I would like to contribute with a simple quick made mockup regarding the warehouse part of the Mechlab. I find it very cluttered and hard to read, so I now present here some suggestions in 3 approach levels, each one with increasing developer effort:
Please note I am only concentrating my attention on the weapon/equipment list - nothing more. Even tough there are many things that should be fixed besides this, we need to focus one issue at a time.
Screen A
- As it is now in the PTS
- Weapons all mixed up
- Filters we will never need filling up space
- Color coding for general weapon type
- Remove the Switch yellow indicators (why was that implemented, anyway)
- Remove the Unavailable red indicators and replace that with a darker row (see AC/20, LRM20, PPC)
- Removed the filters above
- Group the weapons in collapsible panels and restricting to the major 4 groups (on modules, restrict to 3)
- The sorting of weapons now make sense, grouping up all Lasers, all Pulse lasers, etc..
- Added mini icons to all weapons in order to turn scanning easier (since now things are not in alphabetic order anymore)
- Quirks are represented by an icon after the name of the weapon (green arrow for positive, red for negative)
- This one only reflects the Energy part, but imagine it as an upgrade to Screen C
- Slot information is gone and now each item occupies the number of slots in height making it more natural to manage and to perceive what fits where
- Alternate style for icon/color indicator
- Quirks are not more descriptive and each type has it's own icon (for instance, on PPCs we have velocity, cooldown, range and heat gen - all positive)
Please excuse for lack of a pixel perfect solution or by not using anti-aliasing for the icons (quicker this way). But I think this would be far better solution, especially for new players.