Hotthedd, on 13 April 2015 - 07:32 AM, said:
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Actually, it is EXACTLY the developers' decisions that have made boating the best (most effective)choice.
Acutally it is because of whiners, who doomed on weapon system, which the developers react to and nerf it, and then the playerbase gravitate to the second best, till this gets nerfed. - And to be honest to use in a FPS game like this diffrent type of weapon system you just need the convergance, or it will crawl down to the point, that you do not even can use diffrent weapon systems, because no convergance+diffrent timings caused by velocity and such weapon specifics will make the game so difficult that maintaining diffrent weapongroups is to hard - so the boaters will win the race, not to mention that the outcome of such a change would favor certain chassis over others and make a couple of chassis absolutly undesireable to play with, like the grasshopper for example. A HBK 4P with 6 Lasers in the uper side Torso, that converge by nature of hardpointlocation would be outstanding to for example a grasshoper, who has his laser hardpoints loacted all over his parts, and non of them will be easy to aim with/you will aim with every hardpoint and therefore you lose time, while MR. TDR 9SE with 3 LPLs in the Maintorso will aim only once and burn out whatever he aims for!
Hotthedd, on 13 April 2015 - 07:32 AM, said:
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This statement is the one that gets me. I do not know how versed you are in the lore, how much you are INTO the BattleTech universe or just into FPS games.
But one trigger pull firing multiple weapons that all hit the same component simply IS NOT part of the BT universe.
I'm into it, but not that deep - but sure deep enough that i have books like this:
(Link was broken - to look up the book cover you can see it here: https://www.google.d...iw=1920&bih=932)
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English: "fire control - In addition to the various specialized aiming/homing/guidance systems to the customers' disposal for rocketlaunchers (Artemis IV, NARC, flash), the clans have developed cutting edge fire control systems. For this aiming/targeting assistant in the Inner Sphere existed no counterpart. They increase the accuracy/security objective of the following direct-weapons: Laser, PPCs, Gauss and ACs. This advanced target computer was for a long time only for the clans available, but the scientist on NAIW in the Federated Suns has recently developing a own version of this unit, which does not be set behind the clan version - beside from higher weight and space requirements"
Just to make it clear "Pendant" steht für Gegenstück oder Entsprechung, schließt aber nicht etwas weniger fortschrittliches aus! To be clear about it. Pendant is Coutnerpart, but it does not exclude fire controlls - however they might not be so advanced.
Also do you ever heared of the Kampfschütze (english: Rifleman)
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2505 - Kolon Industries begins the production of Rifleman. Earlier versions still wear medium laser instead of the pair medium autocannon (in each arm one) and a corresponding number of heatsinks. Later production series were then refitted to the Imperator-A-autocannons, to support the long-range potential and to add up on the advanced Garret 2J target system (in the successor states the best system of its kind) an Improvment to the outstanding Flak properties of the mechs even further. Despite its small armor and its insufficient heat dissipation, the Rifleman is the most heavily armed Mech in relation to its weight[class] of 3025, referred to as 'standard' models.
In other words - there are many targeting/aiming/guidance system in IS as on clan side. On the is side not that good like the clan versions, but good enough to use them for a flak purpose
For the rifleman the forthinking was the german http://en.wikipedia....wiki/Wirbelwind - Compareable on the state of the past what than goes into a BT Universe future is the german http://en.wikipedia....akpanzer_Gepard - to hit something with a Autocannon-Flak a Targeting/Aiming/Guidiance System is fundamental.
So stop trolling,fooling and on the lowest end bullshiting us about this fictional future.
Also it needs a PVP adaption in this game. You can not meassure with two weights if you wanna have nearly equal viable mechs, so you have to provide for a balanced game a fully equal aimingsystem - so the wish for better and worse "aiming assistant systems" is out of order.
Hotthedd, on 13 April 2015 - 07:32 AM, said:
Of course, they would immediately lose their core player base, and eventually lose everyone else, because they do not have the resources to compete with the big boys.
Whatever you say....
Edit to awnser this question and don't making a new post about:
Dino Might, on 13 April 2015 - 08:38 AM, said:
So, let me get this straight. You are arguing that this is not a sim, and to fix this, we should not allow any changes that would make it more like a sim?
1st - lore and tt fetishists arn't right about targeting/aiming/guidiance system what provide convergance
2nd - making fixed convergancy will unbalance the complete chassis
3rd - have autoconvergance is no problem what needs to be fixed
4th - those who think it is not simulation of battle enough, maybee had some wired thoughts, that simulation would stand for the battle simulation. However simulation in mwo could also possible refer to other video game typ simulations, since PGI/IGP/the developers did not say what is speficaly simulation.
Ragtag soldier, on 13 April 2015 - 08:43 AM, said:
no, he's arguing that he likes the current laser pinpoint situation and is willing to puke up textwalls to make it look like there's an argument against changing it. nothing he said actually leads to a conclusion, it's just there to confuse you.
With all forbearance - I'm not the one who want the change. There is for now no problem with convergance that needs a change! Nor is there any fundamental lore based claim that it needs to be changed! The problem is coming out of another corner of the game. So yes i'm against it. The wall of text, is needed to provid shortthinkers like you the informations needed to make a fact based choice.
Edited by Kuritaclan, 13 April 2015 - 02:20 PM.