

Full List Of Mech Quirks From The Test Server.
#1
Posted 29 October 2014 - 11:58 PM
Most we knew, but not all of these mechs have been shown before, such as the Awesome 8V, 8T, and 9M, which are the three that I personally own.
Full listing of IS mech quirks
Have fun.
#2
Posted 30 October 2014 - 12:12 AM
#3
Posted 30 October 2014 - 12:17 AM
Edited by Grantham Besat, 30 October 2014 - 12:46 AM.
#4
Posted 30 October 2014 - 12:19 AM
I don't understand the choice of the ballistic quirks on some of my mech :
DNG-Flame : AC/20 quirks -> It's really not the most popular build. It's efficient, but the hight mounted point is perfect for sniping too. XL builds are more versatile on Dragon...
Orion Protectore : AC/20 quirks -> I understand a lot of people like this one, but the protector run a Gauss as a stock loadout...?
Blackjack arrow : AC/20 quirks -> i mean, why? I've never see an Arrow with an AC/20... I doesn't know that's a popular build for this blackjack.
Catapult K2 : a lot of people will hate these quirks. Why not the PPCs on this one? This chassis is designed to use them. Odd...
Pretty baby : LL quirks essentielly, i really prefer PPC or LPL, but it's a matter of taste and play style!
Golden Boy : LRM quirks, it's a very cool build with the LRMs (i use it very often), but the stock loadout is SRM brawler. And it's exactly the same quirks as the KTO-18. Stange!
Well this quirks are good but sometimes the decision is strange. I'm not QQing, but i would like to know on what datas the devs have decide the new quirks for some variants.
See you on battlefield mechwarriors! =)
Edited by Aleski, 30 October 2014 - 12:21 AM.
#5
Posted 30 October 2014 - 12:24 AM

47 Awesome AWS-8R 80 3 Torso Yaw Speed 10%
48 Awesome AWS-8R 80 3 Torso Pitch Speed 10%
49 Awesome AWS-8R 80 3 Additional Structure (CT) 20
50 Awesome AWS-8R 80 3 Additional Structure (LT&RT) 10
51 Awesome AWS-8R 80 3 Large Laser Cooldown 12.5%
52 Awesome AWS-8R 80 3 Energy Cooldown 12.5%
53 Awesome AWS-8R 80 3 Large Laser Heat Gen -12.5%
54 Awesome AWS-8R 80 3 Energy Heat Gen -12.5%
55 Awesome AWS-8R 80 3 LRM15 Cooldown 12.5%
56 Awesome AWS-8R 80 3 Missile Cooldown 12.5%
57 Awesome AWS-8R 80 3 LRM15 Range 12.5%
58 Awesome AWS-8R 80 3 Missile Range 12.5%
59 Awesome AWS-8R 80 3 Missile Heat Gen -15%
BLR-1S is gonna be another option. Million dollar question: Is TAG range going to increase with the energy range quirk?
145 Battlemaster BLR-1S 85 4 Additional Armor (LA&RA) 14
146 Battlemaster BLR-1S 85 4 LRM15 Cooldown 10%
147 Battlemaster BLR-1S 85 4 Missile Cooldown 10%
148 Battlemaster BLR-1S 85 4 LRM15 Heat Gen -10%
149 Battlemaster BLR-1S 85 4 Missile Heat Gen -10%
150 Battlemaster BLR-1S 85 4 Energy Range 12.5%
151 Battlemaster BLR-1S 85 4 Energy Heat Gen -12.5%
Move over LRM5s, ALRM15s are the new way to go.
Edited by El Bandito, 30 October 2014 - 12:35 AM.
#6
Posted 30 October 2014 - 12:29 AM
Funkadelic Mayhem, on 30 October 2014 - 12:12 AM, said:
That's exactly what it means.
#7
Posted 30 October 2014 - 12:31 AM
#8
Posted 30 October 2014 - 12:44 AM
#9
Posted 30 October 2014 - 12:50 AM
Also, RIP Shadowhawk, they took the PPC nerf to the face, hard, and now they get a pittance for quirks. Looks like they forgot to give the 2D any quirks at all.
Stalker 4F gets quirks for LRM 10, which is head scratching, since this is the Stalker that is most used for closer range fighting. At least the 5M gets decent SRM 6 quirks.
I was really hoping for a last minute re-tiering for the Highlander, but since all of them stayed at tier 2 or 3, and they have jumpjets (even though they're more like hoverjets), they get close to squat. I despair of seeing this mech in competitive play again, it looks like more D-DC's and Victors.
On the plus side, Hunchbacks got major love, and I'm seriously considering buying the DRG-1N for the ridiculous 50% AC/5 cooldown. Also interested in the massive AWS-8Q PPC quirks.
#10
Posted 30 October 2014 - 12:50 AM
#11
Posted 30 October 2014 - 12:54 AM
Raven 3L - Basically no difference except leg armor buff. Fair enough.
Raven 2X - They buffed my favourite build. LPL+MLs. Yay! Turn rate buff is interesting.
Raven 4X - Turn rate buff. Too bad the other buffs were all about lasers, and not about SRMs or MGs. I still don't think MPLs are a good choice for this mech.
Raven H - It's good that they buffed my favourite build, but at the same time it kind of sucks that there's only a single viable build for the Huginn. You basically can't do anything else except 2xSRM4 and 4xMGs. I would have liked an AC2 buff or something.
Cicada 2A - Nice buffs. No surprises.
Cicada 2B - Pulse laser buffs. Not sure if that makes a difference at all.
Cicada 3C - Not sure how I feel about this. Will have to try ER PPC + AC5 again. The only build I could ever make work for the 3C.
Cicada 3M - Doesn't affect me, I only run gauss.
Centurion AH - Looks good.
Centurion AL - Maybe I can finally bring back my 2xLPL build. That would be fantastic! Will have to try it.
Centurion A - Kind of weird.
Centurion D - Looks ok.
Centurion YLW - Looks good.
Catapult C1 - Good stuff.
Catapult C4 - Probably won't make a big difference, but a nice start.
Catapult A1 - Same as above.
Catapult K2 - Really disappointed about getting a ballistic buff instead of PPC buff.
Cataphract 4X - Looks nice.
Cataphract 1X - Looks nice.
Cataphract 2X - Looks nice.
Cataphract 3D - No buffs. Not surprised.
Ilya Muromets - My 3xAC10 build will prosper.
Awesome 8Q - Looks nice.
Awesome 8R - Looks nice.
Awesome 8V - Looks nice.
Awesome 8T - Looks nice.
Awesome 9M - Surprising, but nice.
#12
Posted 30 October 2014 - 12:56 AM
Unless that should mean faster cooldown, but that would have to be -XX%...
#13
Posted 30 October 2014 - 12:58 AM
The Highlander has had all it's negative quirks removed and it was considered a Tier2 - Tier3, yet the BattleMaster 1G & HS are Tier4 and still keep negatives? I don't get it.
Edited by SubXulu, 30 October 2014 - 01:15 AM.
#14
Posted 30 October 2014 - 01:07 AM
#16
Posted 30 October 2014 - 01:17 AM
#17
Posted 30 October 2014 - 01:25 AM
The AS7-K has a lot problems and it not being able to be a sniper is the smallest and most insignificant of the problems it has (as all atlas variants have that problem, and it's mostly rooted in the location of the arm energy and ballistics.), but since the whale can do dual gauss/ppc "i'm sure the atlas can run 2xPPC+1Gauss". The K's 1 advantage only takes effect when rng rolls a bunch of Lurms on the enemy team, and if there isn't any lurms then you just wasted an assault slot when you could've taken a D-DC which covers the K's only advantage and then a lot more.
#18
Posted 30 October 2014 - 01:26 AM
Grantham Besat, on 30 October 2014 - 01:17 AM, said:
Yes, Another interesting question, I wonder if the person at PGI who is in charge of these decisions will hop into this thread and answer a few questions for us.
#19
Posted 30 October 2014 - 01:27 AM
I dont think the +4 to legs and + 3 to arms for the huginn or the +4 to legs for the raven 4x is going to make any difference at all.
And by the way. Is the +4 to legs, +4 armor or +4%? If its % thats only 33.28 instead of 32. Might have well saved your time and not done it at all.
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