1. People leave queues for numerous reasons. Wife nagging, children needing 5 min trip to the store, etc. Also people leave queues to form up a group with friends or unit or faction.
2. Some people do get low damage outputs. Many don't carry large lasers, therefore they would normally die before they get more than a shot off as the Clan weaponry far outrange their IS counterparts. Another reason is spawn-camping: when they drop off their dropships they get blown to pieces right away. Another reason I can think of is how many people bring LRMs without having a deal with someone else who can tag prior to the match: you just won't be able to get a shot off because there won't be any targets for you to train your reticle at when each enemy wave contains 2 or 3 ECM Hellbringers. I am sure there are many other reasons.
3. However, had these people formed or joined a unit, they would know all this. They would know not to run solo and poke, they would know to stay as a group. Unfortunately, the majority of the players (see the queue numbers) are pubs and will always be pubs, and CW needs to prioritize their experience as they play without any support unlike members of a Unit. If PGI's ambition is to release the game on Steam, then this attention to premades is going to be game breaking. If you (PGI) haven't realized how bad the situation is, disable 12-man groups and let people only be able to form 4-men or 8-man groups and see the results yourselves.
Edited by masCh, 25 April 2015 - 03:35 AM.