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Creating Second Accounts To Fight Themselves Cheating


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#1 ZealotTheFallen

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Posted 22 January 2015 - 11:25 AM

I have seen this in every game I have played in from start of online gaming. They inflate their stats, they achieve every goal in game having their 2nd account drop in and they take turns killing all the mechs. So every player can kill themselves stripping them all and then take planet. When 1 vs 1 2vs2 etc guess where these same groups and all the others that will follow in thier foot steps. What reason is thier to play against loud mouth cheaters, that can take over a planet and sync up with both teams, and never give up the planet.

#2 Revis Volek

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Posted 22 January 2015 - 11:38 AM

View PostZealotTheFallen, on 22 January 2015 - 11:25 AM, said:

I have seen this in every game I have played in from start of online gaming. They inflate their stats, they achieve every goal in game having their 2nd account drop in and they take turns killing all the mechs. So every player can kill themselves stripping them all and then take planet. When 1 vs 1 2vs2 etc guess where these same groups and all the others that will follow in thier foot steps. What reason is thier to play against loud mouth cheaters, that can take over a planet and sync up with both teams, and never give up the planet.



Do you have proof of this in this game?

Screenshots? Anything at all?

This forums is not for EVERY OTHER ONLINE GAME....its about MWO. If this isn't MWO related take it to reddit or something.

0/10

I also dont think you understand how CW works....

Edited by DarthRevis, 22 January 2015 - 11:38 AM.


#3 Ax2Grind

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Posted 22 January 2015 - 04:40 PM

View PostZealotTheFallen, on 22 January 2015 - 11:25 AM, said:

I have seen this in every game I have played in from start of online gaming. They inflate their stats, they achieve every goal in game having their 2nd account drop in and they take turns killing all the mechs. So every player can kill themselves stripping them all and then take planet. When 1 vs 1 2vs2 etc guess where these same groups and all the others that will follow in thier foot steps. What reason is thier to play against loud mouth cheaters, that can take over a planet and sync up with both teams, and never give up the planet.


I am thinking this is just a troll post...but if your serious I think you must not understand how the game works. For one, you receive no "stats" in CW. And if someone is spending the time to set up 12 computers worth of accounts to form a unit and create a false defense on a world that the other 12 computers worth of real players then take from them over the span of a few hours....that's a lot of time and resources dedicated to getting a single "tag". And if other folks get involved on the planet it wouldn't even matter as it would upset that perfect sync drop balance. I think your mistaken...

#4 CMDR Sunset Shimmer

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Posted 22 January 2015 - 05:36 PM

View PostAx2Grind, on 22 January 2015 - 04:40 PM, said:


I am thinking this is just a troll post...but if your serious I think you must not understand how the game works. For one, you receive no "stats" in CW. And if someone is spending the time to set up 12 computers worth of accounts to form a unit and create a false defense on a world that the other 12 computers worth of real players then take from them over the span of a few hours....that's a lot of time and resources dedicated to getting a single "tag". And if other folks get involved on the planet it wouldn't even matter as it would upset that perfect sync drop balance. I think your mistaken...


No, but what he's saying is valid, you simply have to look into the context.

This was probably, the one big problem we had in Chromehounds on the 360, the aproximate top 5-10 units listed, you basically had to ignore, because of "stat" boosting. In MWO, while there's not exactly a leaderboard that tracks this, what we DO have, is the ability to see what units hold what planets.

IN MWO, if a unit really wanted to carve out a swath of the galaxy. what you could do is create a set of secondary accounts. and que up defense of a planet along the boarder during "peak" time, you then que up your attacking group, and just go out and obliterate the "Defending" un-played team.

this is easily done by simply having 2 computers... nothing special is required.

THAT, is what's being discussed, and it is a valid concern, as we had entire swaths of terrorty fall in Chromehounds this exact same way. And some of the top units were using smurf accounts to pad and facilitate this.

So yes, you guys can rally against what the OP has to say all you want, but it's a very valid concern for CW moving forward.

#5 Ax2Grind

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Posted 22 January 2015 - 07:05 PM

That makes no sense. You would need 12 computers all running secondary accounts, not just 2.

#6 Warrior Caste

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Posted 22 January 2015 - 07:08 PM

View PostAx2Grind, on 22 January 2015 - 07:05 PM, said:

That makes no sense. You would need 12 computers all running secondary accounts, not just 2.



Why do you need 12 computers? You can run multiple instances of MWO on the same computer.

#7 Tesunie

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Posted 22 January 2015 - 07:17 PM

View PostWarrior Caste, on 22 January 2015 - 07:08 PM, said:



Why do you need 12 computers? You can run multiple instances of MWO on the same computer.


I have not seen this possible as of yet. My computer (when I accidentally clicked on the icon one too many times) told me there was already an instance of that program running.

If you are also talking about running multiple instances of the same program, such as MW:O, you'd have to have a rather robust computer, if it will even let you. This diminishes the chances of this happening even farther.

Now, I'm not saying it isn't possible, or that it is or is not happening. However, I will add that I find it rather unlikely. But, I will also add that when I've been on the clan boarder, for whatever reason, I normally find at least 2 people whom either didn't connect, disconnected, or seem AFK and don't move for the entire match. This could be evidence of such action, or be irrelevant and could just be people with connection problems, program crashes, or even just walked away from their keyboard while waiting for the match to start and forgot they had queued into a match to begin with.

Basically, is it happening right now? I don't know. Could it happen? Possibly. What are the chances? I think it's unlikely.


Edit: I have just confirmed. On windows 8, it will not let me run more than one instance of the program MW:O with default (not going into altering any settings or coding) settings. It tells me there is already an instance running and the patcher can not launch.

Edited by Tesunie, 22 January 2015 - 07:19 PM.


#8 Warrior Caste

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Posted 22 January 2015 - 07:41 PM

View PostTesunie, on 22 January 2015 - 07:17 PM, said:


I have not seen this possible as of yet. My computer (when I accidentally clicked on the icon one too many times) told me there was already an instance of that program running.

If you are also talking about running multiple instances of the same program, such as MW:O, you'd have to have a rather robust computer, if it will even let you. This diminishes the chances of this happening even farther.

Now, I'm not saying it isn't possible, or that it is or is not happening. However, I will add that I find it rather unlikely. But, I will also add that when I've been on the clan boarder, for whatever reason, I normally find at least 2 people whom either didn't connect, disconnected, or seem AFK and don't move for the entire match. This could be evidence of such action, or be irrelevant and could just be people with connection problems, program crashes, or even just walked away from their keyboard while waiting for the match to start and forgot they had queued into a match to begin with.

Basically, is it happening right now? I don't know. Could it happen? Possibly. What are the chances? I think it's unlikely.


Edit: I have just confirmed. On windows 8, it will not let me run more than one instance of the program MW:O with default (not going into altering any settings or coding) settings. It tells me there is already an instance running and the patcher can not launch.



It's not as simple as that. If it were, more people would be doing it.

#9 Tesunie

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Posted 22 January 2015 - 07:44 PM

View PostWarrior Caste, on 22 January 2015 - 07:41 PM, said:



It's not as simple as that. If it were, more people would be doing it.


Then it takes not just "running multiple instances of MW:O on one computer", but takes some technical skill to set the computer up to be able to run (and handle) the application running multiple times.

This greatly reduces the chances of this happening, as you increase the skills needed to make it happen.

As I said, I'm not saying it isn't or can't happen. Just that it's "unlikely" is all. Or, at best "rare".

#10 Mystere

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Posted 22 January 2015 - 07:51 PM

Posted Image

#11 Monkey Lover

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Posted 22 January 2015 - 08:21 PM

View PostTesunie, on 22 January 2015 - 07:44 PM, said:

Then it takes not just "running multiple instances of MW:O on one computer", but takes some technical skill to set the computer up to be able to run (and handle) the application running multiple times.</p>

This greatly reduces the chances of this happening, as you increase the skills needed to make it happen.

As I said, I'm not saying it isn't or can't happen. Just that it's "unlikely" is all. Or, at best "rare".
For fun I tried the "run as user" trick. This works with a lot of program but didnt with this one.  Im sure i could get this working but i dont think there is anyway i could run 12 version of the game at once. The most i could do is maybe 4-6.
So you're looking at
2-4 good computers
Skill and the will to do it.

In the end i bet pgi would be able to data mine you at some point and you will get banned for life.

12 connections with the same ip should be a a warning sign.

Games with no damage

Games with 48 trial mechs :P
other stuff.

Edited by Monkey Lover, 22 January 2015 - 08:23 PM.


#12 Iron

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Posted 22 January 2015 - 08:37 PM

A team with 24 players could do this each have an alt account 12 use primary 12 use alt que on planet farm friends mechs win match rinse repeat win planet gets lots of rewards for damage done. does not cost any thing to start a alt acount and I have seen this done in pay to play games

#13 Mystere

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Posted 22 January 2015 - 09:03 PM

View PostIron, on 22 January 2015 - 08:37 PM, said:

A team with 24 players could do this each have an alt account 12 use primary 12 use alt que on planet farm friends mechs win match rinse repeat win planet gets lots of rewards for damage done. does not cost any thing to start a alt acount and I have seen this done in pay to play games


What you just described is 12 people wasting time and another 12 wasting even more time. Why would 24 people go through all that trouble for an allegedly niche mode in an extremely niche game that provides absolutely zero real-world rewards?

Edited by Mystere, 22 January 2015 - 09:03 PM.


#14 ZenFool

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Posted 22 January 2015 - 10:19 PM

To OP, I see no evidence or NEED for this. As is, 12 mans easily romp over pugs.

To all the people who say it isn't possible. It is. There are programs that allow you to set up multiple instances of a game on your computer.

I think it would be very obvious to PGI if this were happening and they could easily shut it down. I don't think this is a real problem or will ever be a real problem.

#15 Aresye

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Posted 22 January 2015 - 10:43 PM

While it's "technically" possible, it wouldn't really make a difference.

CW is a game of numbers. Lords and SJR found this out around the beginning of CW. They were winning nearly every game, but losing the planet, simply because there were 5-6 other games going on at the same time.

Even if it's on a planet nobody else is really fighting, as soon as a couple 12mans come up to defend it, it's game over. That single 12man is very unlikely to get grouped against their alts, and even if they did, there's 2 live teams that will get 2 ghost drops for every win the attacking force gets against their alts.

As for the hot contested planets with 60+/60+ numbers, their single win against their alts is not going to decide the fate of the planet, even if they ever get matched with their alts to begin with, it is extremely unlikely with those numbers.

The amount of effort required, the number of people required, and the extremely steep penalties that would result if they ever got caught, tells me this isn't something we need to freak out about.

#16 Joseph Mallan

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Posted 23 January 2015 - 02:41 AM

View PostFlash Frame, on 22 January 2015 - 05:36 PM, said:


No, but what he's saying is valid, you simply have to look into the context.

This was probably, the one big problem we had in Chromehounds on the 360, the aproximate top 5-10 units listed, you basically had to ignore, because of "stat" boosting. In MWO, while there's not exactly a leaderboard that tracks this, what we DO have, is the ability to see what units hold what planets.

IN MWO, if a unit really wanted to carve out a swath of the galaxy. what you could do is create a set of secondary accounts. and que up defense of a planet along the boarder during "peak" time, you then que up your attacking group, and just go out and obliterate the "Defending" un-played team.

this is easily done by simply having 2 computers... nothing special is required.

THAT, is what's being discussed, and it is a valid concern, as we had entire swaths of terrorty fall in Chromehounds this exact same way. And some of the top units were using smurf accounts to pad and facilitate this.

So yes, you guys can rally against what the OP has to say all you want, but it's a very valid concern for CW moving forward.

If you are a unit why do you need secondary accounts? 12 guys Attack, 12 guys Defend *Snicker* stand there and die (no stats?)Big Money, big XP right?

#17 CMDR Sunset Shimmer

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Posted 23 January 2015 - 05:17 AM

View PostAx2Grind, on 22 January 2015 - 07:05 PM, said:

That makes no sense. You would need 12 computers all running secondary accounts, not just 2.


Really? this isn't rocket science, and again it's been done since online games with statistics and tracking have been around.

It requires you to simply have 2 pieces of hardware, 2 copy's of the game, and 2 connections to the internet.

If you have a full twelve man doing this, and fighting their dummy accounts over, and over, and over, for free c-bills, xp, and planet gain/loyalty points...

You can clearly see where this is a problem, right?

so yes, it requires 12 other computers, but it does not require 1 person to have 12 other computers... simply a corrupt unit with 12 to their name having 2 computers each member.

#18 CMDR Sunset Shimmer

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Posted 23 January 2015 - 05:20 AM

View PostJoseph Mallan, on 23 January 2015 - 02:41 AM, said:

If you are a unit why do you need secondary accounts? 12 guys Attack, 12 guys Defend *Snicker* stand there and die (no stats?)Big Money, big XP right?


because that would require people in the unit being on the technical "loosing" side. and there are plenty who wouldn't want that because "Muh stats!"

You're far more likely to see a group of 12, running this tactic to pad their stats. It's been done in other games, I've seen it done in games with "Community warfare" And I've especially seen it done at "Clutch" moments to take terrority.

so, now that we've established it can be done, the question now becomes, how do we combat this potential problem? Are there safeguards in place? If not now, when can we expect safeguards to be in place? ect.

#19 Lily from animove

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Posted 23 January 2015 - 05:23 AM

pGI could check if ther eis an unusual weird thing going on on soem planets where some gyus ver regulary meet other guys and one side isn't trying to win at all.

but this behavior is one that typically appears in f2p games where everyone can make an account.

#20 Joseph Mallan

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Posted 23 January 2015 - 05:33 AM

View PostFlash Frame, on 23 January 2015 - 05:20 AM, said:


because that would require people in the unit being on the technical "loosing" side. and there are plenty who wouldn't want that because "Muh stats!"

You're far more likely to see a group of 12, running this tactic to pad their stats. It's been done in other games, I've seen it done in games with "Community warfare" And I've especially seen it done at "Clutch" moments to take terrority.

so, now that we've established it can be done, the question now becomes, how do we combat this potential problem? Are there safeguards in place? If not now, when can we expect safeguards to be in place? ect.
Posh, not every player here is worried about their stats. Plus the glory of the unit over personal gain. :P

As teh saying goes... Got proof?

Edited by Joseph Mallan, 23 January 2015 - 05:34 AM.




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