Grimm Wulf, on 26 November 2011 - 01:02 PM, said:
I picked neither options... and the reason is due to that your talking about a player actually losing their mech and/or weapons/equipment on their mech.
I don't really like the idea of this,
at all. Having to spend a lot of time trying to get a hold of your stuff, only to lose it like that is not something that is actually fun. It makes the game not really be a game anymore, and more like work or something. And I do not play games because they are like work, I play games to have fun and enjoy my self, not to feel like I am at work... 40'ish hours a week of work is enough as it is.
Say
NO to games feeling like
work, say
YES to games being
fun!
That is all...
Edit: I don't mind if the "death penalty" is signficant... as in maybe a resonably high repair cost... I just do not like the idea that a player loses their mech or other stuff on it.
That is all... for real this time...
Fun and work are not exclusive, unless you are a sucker who hates your job / hobby. Also, loot and fun are not exclusive either. Putting a lot of work into something then using it successfully is arguably the most fun one can have. A good example of this is a huge fully painted tabletop game army.
A c-bill loss only doesn't solve the problem where people buy the best gear (real life money or otherwise) and just abuse the hell out of it for the duration they have it. Think at the scale of groups and lances here. If guy A has 8 *best weapon in the game* and he's boating them, and the only penalty he faces is c-bill loss, assuming he has lots of money, or his group will keep his repairs going, how do you balance this? How is this fun if you are someone who plays 'casually' (as in not a job) and comes up against someone who has grinded like it is a job?
Read my post. I'm not asking for a full loot system, I'm not even asking you lose everything when you die, but if you don't lose something, we're just going to have some sort of Combat Arms mmofps pay for stuff, + mechs.
KageRyuu, on 27 November 2011 - 03:04 AM, said:
I don't see it happening in PvP, too much risk for not enough reward or fun.
But if there is a PvE element to the game, which I hope there is, I could definitely see a lot of potential for it being implemented there, especially as a secondary or even as the primary incentive for taking missions, which like in MW4 Mercenaries would be the only way for such a system to work. Especially since i don't see there being much of world outside of the lobby/hiring hall, and thus no random spawning mobs to farm for C-bills or salvage (thank god). But that's not to say that a PvE or even PvP focus on actual military missions within a field of the operation rather than the overly simplistic game modes you see in all the big names nowadays, is a bad thiing, in fact it is a good thing. After all, your not going to risk your mech for chump change, nor are you going to collect useless scrap from random spawns for a turn in at the local hiring hall. That wouldn't fit the mythos of BT and would be overplayed by every ******* MMO out there, not to mention incredibly lame.
Now back to PvP, if they choose to allow salvage as an option that everyone had to agree to in a match, I could see it working, but if all matches carried the same risk then you'd wind up with a lot of people having to farm for their favorite mech again should they lose ONCE. I put emphasis on that word because of the likelihood of lose being effectively 50% with every match. So one lose would be enough to bring you to your knees, i'm certain few would call that fun. Since MWO has the magical word ONLINE in it's title, obviously the focus is going to be multiplayer, as such if they implemented a full loot system for all multiplayer matches, few people would be able to play multiplayer for very long with such a system, thus literally shooting themselves in the foot. And the only way to make such an indiscriminate looting system feasible would be to lower the relative cost of mechs and conversely the reward one would obtain by salvaging one. if that were the case, why even bother with a salvaging system for PvP? Honestly there's really no good reason to if you want the focus of the game to be PvP.
So you want there to be a way to pretty safely grind up the best gear and salvage in the cushion world of PvE (PvE is never dangerous, because good groups do it too well, look at just about every game ever).
And you want people to be able to just check an option that says "I want no consequences to my death, because I grinded all my stuff from pve. Salvage off please."
Doesn't sound like a good system, pardon my exaggerations.
No loss and looting and worse, PvE looting or looting that doesn't punish the losers will make for a stagnant game that favours the people with "no life" and grinders.
Full loss and full looting might just be impractical, and silly logistically too. (Can you really afford to drag 10 or so looted Mech Chassis on your dropship).
A lot of people here seem to be making comments on systems of looting and loss that they really don't seem to have had experience with. Don't talk about how looting ruins the economy or makes players not want to play or risk fighting without having played a game that actually has that sort of system.
Edited by Belrick, 27 November 2011 - 06:48 AM.