged from falling before the enemy even fired a shot!

#43 TB Freelancer

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Posted 25 July 2014 - 07:28 PM

View PostViktor Drake, on 25 July 2014 - 12:49 PM, said:

Don't know what game your playing, but it has always been a casual game.


True.

View PostScratx, on 25 July 2014 - 12:51 PM, said:

As some posters have pointed out, this game IS a casual game.

Come CW (they're working on it) they do intend to make IS vs Clan matches. MM already supports that, in fact, but it's not enabled.


Come CW, not much is going to change at all.

With private matching in place, everything the community needs to create 3rd party leagues, ranks, ladders but it isn't, and if the community doesn't create something akin to MWLL or NBT from the MW4 days soon, it will have missed its window of opportunity. CW will be the only viable option open to us.

#44 Sarlic

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Posted 25 July 2014 - 11:51 PM

View PostBe Rough With Me Plz, on 25 July 2014 - 01:25 PM, said:

It seems you only consider it "casual" because you've been playing it for a long time. The initial learning curve (duration depending on how much time a player can devote to the game) is anything but casual. When you add in a lack of bot/campaign to work through it just makes the initial learning period worse because not only do you have the learn the mechanics of the game in a live environment, you're getting verbal abuse from people who have been around for a while for dragging their game experience down. None of those things encourages a new person to continue on unless they love Mechs.

A new player has to put in a lot of time in order to be as efficient as a player who has been around long enough to have an understanding of toggling arm/speed, timing torso twist range/speed, understanding projectile speed/beam duration to lead correctly, "discovering" each map, tinkering with builds, managing heat efficiently, finding which Mech they find the most enjoyable, not really getting the most of their Mech without Eliting/Mech Bay space, etc...

What you're suffering from is burnout due to lack of content. Once you have "mastered" the mechanics of the game and there's nothing else to achieve then any time you log into the game it's a "casual" experience.


Thank you for your reply. Much appreciated.

It's hardly enjoyable anymore. Not only due mastering battlemechs but also lacking content. Good post.
But its not only that. The history of enduring problems and in my opinion bad decisions of prioritising things right and their roadmap of decisions is just something that broke me up.

PGI does learn and try to move on, but the way they're doing it is just slowly progressing. For example how they solve balance issues.

Thanks guys for your honest replies. Did not expect that many. I will try to answer.

View PostHellcat420, on 25 July 2014 - 04:59 PM, said:

again, that has nothing to do with the ridiculous prices in a game that was supposed to be a thinking mans shooter, but is actually a watered down version of battletech for idiots with the least amount of actual content they could get away with, because they think battletech is too hard.


My apologies for the use of the word 'casual'. I should have used a other definition / word.
With casual in mean: http://mwomercs.com/...ost__p__3584847

With modules i mean some of the current and future modules.

Again refering to my first post i really hope PGI change things in the future.

Edited by Sarlic, 26 July 2014 - 12:09 AM.


#45 Adiuvo

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Posted 26 July 2014 - 12:09 AM

View PostTB Freelancer, on 25 July 2014 - 07:28 PM, said:

With private matching in place, everything the community needs to create 3rd party leagues, ranks, ladders but it isn't, and if the community doesn't create something akin to MWLL or NBT from the MW4 days soon, it will have missed its window of opportunity. CW will be the only viable option open to us.

Say hello to the Community Events subforum, where these kind of things do exist but are completely ignored by the rest of the community because the relevant threads get moved to that ****** subforum that's buried and that nobody reads.

Seriously, that they put all 3rd party league/event content in that subforum is a major, major factor in the lack of participation. It's probably the stupidest policy on this forum.

#46 Wolfways

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Posted 26 July 2014 - 03:11 AM

View PostBe Rough With Me Plz, on 25 July 2014 - 01:25 PM, said:

A new player has to put in a lot of time in order to be as efficient as a player who has been around long enough to have an understanding of toggling arm/speed, timing torso twist range/speed, understanding projectile speed/beam duration to lead correctly, "discovering" each map, tinkering with builds, managing heat efficiently, finding which Mech they find the most enjoyable, not really getting the most of their Mech without Eliting/Mech Bay space, etc...

Yeah my wife had never played anything like MWO or an fps before but she put in the time and practice until she became good enough to nearly always get the highest scores in matches with her brawling mediums.
It was a grueling 3 days...

#47 Wolfways

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Posted 26 July 2014 - 03:34 AM

View PostSarlic, on 25 July 2014 - 12:08 PM, said:

I have to vent a little here. Apologies in advance. But i would like to hear your opinion on a civilised manner.

After the invasion i find it became just another casual game. I see no more fun after the clans arrived. You can't even properly survive without modules(for example) or any upgrades or in the end equipping the best meta available; shared within the active community. The mechs armor (or if you look at the internal structure) feels like thin paper and the balance is nowhere to be found. It feels like Call of Duty with some bad perks.

I don't think much has changed since the "invasion". The game certainly isn't any harder (and couldn't really get much easier). Modules aren't needed and neither is much customization...but with less customization you will have to accept that you will probably not become one of the "uber" players (I customize very little to help keep my ELO down, and also because customization just isn't Battletech).

Quote

It's not only that.

In my eyes It's a joke that the Innersphere and the clans are fighting side by side.

I agree completely.

Quote

The animations on most of the Clan chassis are horrible executed. (I am sorry if i have offended the artist, i didnt ment to, but please see this as a criticism to look at it again and ask the question to yourself 'How can i improve the animation?') Also we're still left with many broken assets on excisting maps. With each patch pulled out the game is brining new problems or old ones which were fixed are yet broken again.

PGI have my respect for trying to learn, adapt and evolve this game. Nothing wrong with that. It's a hard game to make it work for a not too large community. A community which is slowly growing. From the start i suppported this game as a Founder. I am one of the early ones who both partipicated in closed- and open beta. As many other Founders who are still active i have seen the game changing the hard way. Some very good and some in my opinion bad game breaking changes. I can understand why Founders and others like the Overlord/Phoenix are complaining, are on a temporary break or even left the game for a unkown time. The reason and explaination why these people have left speaks for itself. Too much to say and too many words.

There was a few times i though: "Is this game on the edge of closing down the game and his servers?"

I still hang around in the hope that MWO gets back on track of being "A BattleTech Game", but other games old and new keep pulling me away from what i wish was my favourite game ever ;)

Quote

Unfortunatly to me i find the overall game quality is discouraging and it's getting worse overtime while people are just spending money thus encouraging PGI's bad behaviour. In beta i felt we had more slow paced gameplay. Yes, we also had XL engines, but those were higly capped on low speeds. Basicaly all engines were slow speeds. We didn't had high speed engines yet. Sure, the game was in a state which you can't actually argue about, (Maps were much smaller before they made it larger, we had 4vs4, 8vs8) but the core gameplay was much(!) more excistent. Mechs felt like heavy slow mechs; something heavy i was piloting and it sure felt good!

I was farily a decent Atlas pilot. Not bad, but not good. Pilots began to shudder if they saw a heavy armed Atlas with his red glowing demonic eyes battling on the field. But as many other battlemechs the Atlas had his weak points. The glory of the Awesome who is now a forgotten battlemech biting in the dust. Every step i made could be my last. Pilots were actually more aware of their surroundings.

Completely agree with this. When the game was slower it just felt more "Battletech" to me. Now it almost just feels like a twitch shooter. So much for the "thinking persons shooter".

Quote

Nikolai have my deepest respect for trying to inform the community much as possible. What a great guy; one of the few (actually the only one) who are actually very active communicating with the community and trying to make the best of it.

I really do not hope that IGP(not PGI) holds the ropes for the marketing department. But i would not be surprised if they do have a wet finger in making plans, strategies and roadmaps of PGI's developent case. In other words: I am higly dissappointed with the current marketing paymodel and IGP's vision of serving (paying) customers. For example: The Plan, no worthy patches, patch-problems, gameplay problems, balance problems and the endless matchmaker problems and more. Pumping MC and the Clan mechs out before fixing a huge list of bugs, broken assets, and so on is just a typical sign of prioriting things the wrong way. We don't even have SLI, proper DX11 and missing out some of the basic features like a basic menu for communicating between the team.

Tbh i'm not bothered about the pricing system because i don't feel that MWO is worth spending money on in its current state. Some things though (like the broken RVN cockpit monitor frames) should have been fixed a long time ago but because they aren't a "priority" it feels like they have just been forgotten.

Quote

For now i am highly doubting if i should start or just unistall the game. I do not play much as i have used to. Perhaps a hour a week. But when i want to play, i want to enjoy a game worth my invested time and money. As i said before i am really dissappointed with the current state of the game and i can understand why some of the core players, Founders and more have left the game. I am not sure if i like the way the game is changing in a more casual game for teenagers then for the diehard fan of the Mechwarrior series. I really hope the game is getting better in the future, but i do not have high hopes.

They have lost me, and i am not sure if i can recover.

Just do what i do. Keep it installed/patched and take long breaks.

Edited by Wolfways, 26 July 2014 - 03:35 AM.


#48 Sarlic

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Posted 26 July 2014 - 03:48 AM

View PostTB Freelancer, on 25 July 2014 - 07:28 PM, said:


True.



Come CW, not much is going to change at all.

With private matching in place, everything the community needs to create 3rd party leagues, ranks, ladders but it isn't, and if the community doesn't create something akin to MWLL or NBT from the MW4 days soon, it will have missed its window of opportunity. CW will be the only viable option open to us.


I do not expect much from CW. If the arrival is all dumbed down again then what's the point waiting another year to get them all the features needs? Everyone long enough remember the 60-90 days promises and continue missing deadlines.

I see no joy when they can't even set the basic feature (after two years) of matchmaking right.

View PostWolfways, on 26 July 2014 - 03:34 AM, said:

I don't think much has changed since the "invasion". The game certainly isn't any harder (and couldn't really get much easier). Modules aren't needed and neither is much customization...but with less customization you will have to accept that you will probably not become one of the "uber" players (I customize very little to help keep my ELO down, and also because customization just isn't Battletech).

I agree completely.
[/i]
I still hang around in the hope that MWO gets back on track of being "A BattleTech Game", but other games old and new keep pulling me away from what i wish was my favourite game ever ;)

Completely agree with this. When the game was slower it just felt more "Battletech" to me. Now it almost just feels like a twitch shooter. So much for the "thinking persons shooter".

Tbh i'm not bothered about the pricing system because i don't feel that MWO is worth spending money on in its current state. Some things though (like the broken RVN cockpit monitor frames) should have been fixed a long time ago but because they aren't a "priority" it feels like they have just been forgotten.

Just do what i do. Keep it installed/patched and take long breaks.
Thanks for your honest opinion Wolfways. Appreciated!

It's not the current module system i fear. Its the future modules, upgrades, consumables and more. (Recent vlog #6 about weapon upgrades and more.)

Anyone remember the debate about the artillery and airstrike consumables? It got pretty hot over there, but now you do not hear any single crow about it. You hear people about the strenght of these modules but that's all in a current, excisting system.

To me the invasion actually was a new eye opener for me and changed the game. (Not in terms of 'Clans are overpowered, learn to play or anything of that yabba.) See post #11: http://mwomercs.com/forums/topic/165920-venting-the-game-is-turning-in-a-casual-game/page__view__findpost__p__3584757

It's the game mechanics. The current list of things in-game which needs a fix is a few pages long. I just can't believe that PGI spend full resources on the invasion instead of fixing, implenting, adjusting and more important observing the game in a way the community desire. VOIP for example is a huge thing that is being missed out due a resource not spend on.

I agree, it does not feel like a Battletech game. I certainly hope it will be on the longterm, but i am skeptical with their current progress.

Edited by Sarlic, 26 July 2014 - 04:17 AM.


#49 JediPanther

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Posted 26 July 2014 - 04:21 AM

Cw has been vaporwear from the start. The thing I hate most about this game are the high alphas that either core you or kill you outright. Four clan er lasers with a mark seven computer out range er ppcs and pretty close to guass at 957m. The best part and most challenging for me has been using lights and the locust then outkilling,outscoring or outmanouvering some one on the enemy team.

i've had a non gamer friend age 32 try the trainging grounds on river city and couldn't even move the mech off the base spawn down the ramp to the cataphrat much less fire weapons at it. I was nice and didn't make him play an actual match but he looked at me like I was a god when I played a real match. He asked me how i survived and got kills and i told him it was just luck How this game gets new players is a mystery to me much less retain anyone but the ones who really like the mechs.

#50 Wolfways

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Posted 26 July 2014 - 04:24 AM

View PostSarlic, on 26 July 2014 - 03:48 AM, said:

I just can't believe that PGI spend full resources on the invasion instead of fixing, implenting, adjusting and more important observing the game in a way the community desire. VOIP for example is a huge thing that is being missed out due a resource not spend on.

I think that may be more a case of IGP forcing PGI to release things that make money....maybe.

#51 Sarlic

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Posted 26 July 2014 - 04:44 AM

View PostWolfways, on 26 July 2014 - 04:24 AM, said:

I think that may be more a case of IGP forcing PGI to release things that make money....maybe.


Exactly. Like i said i really dislike it. There's nothing wrong with spending a couple of bucks on this game. But 240 or even 500 dollars for some pre-assets like the Clans with incomplete information,people never have seen before it launched, and it can be modified anytime in terms of balance while people paid for it. Encouraging this behaviour. How is PGI or better said IGP suppose to change? (I am not trying to offend anyone! Apologies if i did.)

Game was at that state in a poor condition. For example terrible matchmaker problems, meta balance and overall gameplay and other things we should have been fixed in the first place. But the game also needs to make some profit, which is higly understandable but i find the current paymodel to blame. It's a very bad model to work with.

Basically people have paid for a battlemech with no armor, no weapons and more while PGI can change it anytime at will. I cant blame people or as a mech-fan who thought it was a good idea to spend some money on hoping they would improve. I dont tell you where to spend on but i can only advice to think twice before spending anymore money on this game again with their current marketing.

Edited by Sarlic, 26 July 2014 - 04:51 AM.


#52 Shae Starfyre

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Posted 26 July 2014 - 05:33 AM

I have decided since I cannot change the outcome as an individual, that I would reclaim my own life back.

Now, when I do play, I just accept it and play to have fun; work with what I got, and if surprised along the way, all the better.

#53 carl kerensky

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Posted 26 July 2014 - 06:15 AM

View PostSarlic, on 25 July 2014 - 12:08 PM, said:

I have to vent a little here. Apologies in advance. But i would like to hear your opinion on a civilised manner.

After the invasion i find it became just another casual game. I see no more fun after the clans arrived. You can't even properly survive without modules(for example) or any upgrades or in the end equipping the best meta available; shared within the active community. The mechs armor (or if you look at the internal structure) feels like thin paper and the balance is nowhere to be found. It feels like Call of Duty with some bad perks.

It's not only that.

In my eyes It's a joke that the Innersphere and the clans are fighting side by side. The animations on most of the Clan chassis are horrible executed. (I am sorry if i have offended the artist, i didnt ment to, but please see this as a criticism to look at it again and ask the question to yourself 'How can i improve the animation?') Also we're still left with many broken assets on excisting maps. With each patch pulled out the game is brining new problems or old ones which were fixed are yet broken again.

PGI have my respect for trying to learn, adapt and evolve this game. Nothing wrong with that. It's a hard game to make it work for a not too large community. A community which is slowly growing. From the start i suppported this game as a Founder. I am one of the early ones who both partipicated in closed- and open beta. As many other Founders who are still active i have seen the game changing the hard way. Some very good and some in my opinion bad game breaking changes. I can understand why Founders and others like the Overlord/Phoenix are complaining, are on a temporary break or even left the game for a unkown time. The reason and explaination why these people have left speaks for itself. Too much to say and too many words.

There was a few times i though: "Is this game on the edge of closing down the game and his servers?"

Unfortunatly to me i find the overall game quality is discouraging and it's getting worse overtime while people are just spending money thus encouraging PGI's bad behaviour. In beta i felt we had more slow paced gameplay. Yes, we also had XL engines, but those were higly capped on low speeds. Basicaly all engines were slow speeds. We didn't had high speed engines yet. Sure, the game was in a state which you can't actually argue about, (Maps were much smaller before they made it larger, we had 4vs4, 8vs8) but the core gameplay was much(!) more excistent. Mechs felt like heavy slow mechs; something heavy i was piloting and it sure felt good!

I was farily a decent Atlas pilot. Not bad, but not good. Pilots began to shudder if they saw a heavy armed Atlas with his red glowing demonic eyes battling on the field. But as many other battlemechs the Atlas had his weak points. The glory of the Awesome who is now a forgotten battlemech biting in the dust. Every step i made could be my last. Pilots were actually more aware of their surroundings.

Nikolai have my deepest respect for trying to inform the community much as possible. What a great guy; one of the few (actually the only one) who are actually very active communicating with the community and trying to make the best of it.

I really do not hope that IGP(not PGI) holds the ropes for the marketing department. But i would not be surprised if they do have a wet finger in making plans, strategies and roadmaps of PGI's developent case. In other words: I am higly dissappointed with the current marketing paymodel and IGP's vision of serving (paying) customers. For example: The Plan, no worthy patches, patch-problems, gameplay problems, balance problems and the endless matchmaker problems and more. Pumping MC and the Clan mechs out before fixing a huge list of bugs, broken assets, and so on is just a typical sign of prioriting things the wrong way. We don't even have SLI, proper DX11 and missing out some of the basic features like a basic menu for communicating between the team.

For now i am highly doubting if i should start or just unistall the game. I do not play much as i have used to. Perhaps a hour a week. But when i want to play, i want to enjoy a game worth my invested time and money. As i said before i am really dissappointed with the current state of the game and i can understand why some of the core players, Founders and more have left the game. I am not sure if i like the way the game is changing in a more casual game for teenagers then for the diehard fan of the Mechwarrior series. I really hope the game is getting better in the future, but i do not have high hopes.

They have lost me, and i am not sure if i can recover.


How do you feel about the community and the game? Do you like the direction? I would really love to hear your opinion about my thread and your vision on this game.

Thank you for your reading, time and perhaps commenting on this matter. Please do not be ticked off by my thread, i personally hope that you still enjoy the game.

With best regards.



I share your sentiment. I thought early closed beta was superior in gameplay than to the current state. In closed beta we had better brawling and sustainability. The mechs felt there weight and mass. It was more immersive. Also the graphics were better. Go figure that one out. Now its COD with mech skins. Too bad...I thought we had a gem on our hands. Thats why I invested. But we just had regression. It devolved instead of evolved. I stand by hoping the game can recover and head down the direction it intially started out as. Maybe a new developer can create the Mechwarrior game that I always wanted to play. All I can do is be hopeful.

#54 Heeden

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Posted 26 July 2014 - 06:46 AM

View Postcarl kerensky, on 26 July 2014 - 06:15 AM, said:



I share your sentiment. I thought early closed beta was superior in gameplay than to the current state. In closed beta we had better brawling and sustainability. The mechs felt there weight and mass. It was more immersive. Also the graphics were better. Go figure that one out. Now its COD with mech skins. Too bad...I thought we had a gem on our hands. Thats why I invested. But we just had regression. It devolved instead of evolved. I stand by hoping the game can recover and head down the direction it intially started out as. Maybe a new developer can create the Mechwarrior game that I always wanted to play. All I can do is be hopeful.


I still have no idea how people keep thinking this game is anything like CoD, are you playing with the gimpy throttle controls and arm-lock because that might be part of your problem?

#55 Ngamok

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Posted 26 July 2014 - 06:51 AM

I've been playing since August 2012 and TBH, the game really hasn't changed in terms of actual play style. Until new actual content comes intot his game, I do treat it like CoD/CS but much diverse in the actual fight style. I don't have to worry about noob tubes or super accurate akimbo weapons or CQC run and gun play styles. Though I am actually pretty decent at those games (MW3 I was at 1.74 KDR last I remember) I still had much to learn from the guys that were super good.

It's the same thing here. I think I'm above average but I still have tons to learn even 2 years later. I watch some of these guys who stream and think man, I can totally do that. Though all those guys are much younger than me, lol. But yea, this game is super casual if that's how you play it. Jump into the solo queue and do your best and then just play match after match and then go do something else after you've had your fill. But until there is actually something to achieve other than mastering mechs, it's casual. If you are on a team that does matches, then it's not as casual since there will always be practice.

#56 Wolfways

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Posted 26 July 2014 - 06:54 AM

View Postcarl kerensky, on 26 July 2014 - 06:15 AM, said:



I share your sentiment. I thought early closed beta was superior in gameplay than to the current state. In closed beta we had better brawling and sustainability. The mechs felt there weight and mass. It was more immersive. Also the graphics were better. Go figure that one out. Now its COD with mech skins. Too bad...I thought we had a gem on our hands. Thats why I invested. But we just had regression. It devolved instead of evolved. I stand by hoping the game can recover and head down the direction it intially started out as. Maybe a new developer can create the Mechwarrior game that I always wanted to play. All I can do is be hopeful.

If i'd had the money i would have bought a founder package.
If a clan package had been released in Beta i would have bought it.
Now...i won't spend anything on MWO, and tbh if PGI closed the game down tomorrow i can't honestly say i'd miss it. I would miss the lost potential...

View PostHeeden, on 26 July 2014 - 06:46 AM, said:


I still have no idea how people keep thinking this game is anything like CoD, are you playing with the gimpy throttle controls and arm-lock because that might be part of your problem?

Small maps and no tactics involved.

#57 Heeden

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Posted 26 July 2014 - 07:26 AM

View PostWolfways, on 26 July 2014 - 06:54 AM, said:

Small maps and no tactics involved.


More like Mario Kart battle mode then.

#58 Biaxialrain

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Posted 26 July 2014 - 08:00 AM

I don't know if it's casual or not but players, especially Clan players wanna sit at 5-900 meters with their longer reach and plink.

Nobody wants to get dirty anymore.

#59 Lefty Lucy

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Posted 26 July 2014 - 08:06 AM

View PostWolfways, on 26 July 2014 - 04:24 AM, said:

I think that may be more a case of IGP forcing PGI to release things that make money....maybe.


Of course let's not forget that "full resources" on the Clan Invasion meant we didn't really get anything that resembles the Clan Invasion as depicted in Universe. There's no Batchall or Zellbrigen, there are no restrictions to how the Clan mechs play to help the I.S. compete with their inferior tech, there is no Clan vs. I.S. matchmaking (they tried it for an hour and the I.S. got roflstomped). Absolutely nothing about Clan Mechs entering the game indicated that the "invasion" was anything but a ploy to sell new, powerful mechs for cash money.

#60 Hillslam

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Posted 26 July 2014 - 08:11 AM

BECOMING a casual game???

It IS a casual game.

All you can do is one thing: fight team deathmatch. That's it. There is no depth here. It is what it is.

I like it. But if you're looking for more than that you're not going to find it.





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