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Hbk-Gi Gauss Quirks Too Good


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#1 Jazzbandit1313

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Posted 14 December 2014 - 10:02 AM

I have been piloting my GI with 3 MLS and a gauss rifle + 50 rounds a lot lately, and I have to admit, the quirks for this little guy are a bit overdone. The rate of fire is ridiculous on the Gauss rifle and the medium lasers can reach out to 676 meters. Anyone else think that it's a bit OP?

#2 Bishop Steiner

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Posted 14 December 2014 - 10:04 AM

View PostJazzbandit1313, on 14 December 2014 - 10:02 AM, said:

I have been piloting my GI with 3 MLS and a gauss rifle + 50 rounds a lot lately, and I have to admit, the quirks for this little guy are a bit overdone. The rate of fire is ridiculous on the Gauss rifle and the medium lasers can reach out to 676 meters. Anyone else think that it's a bit OP?

I still find it the least overall powerful of my HBKs. The gauss still loses to the ac20 in CQB, and a single gauss sniping, is usually less effective than other uses for the chassis as a weapons platform, IMO.

Perhaps I will run it heavier over the next few days and see if my results/opinion shift.

#3 FupDup

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Posted 14 December 2014 - 10:04 AM

How the crap are your Medium Lasers reaching out to 676 meters? The quirk is +25% energy range and +25% MPL range. Even if you add in the extra 10% of a weapon module you won't get anywhere near that far.

Edited by FupDup, 14 December 2014 - 10:06 AM.


#4 Cyborne Elemental

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Posted 14 December 2014 - 10:09 AM

Out of the entire IS lineup, every single Hunchy got some pretty hardcore quirks..

4G is a wrecking machine with AC20
4H is pretty solid with AC10 and the energy bonuses
4P laser vomit is lovely
4SP SRM6 is just insanity :D
4J LRM10 vomit :D

I don't own a HBK-GI, but I can only imagine that it is equally as beastly as the rest.

But those MPulse bonuses are giving you about the same range as the ThunderWub 5SS which should give you around 320m range before damage starts dropping off.

Edited by Mister D, 14 December 2014 - 10:16 AM.


#5 Jazzbandit1313

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Posted 14 December 2014 - 10:10 AM

View PostFupDup, on 14 December 2014 - 10:04 AM, said:

How the crap are your Medium Lasers reaching out to 676 meters? The quirk is +25% energy range and +25% MPL range. Even if you add in the extra 10% of a weapon module you won't get anywhere near that far.

Correction, I just slapped on my ML range lvl5 and I can now poke with them out to 730 meters

#6 FupDup

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Posted 14 December 2014 - 10:12 AM

View PostJazzbandit1313, on 14 December 2014 - 10:10 AM, said:

Correction, I just slapped on my ML range lvl5 and I can now poke with them out to 730 meters

Are you referring to the maximum range, or the optimal range?

#7 Jazzbandit1313

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Posted 14 December 2014 - 10:14 AM

View PostFupDup, on 14 December 2014 - 10:12 AM, said:

Are you referring to the maximum range, or the optimal range?

Oh, maximum of course. optimal is 365 with range module. still a huge improvement.

#8 627

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Posted 14 December 2014 - 10:15 AM

View PostMister D, on 14 December 2014 - 10:09 AM, said:

Out of the entire IS lineup, every single Hunchy got some pretty hardcore quirks..

4G is a wrecking machine with AC20
4H is pretty solid with AC10 and the energy bonuses
4P laser vomit is lovely
4SP SRM6 is just insanity :D
4J LRM10 vomit :D

I don't own a HBK-GI, but I can only imagine that it is equally as beastly as the rest.

While I pilot only 3 of those above and still level these mechs I can't agree with this statement.

Yes, those quirks help, bu I'm nowhere near AC20 wrecking or ARM6 insanity. Even the 9ML build is still hot as hell.

I'd really like to see a vid of that gauss grid iron and how good it really plays out.

If you want to talk about over the top quirks, start with huggin for SRM4 spam or Cent-D and Dragon 1N. Those quirks are powerful. Those for the hunchbacks I find more or less in line with little helpers on other mechs.

#9 FupDup

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Posted 14 December 2014 - 10:16 AM

View PostJazzbandit1313, on 14 December 2014 - 10:14 AM, said:

Oh, maximum of course. optimal is 365 with range module. still a huge improvement.

Okay, crisis averted. If 730 was the optimal range then I think we'd be in trouble...

#10 Jazzbandit1313

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Posted 14 December 2014 - 10:17 AM

View PostFupDup, on 14 December 2014 - 10:16 AM, said:

Okay, crisis averted. If 730 was the optimal range then I think we'd be in trouble...

yeah i think there'd be a lot more threads like this if that were the case.

#11 Bishop Steiner

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Posted 14 December 2014 - 10:24 AM

View Post627, on 14 December 2014 - 10:15 AM, said:

While I pilot only 3 of those above and still level these mechs I can't agree with this statement.

Yes, those quirks help, bu I'm nowhere near AC20 wrecking or ARM6 insanity. Even the 9ML build is still hot as hell.

I'd really like to see a vid of that gauss grid iron and how good it really plays out.

If you want to talk about over the top quirks, start with huggin for SRM4 spam or Cent-D and Dragon 1N. Those quirks are powerful. Those for the hunchbacks I find more or less in line with little helpers on other mechs.

Even those you list, have huge trade-offs.

Huginn is still fragile as heck and has to be near PBR.
CN9-Ds autoshotty is fast, but really only vicious AFTER armor is breached.
DRG-1N and WVR-6K place all their eggs in one relatively easy to destroy basket...and then are worthless.
TDR-5SS is probably one of the closest to broken, but it' still has to get real close to be truly effective.

All can do evil things....in the right situation. Just like the HBK.

The 4G for instance. Was supposed to be a medium mech, that in city fighting and ambushes, could make assault mech scrap their drawers. The Doubled Armor, essentially ended that. The high RoF brings SOME of that back, but since it is still being delivered over multiple shots, is spreadable. And still being carried by a mech with Medium Mech armor, and Assault Mech speed.

Yet people still cry it's OP.

#12 Michael Abt

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Posted 14 December 2014 - 11:21 AM

View PostBishop Steiner, on 14 December 2014 - 10:04 AM, said:

I still find it the least overall powerful of my HBKs. The gauss still loses to the ac20 in CQB, and a single gauss sniping, is usually less effective than other uses for the chassis as a weapons platform, IMO.

Perhaps I will run it heavier over the next few days and see if my results/opinion shift.



Have to agree with the fake Bishop Kurita Steiner, the GI is the weakest of my Hunchies even after second round of quirks. The gauss was destroyed more often compared to the AC20, too. Maybe the GI works well for someone who is more used to sniping, though.

#13 Bishop Steiner

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Posted 14 December 2014 - 11:35 AM

View PostMichael Abt, on 14 December 2014 - 11:21 AM, said:



Have to agree with the fake Bishop Kurita Steiner, the GI is the weakest of my Hunchies even after second round of quirks. The gauss was destroyed more often compared to the AC20, too. Maybe the GI works well for someone who is more used to sniping, though.

....he just called me fake........

#14 Michael Abt

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Posted 14 December 2014 - 11:41 AM

View PostBishop Steiner, on 14 December 2014 - 11:35 AM, said:

....he just called me fake........



The real Bishop wouldn't sell out to the dragon. :P

#15 Bishop Steiner

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Posted 14 December 2014 - 11:42 AM

View PostMichael Abt, on 14 December 2014 - 11:41 AM, said:



The real Bishop wouldn't sell out to the dragon. :P


Posted Image
The REAL Bishop was the favorite nephew of Frederick Steiner. Just how much love you think that gets ya on Tharkad?

Edited by Bishop Steiner, 14 December 2014 - 11:42 AM.


#16 Metus regem

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Posted 14 December 2014 - 12:42 PM

View PostBishop Steiner, on 14 December 2014 - 11:42 AM, said:


Posted Image
The REAL Bishop was the favorite nephew of Frederick Steiner. Just how much love you think that gets ya on Tharkad?


Enough to send you running to the snakes apparently...

#17 Barantor

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Posted 14 December 2014 - 01:19 PM

View PostBishop Steiner, on 14 December 2014 - 11:35 AM, said:

....he just called me fake........


Appropriate? :D

Posted Image

#18 James Montana

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Posted 14 December 2014 - 01:21 PM

View PostJazzbandit1313, on 14 December 2014 - 10:02 AM, said:

I have been piloting my GI with 3 MLS and a gauss rifle + 50 rounds a lot lately, and I have to admit, the quirks for this little guy are a bit overdone. The rate of fire is ridiculous on the Gauss rifle and the medium lasers can reach out to 676 meters. Anyone else think that it's a bit OP?


Jazz, just remember all the suck we had to endure taking out our GI over the months. Let's just enjoy it.

#19 Abigail Acerose

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Posted 14 December 2014 - 01:34 PM

In my opinion...

Gauss on a GI is the wrong way to run it!
I mean, it still gets a juicy 25% ballistic cooldown, right?
Throw 2xAC5 or 1xAC5/1xUAC5 on there, 7-8 tons of ammo, a coupla medium lasers, and an XL255 on there (or STD200 if you like being slow).
I got the Grid Iron with my bonus HBK Mastery Pack over Black Friday, and it's been nothing but awesome to play.

Try it out! Surprise yourself. ^_^

I'd post some screenshots, but you'd get more info just checking out my GI threads on Mechspecs. (!)

#20 Mainhunter

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Posted 14 December 2014 - 01:52 PM

If they would only give other hero mechs better quirks... I demand lpulse quirks for my jester... Large laser.. pft... who plays this?





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