Mcgral18 did the mockup pictures on the Wave 1 mechs and he'll add on to the post about this stuff. He gets all the credit for that. I couldn't figure this out honestly... he was nice enough to help me out on this.
So, just for early warning...
SPOILERS ALERT
For the 13 Clan Mechs listed (a mech baker's dozen), it is a good time to show up on the 13th Day of Christmas, and we wish you Happy Holidays and a Happy New Year.
Now... onto the mechs.
Kitfox:
KFX-B Left Arm (1M, 1B)
KFX-C Left Arm (2E, 2B)
The Kitfox-C's Right Arm was released in order to provide AMS. This also occurred with the Nova. There may be other mechs released (Kitfox-A and Kitfox- that can provide "lesser" functionality and will not be mentioned but are potentially there for releasing.
Adder:
ADR-B Left Arm (1B)
This is a complementary arm to the Adder-D... not that it matters.
There is data is support some design decisions when it comes to clan mechs. The CT has an energy hardpoint that everyone is aware of and it does have models for a laser and PPC. While it may never be used, it is possible a "hero mech" w/o this would "correct this", but I'm not sure if PGI would do it, but it is certainly possible if they change their minds about the hardlocked weapons in the CT.
Nova:
NVA-C Left Arm (1B)
NVA-A Left Torso (1E, 1 AMS)
NVA-C Left Torso (1M, 20 tubes)
NVA-D Right Arm (1M, 20 tubes)
The Nova-A's AMS Right Torso omnipod was released to give AMS... what you then realize is that you could have a non-Kitfox 3AMS clan mech when you combine the Nova-A torsos with the Nova-S's Center Torso. I'm not sure of the value of that, but it would bring decent AMS coverage for a medium.
Also, the current omnipods have no missiles involved... hopefully the missile options are opened up soon if one wanted to use their Nova as a missile boat platform.
The Nova-C's Left Arm is just a complementary piece to the Nova-B's Right Arm.
In theory, you could have up to 14E on this mech with the energy side torsos... not even the Stormcrow would compete with that. (Though, why would it need to?)
Stormcrow:
SCR-A Left Arm (4E)
SCR-B Right Arm (6E)
Can you say... Nova? Oh well... we don't need to expand your imagination on this.
Summoner:
SMN-M Left Torso (1E, 1M)
This is the only omnipod that would actually improve the Summoner significantly (for missile boating and hill humping). Sad, but true.
Timberwolf:
TBR-A Left Torso (3E)
I don't know how much we need to buff our Timbergod, but that is how it would be done.
Also, there is data "supporting" LBX5 and LBX10 in the CT... which is odd and not possible, but perhaps PGI has their supersecretTimbergod9000 that can do this.
If PGI were to have created a "hero", there's data supporting a ballistic left arm on the Timberwolf. There is no known variant that uses this, but as I said.. it's there in the data.
Warhawk:
WHK-C Center Torso (1E)
If you
Direwolf:
DWF-W Center Torso (2E)
DWF-S Head (1E)
DWF-S Center Torso (1M)
DWF-S Left Torso (2E, 1B, 1M)
DWF-S Right Torso (2E, 1B)
Let's get the oddball out of the way first. 2E CT sounds great. Let's get back to scarytown.
SCARY INFO ALERT
The Direwolf-S is going to make you flip on your head. Does anyone remember the Timberwolf-S? Imagine that, on a Dire Wolf. This is what you get. IT HAS JJs. Dire Whales WILL FLY.
You have been warned.
Of course, the high energy hardpoints will make one crap their pants. ggclose
Maddog:
MDD-C Left Arm (1B)
It's a complementary option for guys wanting ballistics on their Maddogs.
Mistlynx:
MLX-D Left Arm (1B)
Nothing can save you oh terrible mech. Sorry.
Iceferret:
IFR-D Right Arm (2E)
The hardpoint addition is welcomed, but won't change too much ultimately.
Hellbringer:
Nothing
It's perfect as is. If you want Endo on this mech... you might be want to rethink things.
Gargoyle:
GAR-B Left Arm (2M, 20x2 tubes)
GAR-C Right Arm (6E)
Sorry, we can't have side torso weapons. At least the missile options are rectified, and you get a Nova's arm for fun.
I hope this was informative, and Mcgral18 will provide pics of what is possibly to come. Don't expect PGI to release them all, but this is all in the current data that PGI has provided in their game at this point in time. Things can and perhaps will change, but plotting a min-max course in mech optimization will continue as long as we can configure our mechs.
Good luck Mechwarriors. May the Dire Whales fly over your head soon™.
Edit: Just so we're clear, all the data that was gathered is in the data... it's the same/similar way smurfy has gotten his info for his mechlab... how he (or his parser) can easily figure out the tube configuration on the missile launchers. It's not complete rocket science.
Edited by Deathlike, 26 December 2014 - 06:02 PM.