The Wakelord, on 05 October 2014 - 05:15 AM, said:
Ok so.
From what I've garned, the old-hands hate third person view, and that PGI were forced to implement it.
Can anyone explain to me why it is so hated?
Pros:
- Can see your mech from behind (exploitable to easier see if you are getting hit?)
- Can judge the ground better (exploitable to easier limit fall damage?)
- Can see over hills (exploitable for LRM rain)
Cons:
- Everyone can see where you are thanks to the flashing light
- You have no map
- It is near impossible to aim for anything other than LRM/SRM
- People randomly hate on you
From what I can see,
- It is not hated because it is new: If memory serves, mechwarrior 2 on the Windows 95 had 3PV, so this isn't one of a kind, and we certainly had 3PV for the tabletop.
- It isn't hated because it is overpowered, which we can see because so people use it. We'
- It isn't hated because we're forced to use it (if you don't like it, don't use it)
So why?
At this point, it was the waste of time to put it in the game.
Originally, when the game was pitched to us, it was pitched as a "first person view mech sim." The devs then went back on that. I believe it was Paul pushed the issue, saying that people couldn't understand how the torso vs leg orientation worked. So they were implimenting 3rd person view as a solution for new players so they could understand the relationship between torso/leg movement.
Those of us who have played prior mechwarrior titles competitively, knew what was coming with that statement. You see, in say, Mechwarrior 4 Mercernary's for instance, 3rd person view was used HEAVILY on servers that allowed it, becauase there were no drawbacks, it gave you a MUCH better sight picture than you could get from your cockpit, and allowed you to peek over hills without exposing yourself, or letting the enemy know you were there. This tactic proved especially useful for those who fell into the Poptart/Jump Sniping meta. As they would use 3rd person view to peak over a hill to get the bearing of an enemy, before jumping up to shoot.
So we rallied against this, because for 10 years, we put up with that, and we didn't want it anymore. We've been there, done that, got the T-shirt, commemorative plates, and a swanky coffee mug.
So anyway, Paul states that his son couldn't understand the relation between torso/leg movement, so they were implimenting 3rd person view to allow new players to understand that relationship... In order to do that, the player would need to see their entire mech, legs and all, so you could understand the entire picture. If they intergrated 3rd person view in this way, it would be largely an exploitable feature. So to appease the masses, they stated there would be a "camera" drone floating behind the mech with a light, so you could see who was utilizing 3rd person view.
Then, we finally see what they gave us... which is a view that shows from the back of the rear torso, up... Which defeated their own argument for putting the view mode into the game anyway, because you can't see the relation of the mechs leg facing to the torso.
So basically, to include a feature they felt needed, they nerfed said feature to uselessness for it's intended purpose, to avoid exploiting the feature for unintended purposes. Which basically makes 3rd person view utterly pointless, and a waste of time and effort for something that wasn't needed in the first place and could have been covered, and explained, by an actual Tutorial.
So many of the "old guard" Hate it for what it stands for. As well as the fact that it was one, of many, broken bits of the initial pitch.
Edited by Flash Frame, 05 October 2014 - 05:38 AM.