Russ Bullock, on 22 September 2014 - 12:15 PM, said:
I have to at least high lite these posts to show that not everyone feels the same way as the OP - believe it or not many don't.
It does a pretty dang good job of putting even tonnage per side, on average around 20 tons diff the last time I checked.
I think if we can smartly remove a few restrictions the MM is working with like the game mode selection hard stop.
Also if we left the grouping as it is now, how willing would players be to have more weight restrictions in their group window? for instance you have a group of 2 you would not be allowed to drop with 2 heavies etc. More rules within the group window will also help greatly.
Russ,
I have not always been a fan of yours and despite my CW before clans tag line in my signature I've bought every major pack you guys have sold. I am keeping the faith even when I am pissed off. Right now the Group queue is working better than it ever has. Honestly the flexibility in grouping has been amazing. Guys in the unit are not left out hanging anymore. No longer do we bother with sync dropping (we didn't care if we dropped same team or opposite sides ... just that we dropped together). I wouldn't mind sharing the 2 to 4 guys with the solo queue ... if they hit solo then they get an ELO bump ... if they hit group they get their normal ELO. I am often in 2 to 5 man groups as often as I am in 5 to 10 .... when we are in the smaller groups we often take command and work on getting guys in the same spot. If the other groups go a different way, we just simply adjust what we do.
Focus on CW. Get it moving forward. Get us an IS Mech pack and if you get a Mauler into that baby my money is yours very quickly. CW will focus everyone's attention from our Team Death match mode we currently play to something bigger. Which will make the groupings more natural.
Anyway, while I have often been disappointed at times I am happy or at least satisfied at the recent improvements and especially the community engagement. I find it very important and it is the main area where I have always felt SC and Chris Roberts has kicked everyones ass in so far is the community engagement. Yes I do realize 50+ million player funded development not shared with a publisher helps too. Keep moving forward .... I can accept some more bumps in the road at this point.
Edited by CrockdaddyAoD, 22 September 2014 - 12:34 PM.