Sarlic, on 25 July 2014 - 12:08 PM, said:
I have to vent a little here. Apologies in advance. But i would like to hear your opinion on a civilised manner.
After the invasion i find it became just another casual game. I see no more fun after the clans arrived. You can't even properly survive without modules(for example) or any upgrades or in the end equipping the best meta available; shared within the active community. The mechs armor (or if you look at the internal structure) feels like thin paper and the balance is nowhere to be found. It feels like Call of Duty with some bad perks.
I don't think much has changed since the "invasion". The game certainly isn't any harder (and couldn't really get much easier). Modules aren't needed and neither is much customization...but with less customization you will have to accept that you will probably not become one of the "uber" players (I customize very little to help keep my ELO down, and also because customization just isn't Battletech).
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It's not only that.
In my eyes It's a joke that the Innersphere and the clans are fighting side by side.
I agree completely.
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The animations on most of the Clan chassis are horrible executed. (I am sorry if i have offended the artist, i didnt ment to, but please see this as a criticism to look at it again and ask the question to yourself 'How can i improve the animation?') Also we're still left with many broken assets on excisting maps. With each patch pulled out the game is brining new problems or old ones which were fixed are yet broken again.
PGI have my respect for trying to learn, adapt and evolve this game. Nothing wrong with that. It's a hard game to make it work for a not too large community. A community which is slowly growing. From the start i suppported this game as a Founder. I am one of the early ones who both partipicated in closed- and open beta. As many other Founders who are still active i have seen the game changing the hard way. Some very good and some in my opinion bad game breaking changes. I can understand why Founders and others like the Overlord/Phoenix are complaining, are on a temporary break or even left the game for a unkown time. The reason and explaination why these people have left speaks for itself. Too much to say and too many words.
There was a few times i though: "Is this game on the edge of closing down the game and his servers?"
I still hang around in the hope that MWO gets back on track of being "A BattleTech Game", but other games old and new keep pulling me away from what i wish was my favourite game ever
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Unfortunatly to me i find the overall game quality is discouraging and it's getting worse overtime while people are just spending money thus encouraging PGI's bad behaviour. In beta i felt we had more slow paced gameplay. Yes, we also had XL engines, but those were higly capped on low speeds. Basicaly all engines were slow speeds. We didn't had high speed engines yet. Sure, the game was in a state which you can't actually argue about, (Maps were much smaller before they made it larger, we had 4vs4, 8vs8) but the core gameplay was much(!) more excistent. Mechs felt like heavy slow mechs; something heavy i was piloting and it sure felt good!
I was farily a decent Atlas pilot. Not bad, but not good. Pilots began to shudder if they saw a heavy armed Atlas with his red glowing demonic eyes battling on the field. But as many other battlemechs the Atlas had his weak points. The glory of the Awesome who is now a forgotten battlemech biting in the dust. Every step i made could be my last. Pilots were actually more aware of their surroundings.
Completely agree with this. When the game was slower it just felt more "Battletech" to me. Now it almost just feels like a twitch shooter. So much for the "thinking persons shooter".
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Nikolai have my deepest respect for trying to inform the community much as possible. What a great guy; one of the few (actually the only one) who are actually very active communicating with the community and trying to make the best of it.
I really do not hope that IGP(not PGI) holds the ropes for the marketing department. But i would not be surprised if they do have a wet finger in making plans, strategies and roadmaps of PGI's developent case. In other words: I am higly dissappointed with the current marketing paymodel and IGP's vision of serving (paying) customers. For example: The Plan, no worthy patches, patch-problems, gameplay problems, balance problems and the endless matchmaker problems and more. Pumping MC and the Clan mechs out before fixing a huge list of bugs, broken assets, and so on is just a typical sign of prioriting things the wrong way. We don't even have SLI, proper DX11 and missing out some of the basic features like a basic menu for communicating between the team.
Tbh i'm not bothered about the pricing system because i don't feel that MWO is worth spending money on in its current state. Some things though (like the broken RVN cockpit monitor frames) should have been fixed a long time ago but because they aren't a "priority" it feels like they have just been forgotten.
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For now i am highly doubting if i should start or just unistall the game. I do not play much as i have used to. Perhaps a hour a week. But when i want to play, i want to enjoy a game worth my invested time and money. As i said before i am really dissappointed with the current state of the game and i can understand why some of the core players, Founders and more have left the game. I am not sure if i like the way the game is changing in a more casual game for teenagers then for the diehard fan of the Mechwarrior series. I really hope the game is getting better in the future, but i do not have high hopes.
They have lost me, and i am not sure if i can recover.
Just do what i do. Keep it installed/patched and take long breaks.
Edited by Wolfways, 26 July 2014 - 03:35 AM.