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When did boosts become Pay2Win?


347 replies to this topic

Poll: When did boosts become Pay2Win? (635 member(s) have cast votes)

Are XP and IGC boosts pay to win?

  1. No, boosts are not P2W (592 votes [93.38%])

    Percentage of vote: 93.38%

  2. Yes, boosts are P2W (42 votes [6.62%])

    Percentage of vote: 6.62%

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#1 Imagine Dragons

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Posted 30 June 2012 - 05:47 PM

http://www.pcgamer.com/2012/06/27/froze … s-new-map/

You know, I was just cruising along PCGAMER's newsite when I decided to read the comments in that particular MWO article I linked up there, and then I found a disturbing trend that has been creeping up in other various gaming forums and what not...

That suddenly XP and IGC (ingame currency) boosts are considered "pay2win" ...

keimosabe says:
03:44pm June 28 2012
AWESOME! Cannot wait to get back into my mech and... oh wait, it's "pay to win"
http://mwomercs.com/founders
never mind....


This is the comment chain in question. I find that since most games are correcting past F2P practices of "selling power", people complaining about any and all P2W aspects are shifting their focus on boosts... I find this a rather disturbing trend...

I know that in some game economies IGC boosts might actually be borderline P2W but in MWO in particular... its not like that at all... the IGC boost on the mechs in question is only 25%, comparing that to WoT's premium tanks, its quite smaller (though the two game's economies are somewhat different...)

What do yall think of this?

Edited by XenomorphZZ, 30 June 2012 - 05:50 PM.


#2 Shadowmant

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Posted 30 June 2012 - 05:52 PM

Nope, boosts are a convenience item, in no way do they increase your power in a way you cannot without paying. Now if the found mechs gave an extra 25% damage I could see a cause to complain.

#3 Davoke

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Posted 30 June 2012 - 05:56 PM

It's very annoying when people see the F2P tag and start screaming "P2W, P2W!!!!!"

#4 Irish79

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Posted 30 June 2012 - 05:59 PM

I actually thought that if anything they were levelling the playground a bit with that offer. Those who can afford the founders packs are usually full time workers where as those who cannot are usually not working and have time to play 10 hours of the game a day..and well to the rare guy who can afford the founders and play 10 hours a day well good sir, I wish to be your limo driver...

#5 Risky

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Posted 30 June 2012 - 05:59 PM

Since the big whiny babies who can't afford said boosts came to the gaming community.

Not making fun of poor people, but it is kind of true.

#6 JP Josh

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Posted 30 June 2012 - 06:01 PM

remember there are just general butt heads out there that choose the tinyest thing to ***** about. i see no problem with a prem account getting more xp and money thats fine with me prem only mechs yes i can see why some people would think that its pay to win. and then there's damage boost hp boosts and gold ammo no thank you so glad mech warrior wont have the last three

#7 Skadi

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Posted 30 June 2012 - 06:02 PM

OBV our founders mech giving us a cbill boost gives us a massive leg up in battles, causing us to solo entire stars...
(/sarcasm end)

#8 Dosbag

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Posted 30 June 2012 - 06:02 PM

The pay2win whining is annoying, the people whining about the alleged founder elitists are also getting annoying.

#9 FactorlanP

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Posted 30 June 2012 - 06:03 PM

Well, Free To Play titles have earned a pretty sketchy reputation. It isn't surprising that many folks have a knee jerk negative reaction when they hear that MWO is going to be F2P.

It's up to the developers to put together a business model that works for them and their customer base within the F2P system. If they can do so in such a way that the people playing the game feel that it is not Pay To Win, the word will get out into the gaming community fairly quickly.

Conversely, a mistake by the Developers that gives the game a Pay To Win feel, will get out even faster and be more damaging.

Russ and the guys have said over and over that MWO isn't going to be Pay To Win. We have to take them at their word at this point in the process. I'm certain that they know that their business model will be scrutinized rather closely when the game goes live.

Edited by FactorlanP, 30 June 2012 - 06:04 PM.


#10 Greyrook

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Posted 30 June 2012 - 06:04 PM

Is it too bourgeois that I voted "no" but still bought a founder pack that grants me a boost?

#11 SinnerX

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Posted 30 June 2012 - 06:04 PM

1) Boosts aren't the only thing they're going to be selling. Are you forgetting about how they plan to sell regular equipment as well?
2) You're making a topic on one board to address a separate topic on a separate board.
3) You're trying to justify design decisions that you haven't experienced yet to a bunch of people whining about design decisions they haven't experienced yet.

#12 Skadi

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Posted 30 June 2012 - 06:08 PM

View PostSinnerX, on 30 June 2012 - 06:04 PM, said:

1) Boosts aren't the only thing they're going to be selling. Are you forgetting about how they plan to sell regular equipment as well?
2) You're making a topic on one board to address a separate topic on a separate board.
3) You're trying to justify design decisions that you haven't experienced yet to a bunch of people whining about design decisions they haven't experienced yet.

Hes not talking about people complaining about them selling equipment, this is a specific topic and you dont haft to beta test a specific game to know what a EXP/money boost dose... if you cant understand what they will do just by looking at the names somethings wrong.

#13 KJ Crow

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Posted 30 June 2012 - 06:11 PM

I think the key problem is that people see F2P and immediately associate it with virtually everything that has gone before... on current evidence however, I believe the true way of expressing the MWO F2P model is '2G2BT!'.....

#14 Arafinar

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Posted 30 June 2012 - 06:12 PM

View PostXenomorphZZ, on 30 June 2012 - 05:47 PM, said:

http://www.pcgamer.com/2012/06/27/froze … s-new-map/

You know, I was just cruising along PCGAMER's newsite when I decided to read the comments in that particular MWO article I linked up there, and then I found a disturbing trend that has been creeping up in other various gaming forums and what not...

That suddenly XP and IGC (ingame currency) boosts are considered "pay2win" ...

keimosabe says:
03:44pm June 28 2012
AWESOME! Cannot wait to get back into my mech and... oh wait, it's "pay to win"
http://mwomercs.com/founders
never mind....



This is the comment chain in question. I find that since most games are correcting past F2P practices of "selling power", people complaining about any and all P2W aspects are shifting their focus on boosts... I find this a rather disturbing trend...

I know that in some game economies IGC boosts might actually be borderline P2W but in MWO in particular... its not like that at all... the IGC boost on the mechs in question is only 25%, comparing that to WoT's premium tanks, its quite smaller (though the two game's economies are somewhat different...)

What do yall think of this?


Seems like its getting to be a pretty much common knee-jerk reaction any time someone
sees a title is F2P, personally I dont care if it is or isnt, Ill play it regardless. Got a gaming budget
Im willing to spend per month and yes Ill be buying mechs. Just because it say F2P doesnt mean
its not better if ya spend cash.

#15 Imagine Dragons

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Posted 30 June 2012 - 06:13 PM

View PostSinnerX, on 30 June 2012 - 06:04 PM, said:

1) Boosts aren't the only thing they're going to be selling. Are you forgetting about how they plan to sell regular equipment as well?
2) You're making a topic on one board to address a separate topic on a separate board.
3) You're trying to justify design decisions that you haven't experienced yet to a bunch of people whining about design decisions they haven't experienced yet.


For the record... I voted "no" ... I just wanted to see what the ... "perspective" on this issue was on this particular forum...

#16 trycksh0t

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Posted 30 June 2012 - 06:21 PM

IGC boosts could only be considered P2W if there were incredibly superior items that cost an insane amount of IGC (So much that not using a boost meant you would never afford it). I don't see that issue with MWO, because there really isn't anything that is so vastly superior to it's counterpart. Yes, Clan Tech is pretty ridiculous, but proper tactics can overcome the increased firepower most of the time.

#17 ManDaisy

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Posted 30 June 2012 - 06:22 PM

Anyone consider that there might be some kind of conspiracy by other parties to slander MWO in order to protect their current player base?

#18 Voss Korgan

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Posted 30 June 2012 - 06:24 PM

So long as RL cash only buys you expedited progression and vanity items I just fine with it.

#19 Arafinar

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Posted 30 June 2012 - 06:25 PM

View PostManDaisy, on 30 June 2012 - 06:22 PM, said:

Anyone consider that there might be some kind of conspiracy by other parties to slander MWO in order to protect their current player base?

Wouldnt doubt it for a second, I know a bunch who have left eve for it and not even open beta yet.

#20 matux

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Posted 30 June 2012 - 06:26 PM

Paying for economic boost is not a bad thing, i would really hate this game to turn into a system where there are some items that can only be brought and not buying puts you at a disadvantage. e.g clan er lasers are brought with real money only.





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