Jump to content

[Spoilers] On The 13Th Day Of Christmas These Omnipods Came To Me...

BattleMechs Balance

98 replies to this topic

#1 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 26 December 2014 - 05:22 PM

In the previous discussions about omnipods and Clan Mechs, omnipod "requests" have been made here and there and while PGI has not really hinted at this... there is actual data in the files to support that that have created other variants in mind in preparation of some future date (probably mid-2015) to release them like the Phoenix pack "extra variants"... we probably could call it a "Clan Mech Revival" of sorts.

Mcgral18 did the mockup pictures on the Wave 1 mechs and he'll add on to the post about this stuff. He gets all the credit for that. I couldn't figure this out honestly... he was nice enough to help me out on this.

So, just for early warning...

SPOILERS ALERT


For the 13 Clan Mechs listed (a mech baker's dozen), it is a good time to show up on the 13th Day of Christmas, and we wish you Happy Holidays and a Happy New Year.

Now... onto the mechs.


Kitfox:
KFX-B Left Arm (1M, 1B)
KFX-C Left Arm (2E, 2B)

The Kitfox-C's Right Arm was released in order to provide AMS. This also occurred with the Nova. There may be other mechs released (Kitfox-A and Kitfox- B) that can provide "lesser" functionality and will not be mentioned but are potentially there for releasing.


Adder:
ADR-B Left Arm (1B)

This is a complementary arm to the Adder-D... not that it matters.

There is data is support some design decisions when it comes to clan mechs. The CT has an energy hardpoint that everyone is aware of and it does have models for a laser and PPC. While it may never be used, it is possible a "hero mech" w/o this would "correct this", but I'm not sure if PGI would do it, but it is certainly possible if they change their minds about the hardlocked weapons in the CT.


Nova:
NVA-C Left Arm (1B)
NVA-A Left Torso (1E, 1 AMS)
NVA-C Left Torso (1M, 20 tubes)
NVA-D Right Arm (1M, 20 tubes)

The Nova-A's AMS Right Torso omnipod was released to give AMS... what you then realize is that you could have a non-Kitfox 3AMS clan mech when you combine the Nova-A torsos with the Nova-S's Center Torso. I'm not sure of the value of that, but it would bring decent AMS coverage for a medium.

Also, the current omnipods have no missiles involved... hopefully the missile options are opened up soon if one wanted to use their Nova as a missile boat platform.

The Nova-C's Left Arm is just a complementary piece to the Nova-B's Right Arm.

In theory, you could have up to 14E on this mech with the energy side torsos... not even the Stormcrow would compete with that. (Though, why would it need to?)


Stormcrow:
SCR-A Left Arm (4E)
SCR-B Right Arm (6E)

Can you say... Nova? Oh well... we don't need to expand your imagination on this.


Summoner:
SMN-M Left Torso (1E, 1M)

This is the only omnipod that would actually improve the Summoner significantly (for missile boating and hill humping). Sad, but true.



Timberwolf:
TBR-A Left Torso (3E)

I don't know how much we need to buff our Timbergod, but that is how it would be done.

Also, there is data "supporting" LBX5 and LBX10 in the CT... which is odd and not possible, but perhaps PGI has their supersecretTimbergod9000 that can do this.

If PGI were to have created a "hero", there's data supporting a ballistic left arm on the Timberwolf. There is no known variant that uses this, but as I said.. it's there in the data.


Warhawk:
WHK-C Center Torso (1E)

If you love wub your Wubhawks, this is for you. This might be the best variant even before we actually have our hands on this. CT energy is just that good.


Direwolf:
DWF-W Center Torso (2E)
DWF-S Head (1E)
DWF-S Center Torso (1M)
DWF-S Left Torso (2E, 1B, 1M)
DWF-S Right Torso (2E, 1B)


Let's get the oddball out of the way first. 2E CT sounds great. Let's get back to scarytown.

SCARY INFO ALERT

The Direwolf-S is going to make you flip on your head. Does anyone remember the Timberwolf-S? Imagine that, on a Dire Wolf. This is what you get. IT HAS JJs. Dire Whales WILL FLY.

You have been warned.

Of course, the high energy hardpoints will make one crap their pants. ggclose


Maddog:
MDD-C Left Arm (1B)

It's a complementary option for guys wanting ballistics on their Maddogs.


Mistlynx:
MLX-D Left Arm (1B)

Nothing can save you oh terrible mech. Sorry.


Iceferret:
IFR-D Right Arm (2E)

The hardpoint addition is welcomed, but won't change too much ultimately.


Hellbringer:
Nothing

It's perfect as is. If you want Endo on this mech... you might be want to rethink things.


Gargoyle:
GAR-B Left Arm (2M, 20x2 tubes)
GAR-C Right Arm (6E)

Sorry, we can't have side torso weapons. At least the missile options are rectified, and you get a Nova's arm for fun.


I hope this was informative, and Mcgral18 will provide pics of what is possibly to come. Don't expect PGI to release them all, but this is all in the current data that PGI has provided in their game at this point in time. Things can and perhaps will change, but plotting a min-max course in mech optimization will continue as long as we can configure our mechs.

Good luck Mechwarriors. May the Dire Whales fly over your head soon™.

Edit: Just so we're clear, all the data that was gathered is in the data... it's the same/similar way smurfy has gotten his info for his mechlab... how he (or his parser) can easily figure out the tube configuration on the missile launchers. It's not complete rocket science.

Edited by Deathlike, 26 December 2014 - 06:02 PM.


#2 Jack Avery

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 234 posts
  • LocationSwimming in the lava pools of the Pug Zapper of Mordor, Planet Terra Derpa

Posted 26 December 2014 - 05:32 PM

Nice write-up. And yes, missile options for the Nova would be nice. That thing needs...something.

#3 Andi Nagasia

    Volunteer Moderator

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 5,982 posts

Posted 26 December 2014 - 05:44 PM

sadly most of these wave 1 Additions have been know since the invasion,
personally ive been waiting for 5+ months hope i dont have to wait another 5+,

but would defiantly love to see more Omni's,
new Omni-pods could help allot of the under-preforming Clan mechs,
but most will still need Quirks to help balance them out fully,


Also Note the DWF-S is listed as having only 3 JJ,
im guessing because of the CT(1M), it has them in the RT&LT & RL,


also Question for you Mcgral18,
there are Rumor the DWF-Ho(Hohiro) RT(1m) is in the game files,
can you confirm? to whether this RT is in the game files?


other than this i think perhaps other Full Variants should be added,
i have a Topic in feature suggestion that discusses such
(Omni Invasion, New Clan Omni Mech Variants / Pods!)

Edit- DWF-S JJ
Edit2- Question?

Edited by Andi Nagasia, 26 December 2014 - 07:43 PM.


#4 InspectorG

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Boombox
  • The Boombox
  • 4,469 posts
  • LocationCleveland, Ohio

Posted 26 December 2014 - 05:45 PM

View PostJack Avery, on 26 December 2014 - 05:32 PM, said:

Nice write-up. And yes, missile options for the Nova would be nice. That thing needs...something.


It needs shorter smaller arms and a CT that doesnt stick out 45 feet out front.

#5 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 26 December 2014 - 05:47 PM

To begin, the humble Cute Fox, who's C left arm allows for both 2 lasers and 2 MGs; combined with the S STs for 4MGs, 2 JJs, ECM and 3 lasers. Sounds nice:

Posted Image


The Nova could also do 3 AMS with the A STs and S CT, but here's the A variant to start:

Posted Image
So much wasted space...I wonder why the arm is so big?

Oh...maybe this is why..
Posted Image
Missiles, the D variant.

Also the C, for a potential of two M hardpoints.
Posted Image

The Adder didn't have anything special, just a ballistic on the other arm. Also has a PPC and laser textures for the head...I wonder why.
Posted Image

Now the 'Crow...has some slightly scary stuff.
The A variant, some extra lasers on the left arm:
Posted Image

The B variant, known for a big cannon and 6 lasers:
Posted Image

By their powers combined... the SCR-NOVA:
Posted Image

Nova has teh sads...


Continuing onto the Summoner, it seems to only have one hardpoint not implemented; a E slot on the LT. This seems to come from a 3051 variant, the M:
Posted Image

It could have some nice uses, such as this:
Posted Image
High mounted PPC.


The TimberGod-A is...kinda fearsome. Here's the stock loadout:
Posted Image

Well...aren't those nice and high mounted weapons.

How does 3ERLL, 6ERSL sound?
Because it certainly looks nice:
Posted Image

Warhawk didn't have much either...but a CT E hardpoint might be nice:
Posted Image

Apologies for the windows on this one and the next...I broke it somehow.

Now...this Whale...is also a little bit scary.

Natasha's WidowMaker:
Posted Image

This one seems to be the S variant:
Posted Image

...it also jumps.

Fun.



Wave II mechs might come at a later date, but the script that works for older mechs does not work on the new ones.

These screens were taken using this method:
http://mwomercs.com/...ing-pgis-mechs/

Edited by Mcgral18, 29 December 2014 - 10:56 AM.


#6 InspectorG

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Boombox
  • The Boombox
  • 4,469 posts
  • LocationCleveland, Ohio

Posted 26 December 2014 - 05:51 PM

View PostDeathlike, on 26 December 2014 - 05:22 PM, said:

.


Screw lore, Summoner NEEDS RT,LT each with 2E. Nice high points, higher than the ballistic ones if possible.
Prime gets ERPPC quirks ala Thud 9S.
B gets generic missile quirks...maybe lrm15 ones? SSRM cooldown 50%
D gets energy heat and duration quirks. 50% duration would be NICE for ERLL/LPL. Range 30% for wubs.

#7 TELEFORCE

    Member

  • PipPipPipPipPipPipPipPip
  • The Ardent
  • The Ardent
  • 1,579 posts

Posted 26 December 2014 - 05:52 PM

I'd love to see Timber Wolf A and D omnipods in-game. The D omnipods are 2M for each side torsowithout the jump jets.

I wouldn't mind jump jet pods for the Dire Wolf. It's too bad we don't have the S CT, as only two jump jets is kind of anemic with the current ruleset. But perhaps there can be quirks to make up for it.

#8 InspectorG

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Boombox
  • The Boombox
  • 4,469 posts
  • LocationCleveland, Ohio

Posted 26 December 2014 - 06:00 PM

View PostMcgral18, on 26 December 2014 - 05:47 PM, said:

.


This should do fine:

Summontart

Posted Image

You gets 2 nice up high E points for ridgehumping.
You gets a shield arm !!!! SQUEEE!!!
You gets a 30 pinpoint front load jump snipe...Clans is lacking this.
Quirks for heat/cooldown/mobility.

You get something the Timber CANT do.

Im Smart!!! See!!!! gimmie cookie.

Edited by InspectorG, 26 December 2014 - 06:04 PM.


#9 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 26 December 2014 - 06:11 PM

View PostInspectorG, on 26 December 2014 - 06:00 PM, said:


This should do fine:

Summontart

Posted Image

You gets 2 nice up high E points for ridgehumping.
You gets a shield arm !!!! SQUEEE!!!
You gets a 30 pinpoint front load jump snipe...Clans is lacking this.
Quirks for heat/cooldown/mobility.

You get something the Timber CANT do.

Im Smart!!! See!!!! gimmie cookie.


PGI would have to give the RT a E slot first.

It only has ballistics thus far.

#10 InspectorG

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Boombox
  • The Boombox
  • 4,469 posts
  • LocationCleveland, Ohio

Posted 26 December 2014 - 06:18 PM

Summoner D energy boat with FIXED HITBOXES(i wish...)

Posted Image

Some shield arm love as well.

Thanks Mcgral18 for images!

Edited by InspectorG, 26 December 2014 - 06:19 PM.


#11 InspectorG

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Boombox
  • The Boombox
  • 4,469 posts
  • LocationCleveland, Ohio

Posted 26 December 2014 - 06:25 PM

View PostMcgral18, on 26 December 2014 - 06:11 PM, said:


PGI would have to give the RT a E slot first.

It only has ballistics thus far.


Yeah, ive been banging the NEW RT/LT drum.
Shouldnt be much work for PGI to remodel/skin.

#12 SgtMagor

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 3,542 posts

Posted 26 December 2014 - 06:38 PM

my dream may come true, when I see pigs fly, Daishi-S! Omy the sky is falling!

#13 LT. HARDCASE

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Spear
  • The Spear
  • 2,706 posts
  • LocationDark Space

Posted 26 December 2014 - 07:11 PM

That Summoner ST would be nice. Put a Gauss on the RT and an ERPPC in the LT. That'd be a scary ridge humper.

Making the Stormcrow a 106kph Nova with god-tier hitboxes sounds like fun too.

Edited by Kevjack, 26 December 2014 - 07:12 PM.


#14 trajan331

    Member

  • PipPipPip
  • Sergeant
  • Sergeant
  • 72 posts
  • LocationNew Avalon

Posted 26 December 2014 - 08:01 PM

I approve of this message!!!!

#15 JudgeDeathCZ

    Member

  • PipPipPipPipPipPipPipPip
  • The Defiant
  • The Defiant
  • 1,929 posts

Posted 27 December 2014 - 01:18 AM

Any info about IS timewise battlemechs?
COM-5S,FS9-S1(FS9 with ECM),CDA-3F<---!!!!!!!,CDA-3G,CTF-3L,VTR-9A...and also Piranha.

#16 Andi Nagasia

    Volunteer Moderator

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 5,982 posts

Posted 27 December 2014 - 09:54 AM

would like to see all this added, well not added as they already are,
i would like to see all these unlocked to use in MWO,

also from later in the Topic,
Mcgral18 did a TBR-D mockup for me,


View PostMcgral18, on 05 January 2015 - 09:07 PM, said:

You can technically already make it, minus the 4 tons of JJs.
Posted Image
The stock D.


thank god need those STs like yesterday,
think im the only one that uses the TBR as a missile boat,
i kinda dont need or use JJ, so STs with out them would be good,

Edit- TBR-D

Edited by Andi Nagasia, 06 January 2015 - 03:46 PM.


#17 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 27 December 2014 - 11:57 PM

View PostJudgeDeathCZ, on 27 December 2014 - 01:18 AM, said:

Any info about IS timewise battlemechs?
COM-5S,FS9-S1(FS9 with ECM),CDA-3F<---!!!!!!!,CDA-3G,CTF-3L,VTR-9A...and also Piranha.


I could look into it, but I don't think they'll add many of those in.

That Commando variant (COM-5S) uses IS SSRM4s, so no dice. It still needs the dynamic hardpoint visuals...

The ECM Firestarter (FS9-1) would be massively OP (relatively speaking to other ECM mechs).

The Cicada-3F is the JJ variant people would want, but it probably won't come (and the mech hasn't gotten the dynamic hardpoint visual yet).

The Cataphract-3L requires MASC... and PGI has yet to figure out MASC. No luck there. Cataphract hasn't gotten the dynamic hardpoint treatment yet...

I couldn't really tell you why the Victor-9A wasn't released, but it would've been a dakka-Victor based on hardpoints.

The Piranha has not been released, so you'll have to wait.


View PostInspectorG, on 26 December 2014 - 05:51 PM, said:


Screw lore, Summoner NEEDS RT,LT each with 2E. Nice high points, higher than the ballistic ones if possible.
Prime gets ERPPC quirks ala Thud 9S.
B gets generic missile quirks...maybe lrm15 ones? SSRM cooldown 50%
D gets energy heat and duration quirks. 50% duration would be NICE for ERLL/LPL. Range 30% for wubs.


This thread really isn't about what omnipods we need... rather what we can possibly/potentially expect from PGI in the near future.

Those omnipod discussions are for another thread....

#18 Alistair Winter

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Storm
  • Storm
  • 10,823 posts
  • LocationBergen, Norway, FRR

Posted 28 December 2014 - 12:15 AM

Screw it. At this point, just make them real omnimechs. This is getting ridiculous. Timberwolves with 9 lasers, Summoners mounting PPC+Gauss in their torso. Why even care about canon loadouts anymore? Let's have the Dual Gauss + JJ poptart Warhawk and be done with it. Or maybe a 2xPPC 2xGauss Dire Wolf poptart.

CW meta has already regressed to the PPCpocalypse anyway. Might as well bring back some new and improved poptarts, with new and improved Splatcats

At this point, the amount of power creep brings back memories from WoW.

Edited by Alistair Winter, 28 December 2014 - 12:15 AM.


#19 Spardose

    Member

  • PipPipPipPipPip
  • 130 posts
  • Locationcave near the river

Posted 28 December 2014 - 01:41 AM

well, when those omnipods are released I might join the dark side (at last)

#20 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 28 December 2014 - 08:06 AM

View PostAlistair Winter, on 28 December 2014 - 12:15 AM, said:

Screw it. At this point, just make them real omnimechs. This is getting ridiculous. Timberwolves with 9 lasers, Summoners mounting PPC+Gauss in their torso. Why even care about canon loadouts anymore? Let's have the Dual Gauss + JJ poptart Warhawk and be done with it. Or maybe a 2xPPC 2xGauss Dire Wolf poptart.

CW meta has already regressed to the PPCpocalypse anyway. Might as well bring back some new and improved poptarts, with new and improved Splatcats

At this point, the amount of power creep brings back memories from WoW.

Real Omnimechs...prepare for ECM mounted on literally everything, and mechs boating metric fucktons of Machine Guns (although the latter sounds kinda hilarious actually).

Clearly we need to resurrect the 4 PPC Stalker to deal with this new menace? :rolleyes:



EDIT: Also, jump-capable Stormcrows. Nightmare fuel. :wacko:

Edited by FupDup, 28 December 2014 - 08:26 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users