

Summoner Needs...
#1
Posted 28 October 2014 - 06:46 AM
It´s incredible, how bad a mech can be with 70 tons AND fixed JJs.
The CTF-3D is of the same tonnage and I personally get rid of all those JJ to build up a decent mech.
#2
Posted 28 October 2014 - 06:57 AM
#3
Posted 28 October 2014 - 07:05 AM
#4
Posted 28 October 2014 - 07:11 AM
Riverboat Sam, on 28 October 2014 - 07:05 AM, said:
It's the old Locust argument though. There's this one guy that did great in a Locust, so it's actually a pretty good mech. The only correct answer to that is no.
#5
Posted 28 October 2014 - 07:21 AM
It's just damned hard to master.
I can't play it but i know a few guys that can dash out 1000+ dmg with it constantly.
#6
Posted 28 October 2014 - 07:28 AM
Sirius Drake, on 28 October 2014 - 07:21 AM, said:
It's just damned hard to master.
I can't play it but i know a few guys that can dash out 1000+ dmg with it constantly.
I bet the same guys could do even better in a Timberwolf while getting up to date on facebook on their mobile at the same time.
The point is not whether you can do well in a mech if you work your arse off for it. It's how the mech compares to others out there in how hard it is to make anything good out if it.
Edited by Torgun, 28 October 2014 - 07:32 AM.
#7
Posted 28 October 2014 - 07:31 AM
#9
Posted 28 October 2014 - 07:39 AM
#10
Posted 28 October 2014 - 07:40 AM
Itll still have the torso wep and another arm wep that are both potent. As opposed to a Timby or Direwolf who loses an arm and is half a man from that point on.
#11
Posted 28 October 2014 - 07:43 AM
#12
Posted 28 October 2014 - 07:52 AM
Torgun, on 28 October 2014 - 07:28 AM, said:
I bet the same guys could do even better in a Timberwolf while getting up to date on facebook on their mobile at the same time.
The point is not whether you can do well in a mech if you work your arse off for it. It's how the mech compares to others out there in how hard it is to make anything good out if it.
Yeah good point.
#13
Posted 28 October 2014 - 07:58 AM
FupDup, on 28 October 2014 - 07:43 AM, said:
But, hey, it's not like there's a Clam light mech that mounts that much firepower...until 3058.
19 tons, compared to the Suckonners 21. Admittedly, not as many missile hardpoints. But 4 E hardpoints, on a single arm instead of two. And a head laser. And a ballistic arm.
#14
Posted 28 October 2014 - 08:05 AM
Herr Vorragend, on 28 October 2014 - 06:46 AM, said:
It´s incredible, how bad a mech can be with 70 tons AND fixed JJs.
The CTF-3D is of the same tonnage and I personally get rid of all those JJ to build up a decent mech.
QFT
....but PGI wants the Clan tech to have a Closed Mechlab except for the Omni-pods. However, this is why the Jump Jets have to be optional to be fair to the purchasers. It leaves the Summoner with 20 tons of payload space like an Inner Sphere 45 tonner, that's no balance at all unless you give the Summoner the perks of a 45-55 tonner, which they can't.
Anyway, no more Clan Paks for me until the fixed Jump-Jet requirement is removed. I'll buy them with C-Bills if they are worth it until then. Reason is you just can't estimate the viability of these Clan mechs before you see how they get nerfed which seems to have no rhyme or reason as far as actual balancing is concerned.
#15
Posted 28 October 2014 - 08:09 AM
The jenner pilots say they need
The Atl pilots say they need
the DW pilots say they need
the xyz pilots say they need
#16
Posted 28 October 2014 - 08:30 AM
Funkadelic Mayhem, on 28 October 2014 - 08:09 AM, said:
The jenner pilots say they need
The Atl pilots say they need
the DW pilots say they need
the xyz pilots say they need
it is a bit formulaic isnt it?
when i first picked up the summoner, i did fine in it(not exceptional, but fine).... you just have to treat it like a summoner.. you can't pretend you're in a timberwolf, it's a highly mobile direct fire support heavy, you can't expect it to tank and brawl. get behind the brawlers and get good shots at weak-points with ppc/gauss/ac/whatever, use the JJs to line up those good shots while someone else draws their attention...JJs are stuck on there, might as well use em to their full effect.
will it ever be a comp. players go to mech...lolno...but saying its bad is exaggeration. same with the others. i don't think we have any "bad" mechs, just ones that aren't currently the ultra-comp meta, so they must be bad. BS...i don't buy that crap.
Edited by KamikazeRat, 28 October 2014 - 08:30 AM.
#17
Posted 28 October 2014 - 08:31 AM
KamikazeRat, on 28 October 2014 - 08:30 AM, said:
when i first picked up the summoner, i did fine in it(not exceptional, but fine).... you just have to treat it like a summoner.. you can't pretend you're in a timberwolf, it's a highly mobile direct fire support heavy, you can't expect it to tank and brawl. get behind the brawlers and get good shots at weak-points with ppc/gauss/ac/whatever, use the JJs to line up those good shots while someone else draws their attention...JJs are stuck on there, might as well use em to their full effect.
will it ever be a comp. players go to mech...lolno...but saying its bad is exaggeration. same with the others. i don't think we have any "bad" mechs, just ones that aren't currently the ultra-comp meta, so they must be bad. BS...i don't buy that crap.
It is a 70 ton Medium; that's how you have to play it.
You could take a true Medium, which will be what happens in CW, where tonnage is limited.
#18
Posted 28 October 2014 - 08:41 AM
Really, If I could max out the armor on the mech it would be severely epic.
#19
Posted 28 October 2014 - 08:47 AM
Mcgral18, on 28 October 2014 - 07:36 AM, said:
Badder, Cute Fox, NopeVa, PeaceDove.
There, 5 out of 9.
There'll be another 3 coming.
Well, see, apart from the Cute Fox, those are just objectively worse than IS counterparts.
Take a look at the scoreboard from the weekend championship. Summoner is above average.
#20
Posted 28 October 2014 - 08:47 AM
Its omnipods are very limited would be nice to see a few more options but all in all its a much more focused mech and can really bring some hurt. Started out very un-happy with it but now that I got it skilled up finding it to be very fun mech to play.
But Endo isn't historical so no endo of course with as expensive and painful to make as Endo is really don't think IS should have as upgrade option either but thats another argument entirely.
It makes it stand out and makes it different Be easy to cookie cutter all mechs into a specific mold but what fun is that really, ends up being why even have other mechs.
but in the end each variant people have found many ways to make work for them so is it really all that bad naaa just takes a bit more work then slapping a Silly Wolf together.
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