Been a long time since I've done one of these, PGI's renewal in communication has given me some content to work with but it has also put some key information in a few different locations. Some of these things are pretty much set in stone (IE Clan mech release schedule) while other things are listed with an estimated arrival date.
Since some of this information comes from multiple forum posts in multiple forum sectons, I've set up a quick one-top-shop for upcoming content announced for tomorrow's patch!
Puma/Adder for C-bills - http://mwomercs.com/...lease-schedule/
I guess we'll see some of these. Not as heavily desired as many other clan mechs (no Pumageddon)
Mad Cat/Timberwolf for MC - http://mwomercs.com/...lease-schedule/
Expect to see a lot of fresh Timberwolves on the filed now that people can buy just one, with one month to go until we see the widely popular Omnimech for C-bills!
Fall Damage Adjustment - ETA: Oct 7- http://mwomercs.com/...tober-road-map/
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Clan Side Torso Destruction Penalty - ETA: Oct 7 - http://mwomercs.com/...tober-road-map/
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Game Mode Vote Adjustment - ETA Oct 7 - http://mwomercs.com/...-match-quality/ http://mwomercs.com/...stem-explained/
Changing game mode selection from a hard choice to a vote-based soft choice, to better put teams vs teams of equal Elo aggregate even if they have selected different modes. Your choice of game mode is a vote that is subject to a dice roll- no game mode is ever removed but your vote affects the probability of a particular mode.
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A change like this should at the very least increase the frequency of competitive matches by a modest degree. At least we would like the opportunity to see just how much it helps with our live population numbers.
And an update on this feature from Russ:
Russ Bullock, on 06 October 2014 - 09:00 AM, said:
Missing Weapon Modules - Oct 7
Confirmation from Russ for new weapon modules being added, many weapons are not equally represented in the Weapon Range or Cooldown modules and it's slated to be fixed
Russ Bullock, on 06 October 2014 - 09:19 AM, said:
Yes good catch these are present as well.
Russ Bullock, on 06 October 2014 - 09:20 AM, said:
There are 25 modules being added - my understanding is that it was just the AC2 anc clan AC2's that were not getting the cool down modules - the rest should be present.
New UI Elements for Rewards - Oct 7
Russ Bullock, on 06 October 2014 - 09:19 AM, said:
Trial Mech Separation UI - ETA Oct 7 - http://i.imgur.com/3L0D8HN.png
From Russ's twitter, UI elements to put the Trial mechs on Trial tab only to 'hide' trial mechs. Seems fairly tentative in that tweet.
Store UI Improvements - Oct 7
Russ Bullock, on 06 October 2014 - 10:53 AM, said:
Actually turned out to be a bit less than I though when I started writing the post. the 21st of October has a much longer list already so this is kind of a warm-up! (MC Warhawk, C-bill Stormcrow, reward Atlas S, reward Cent AH, and a bunch of tentatives from the October update)
Will poke around on twitter and forum comments for any more content or confirmations or known incoming fixes.
Thanks so much Russ for giving us even more confirmations for tomorrow's patch! Looks like a patch to be proud of.
Edited by Redshift2k5, 06 October 2014 - 02:44 PM.