Bill Lumbar, on 22 January 2015 - 08:25 AM, said:
I did a fresh install, and played like one or two games this morning and had to get some sleep. I am also guessing that it may be the build number also, but at this point who knows. I have tried to update the build number, but they are not allowing me to do so as of right now. The site says check back soon and coming soon. I have installed the omega drivers for my 7970 3gb and I believe all related Amd drivers from Gybibites website, using Windows 8.1 drivers. I will play with it a bit more today and see if I can get better results. From what they have said at Microsoft, every new build has a lot added to it, and is more stable...? We will see, but I am not holding my breath guys. As for running MWO in 64 mode.... I noticed a difference on my Windows 7 build in smoothness and speed in the IU after switching to the 64 mode, I am running 16 gb of ram.
MWO doesn't care if you have 16GB of RAM or 128GB of RAM. It uses like 1.5. The address limit change has no impact on the game.
Anyways, Windows isn't updated via a site. Windows is updated via Windows. If you're running a build as far back as 9841, which is like literally the very beginning of the Tech Preview, there is an update for you. Hell, if you were to install every major build since that in order it'd be like 30 updates. That build is from EARLY SEPTEMBER!
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I have to laugh at the comment that some just can not adapt to a new IU or OS.... I am simply not on of those "types" of people. I have legit reasons as to why I didn't care for 8 or 8.1
So far the
only reasons you've given to dislike anything about Microsoft is "they have their heads up their asses" which isn't actually an argument about UIs, or anything, and "I don't want my computer being an Xbox", which, well, also isn't an argument about anything. Neither is a specific objection that actually identifies what you don't like.
I was annoyed by 8 too, for like an hour. Then I put my big boy pants on and learned to use it as easily and efficiently as anything else. I still think it's ahead of any of the Linux UIs, including Unity, but that's neither here nor there, because either you can use computers or you can't. No UI is so inept that it should ever slow you down or even cause you to take notice of it. Well, okay, OSX gets there some days.
Anyways, 10 isn't 8, so it's moot. Disliking 8 is not reason to think anything about 10. 10 does everything right, no it's not "revolutionary" because we've had GUIs for four decades and nothing is revolutionary, but it puts everything where it needs to be and gives no reason for anyone to not enjoy the substantial performance increases, reduced overhead, decreased start times, etc, vs past versions. It is the "same old ****", and so what? You say that like that's opposed to it being something else, and yet, there's nothing else it
should be.
xWiredx, on 22 January 2015 - 11:00 AM, said:
Anybody run the numbers on an Intel box or with an Nvidia GPU? Bill, you're using an ATI card, correct? Wonder if it might have something to do with driver immaturity or something.
Nope, you can scratch off that possibility. I've been using a 7970 with TP since TP came out. All verions of Catalyst work 100% except for one of the beta builds post-14.9 that occasionally would BSOD, but that's several Windows builds and several Catalyst versions back.
I'm guessing it's just the fact that Bill's running a woefully outdated build. I think it'll clean up a lot once it gets updated.
Bill Lumbar, on 22 January 2015 - 12:39 PM, said:
Many said the same about DX10 and DX11..... yet many gamers could care less, and if I am not mistaken some MWO are still running DX9 because of issues with this game and Dx11.
https://www.youtube....-yt-cl=84411374
DX10 never saw widespread implementation of what it was supposed to be. Nvidia GPUs didn't support the full featureset, so that was released essentially alongside as 10.1 while 10.0 was just a watered down version with terribad performance, presumably as a quiet Microsoft bailout of Nvidia.
You know how Nvidia is about supporting new APIs; they're always slow. This lead to several interesting situations, such as the Assassin's Creed debacle, where the game was an Nvidia "Way it's Meant to be Played" title, but because of DX10.1 actually performed better on AMD hardware, until, mysteriously, for no reason, Ubi patched out 10.1 claiming technical issues (that no one was ever able to find). The 10/10.1 debacle was just a case of technology support gone wrong, but it wasn't entirely MS's fault.
DX11, on the other hand,
has delivered on what it was supposed to. MWO's implementation of it is just crappy and useless.
DX12 has something neither DX11 or 10 had: a competing API with better performance. MS has to make 12 good and actually put effort into it, because if they don't, they risk losing total dominance of DirectX in the gaming market and letting Mantle in. So 12 implements the very improvements that make Mantle good, as Kurita says.
Edited by Catamount, 22 January 2015 - 03:35 PM.