you posted repeatedly that it was "not fire and forget" and "you need to keep the reticle on target"
Which does not mean that you need to maintain lock after firing. You added your assumption and attributed it to me.
no i am perfectly fine with those things because they can be properly understood and predicted. a random number generator or dice roll cannot.
Yes. It can. Unless you wish to deny math. Or do you really wish to say that we can't know that in a computer rng, we can't know that you have a 100% chance to roll 2 or more on 2 virtual d6?
do you know how i used to beat boss battles on some of the old RPGs? if it was an extremely difficult boss battle but still there was a chance of victory, i would simply repeat the boss battle until those weighted dice rolls ruled in my favor. it didn't matter that i generally made the exact same choices repeatedly. eventually i would always win because that is the nature of random number generators or dice. sometimes the dice allow you to be an unbeatable god and other times the dice make you into a completely inept fool. that is the nature of dice and random number generators regardless of how you weight the numbers.
Dice rollers in software are not intrinsically such that they always must produce the "unbeatable god or completely inept fool."
It all depends on how the combat system that the dice roll in determine success.
You're basically saying that a system that rolls a virtual d6 and has the rule of "roll more than 2 and you succeed" would be a system that would have an equal chance of destroying you or making you insanely successful.
i just found something fun on this front. direct from sarna (specifically the page on what is defined as "canon")
http://www.sarna.net/wiki/Canon :
"In summary, in the case of contradicting canonical information,
Novel Fiction trumps Sourcebook Fiction;"
And right below it:
detailed information trumps general information;
later sources trump earlier sources (see also Retcon below).
The Techmanual and CBT companion tech writeups are the most detailed sources on how the 'mechs work. Besides which:
The rule for continuity review of new material is that:
1) Rules take precedence
2) Fluff and novels are next
3) Artwork is lowest on the continuity food chain
4) Newer material overrides conflicting earlier publications
5) The Line Developer has final say. All hail the Herb.
So, if the writer of a new novel turned in a draft to fact checkers that said, "The MechWarrior plotted his next shot with the cockpit's Ouija board," the fact checkers would, by default, turn to Tech Manual for its description of how BattleMech fire control works and provide proper references for the author to correct his error.
Now, if the writer pointed out that a (hypothetical) rule in Total Warfare specified BattleMech fire control was to be handled with a Ouija board, then the rules would take precedence over the fluff. But until contradicted by the rules (or overridden by someone at a higher pay grade), the "fluff" of Tech Manual, Strategic Operations, etc., is very much enforced during continuity reviews.
That fluff of Tech Manual would be adhered to by default. I can and have pointed out mistakes in control descriptions in BattleCorps stories and referred the author to the Tech Manual for the correct descriptions. (Not directly - such continuity commentary is subject to editorial / line developer oversight. See point 5, above.) As it stands, Tech Manual has the current descriptions of how BattleMech weaponry and movement is controlled and writers stick to that.
http://bg.battletech....html#msg591660
Directly from an original source. IE: more authoritative than sarna; a secondary source.
not directly relevant to this specific discussion, but just because it is fun. keep that quote in mind while you consider a name: Stackpole.
And stackpole's fusion engines going into meltdown and exploding as minuature nuclear bombs is specifically said to not even be possible by the TM lore. If memory serves, ditto with the CBT:Comp lore; both the most detailed descriptions in the lore on the topic.
yeah, you can do all of that stuff in table top too. in TT there is no heat cost for boating weapons and there are many stock mechs that are built solely around that concept and the inherent cheese, like for example the "piranha": 12 machine guns that produce 0.00 heat and deal 24 damage on a chasis that goes 151 kph.
Boating does have a heat cost. More weapons fired = more heat buildup; and for those weapons with very low heat, they're balanced by the fact that they're heavier than heat intensive weapons, they usually require ammunition (that can blow your mech to shreds), and that they STILL suffer from the heat induced pentalties.
^^
@Pht: yeah totally balanced, absolutely no room for improvement here.
in TT you either hit a mech or you don't.
Glancing hits = partial hit; half damage.
i am the one that defined this a canon discussion? have you even read your OP? is this how you conduct all of your debates? saying and doing things and then blaming those things you said and did on the other person?
and that would be YOUR opinion of what defines the MW genre. many of us find the direct ironsight style control of mech weapons to be a major defining feature.
Yes. You're the one that defined it as a canon discussion, Right here:
i like the
CANON methods that have been established over several decades and many different MECHWARRIOR games. did the mechwarrior series do everything perfect, of course not, but the table top has had plenty of issues.
even you refuse to acknowledge anything beyond a handful of rule books.
the difference between you and me is i don't pick and choose what i allow as lore. the BT universe is huge and you just look like an *** when you declare yourself as the final judge on what is or isn't allowed to be lore. unless you OWN THE IP shut up with all of your self worship and judgements on what is or isn't official.
Here you have very specifically discussed the topic of what is and what is not allowed as lore. "canon" discussions are about what is and what is not lore. You brought it up. The OP doesn't even discuss what is and what is not in the lore.
why is it false?
Becausen as you specifically pointed out that the musket fire is completely unpredictable; you don't even know if you're going to hit your target. which is right, in refernce to smoothbore muskets until you're at almost point-blank range. The maximum range at which muskets are of ANY use is 100 yards; 150 at the bleeding edge extreme ... you could aim at a man-sized stationary target 50-80 yards away, have it perfectly center of mass ... and miss. Think paintball type accuracy. You had no idea if you would even hit your target.
The OP system allows you to know under the proper conditions that you will hit a targeted mech that is 35 miles away.
With muskets you didn't know. With the OP system you do. Mutual exclusivity. AKA, false.
does spamming that statement change the fact that it is still a simple yes/no decision on whether to pull the trigger?
I haven't said that it's not a choice between shoot/don't shoot. In fact, I even posted that these skills involve choices. Repeating it also doesn't change the fact that you have to know how your current heat level will affect your mech so you can even begin to make an informed choice here.
in the game currently it still very often figures into the basic decision of whether the trigger should be pulled or not.
I did not say that heat has no affect at all in any sense. I very specifically pointed out that heat has no affect on the 'mech's ability to bring it's weapons to bear.
so because they don't directly follow your moronic system they aren't there?
No. Because you can't have conditions that affect a 'mechs ability to bring it's weapons to bear when there is no "mech ability to bring it's weapons to bear" to effect.
all of those things are there and they affect the player's aim...
I didn't post that it affects the players aim.
the only vallid case you have here is damage, and for that matter i would like to see damage effects to different motors and locking systems.
By what standard do you determine that this case is valid and the others aren't?
just because i enjoy making people eat their own words:
I was pointing out that he wanted to change the Lore, not the video game series; as is obvious from his post at the time:
Actually, I think battletech is ripe for a new edition with new rules that by default assumes convergence and player-selected hit locations by default. That isn't necessarily easy to do - trying to translate all the "old" mechs to the new format would be difficult, for example. You either make it a complete retcon, or you advance the timeline one or two centuries. And I have quite clearly been pointing out that the MW video games that have been released so far have *never* gotten it right as far as having the 'mechs perform in combat like they do in the lore.
except when the dice tell you to f*** off because an easy shot happened to pop up snake eyes. your skills involve choosing the basic target and then waiting to pull the trigger until the dice modifiers are about good enough for you.
An easy shot is a 2, aka, 100% hitting. It is impossible to roll under 2 on 2d6.
rolls are by definition not predictable, otherwise they wouldn't be called rolls. unless you are playing with loaded dice you don't get to control the roll. you can shift it in your favor, but the ones will always remain on both of the dice.
So, you can't predict that on 2d6 you'll always roll between 1 and 13 (i.e. 2 and 12)?
holy crap i need a screen shot. you actually sort of admitted what your system does.
Yeah. That the player aims; by your own quoted definition.
or get a crap roll on the dice.
Nope. Stationary two hex away with non-minium ranged weapons = You have to roll more than negative one ( -1) on 2d6 which will always roll 2 or higher. It is impossible to miss in the situation you outlined without other factors than the dice interveining.
ok there is the ONE difference. ...
Yes; the difference of player skill being supreme instead of avatar skills or ship builds. If you can't keep the reticule in the right spot, you don't even have a chance of hitting.
...still doesn't justify taking everything else away from the player for no reason.
I gave very specific reasons that justify actually having a battlemech combat game actually have battlemechs be a part of the combat aiming equation; specifically that it would add more depth to the game and give more reward for human skill. It doesn't matter if you disagree; I did give reasons.
your explanation looked like a perfect description of how LRM work. just lock, fire and hope that the shot (substitute for missile in this case) lands somewhere on the target.
No, it didn't. You added your assumptions to the description, instead of asking first if something not actually posted was also meant.