August 8Th Weapon Balance Update And Patch - Feedback
#201
Posted 07 August 2014 - 08:05 PM
#202
Posted 07 August 2014 - 08:06 PM
Uninstalling time is nigh - maybe I'll break out the Small Lasers and if I fire them often enough maybe Paul will nerf it too!
Do not spend any more money on this game please - just let it go off to the sunset quietly courtesy of Paul.
Clan ERLL is very long range - well DOH it is meant to be VERY long range.
My $1,000 bet next is the Timberwolf - by the time the rest of the Clan mechs come out for c-bills they'll be just a bit more useful than the locust - ggclose Paul keep up the (good) work!!!
Edited by GetterRobo, 07 August 2014 - 08:08 PM.
#203
Posted 07 August 2014 - 08:07 PM
#205
Posted 07 August 2014 - 08:08 PM
#206
Posted 07 August 2014 - 08:08 PM
#207
Posted 07 August 2014 - 08:09 PM
#208
Posted 07 August 2014 - 08:10 PM
As for cERLL..wow..the ghost heat penalty was INSANELY unwarranted. I don't mind increased burn time...but WOW.
#209
Posted 07 August 2014 - 08:11 PM
Because hit registration was not enough of an issue. Oh wait, nevermind. It is a "feature"
#210
Posted 07 August 2014 - 08:11 PM
Superior mech with superior weapons that has now been limited to firing 1 x Large Laser?
#211
Posted 07 August 2014 - 08:13 PM
I guess i can stop playing my K2 now. Lights will be a complete PITA to hit at such a low speed.
Also, CERLL ghost heat at 2? Is that a joke?
#212
Posted 07 August 2014 - 08:13 PM
#214
Posted 07 August 2014 - 08:14 PM
#215
Posted 07 August 2014 - 08:14 PM
Bhael Fire, on 07 August 2014 - 08:10 PM, said:
As for cERLL..wow..the ghost heat penalty was INSANELY unwarranted. I don't mind increased burn time...but WOW.
You won't notice it much.
#216
Posted 07 August 2014 - 08:14 PM
Better Call Saul, on 07 August 2014 - 08:11 PM, said:
Superior mech with superior weapons that has now been limited to firing 1 x Large Laser?
It was so OP that they needed to quadruple the ghost heat penalty incase you dare to fire two.
#217
Posted 07 August 2014 - 08:15 PM
#218
Posted 07 August 2014 - 08:15 PM
C-ERLL changes - really?!?! you want to change multiple variables at once again? You guys didn't learn anything from the previous attempt at solving a problem with multiple variable changes?
Do you guys realize that you're experimenting around in a live environment without proper testing right?
Make the effing changes in a public test environment and seek feedback instead of mucking around and experimenting against paying customers who don't want to be used as test gerbils.
Un-effing-believable.
#219
Posted 07 August 2014 - 08:16 PM
strikebrch, on 07 August 2014 - 08:14 PM, said:
If anything, the awesome will likely be one of the few mechs that PPCs will still be perfectly viable for because of its ability to boat them.
Also, PPCs are not the only energy weapon.
#220
Posted 07 August 2014 - 08:16 PM
The CERLL change is way overboard. Just up the heat or down the range (always found it weird how the CERLL shoots further than CERPPC), but leave the ghost heat alone. No one will expose themselves for 2 full seconds, unable to torso twist, while keeping a steady aim, just to do 11 damage.
When Clans first came out I was happy because for once, lasers were cool enough to go toe to toe with ballistics in extended firefights. Guess I'll pull out all my lasers on my timberwolf and go back to dual guass cheesing again...
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