The most common complaint about IS to Clam balance is the engine, which is fair enough.
At the moment, the only nerf is an 80% heatsink nerf for engines, TrueDub or PoorDub.
People propose a speed nerf on top of that, or a more significant loss to one, or both of those aspects.
I wouldn't be wholly against it, but still slightly trepidatious about blanket nerfing things like the Myth Lynx and Cute Fox (again).
Perhaps bring that number to 75%, and also include speed. So, a Cute Fox, if it were to lose the ever important RT, would have 2 ERMLs remaining, with 3 PoorDub heatsinks untouched, but the 7 TrueDubs would drop from 8.05H/s to 6.0375 H/s dissipation. Speed would also drop from 107 Kph to 80 Kph...that would hurt.
As for the Normalizing part...change how isXL engines react to ST removal. It's an easy .XML to change the dying part, but not sure where penalties are added for ST loss.
STD300
Module faction="InnerSphere" CType="CEngineStats" name="Engine_Std_300" id="3258"> <Loc iconTag="StoreIcons\StdEngine.dds" descTag="@Engine_Standard_Fusion_300_desc" nameTag="@Engine_Standard_Fusion_300"/> <EngineStats health="15" heatsinks="12" weight="25.0" rating="300" sidesToDie="0" sideSlots="0" slots="6"/>
isXL300
Module faction="InnerSphere" CType="CEngineStats" name="Engine_XL_300" id="3358"> <Loc iconTag="StoreIcons\XLEngine.dds" descTag="@Engine_XL_Fusion_300_desc" nameTag="@Engine_XL_Fusion_300"/> <EngineStats health="15" heatsinks="12" weight="15.5" rating="300" sidesToDie="1" sideSlots="3" slots="6"/>
cXL300
Module faction="Clan" CType="CEngineStats" name="Engine_Clan_XL_300" id="3458"> <Loc iconTag="StoreIcons\XLEngine.dds" descTag="@Engine_Clan_XL_Fusion_300_desc" nameTag="@Engine_Clan_XL_Fusion_300"/> <EngineStats health="15" heatsinks="12" weight="15.5" rating="300" sidesToDie="2" sideSlots="2" slots="6"/>
Only important part here: "sidesToDie", going from 0-2. Penalties, again, I have no idea where they are. Not sure if they'd even be located on our client. If someone does know, please let us know. It should presently list the 80% Clan engine mounted +TrueDub heatsink nerf when it loses an ST.
The Normalisation...give the isXL a more severe penalty, to the tune of 50%, but let it survive the loss. The 2.3 H/s dissipation of 10 TrueDubs would become 1.15 H/s, although any PoorDubs mounted in the opposite ST or arm would be unaffected.
Speed would also be halved; so mechs would be noticeably less effective, running significantly hotter, while being an easier target...but still alive.
Example, this FS9-S (don't judge him!) which currently runs 142 Kph, has a 2.622 H/s dissipation and 63.36 heat capacity, and dead with a ST loss.
Proposed change brings that to 71Kph, 1.3915 H/s dissipation (1 PoorDub unaffected, one halved due to being in the engine), and 50.208 heat capacity, and while he may be fully armed, he cools at nearly half the rate, so he won't be shooting very much. That's while moving at an Assault mech's pace, with the same agility as a Warhawk.
But, again, alive.
Numbers could be fudged around with...but I wouldn't mind trying something like that. Perhaps too punishing, but it's no instant death.
Quirks may need to be touched down, such as bringing 3x RoF down to 2X, while giving armour or different weapon systems proper buffs. Huggin with 33/50% SRM4 and 50% MG RoF? Goes from 6 SRM4 DPS to 4 SRM4 DPS, but the equivalent to 8 MGs. Might even be worth taking the MGs...or not.
I know the Clam Apologists won't like the 5% nerf and significant speed loss
I know the Clam Whiners won't like the 25% discrepancy between factions and hate having quirks touched down
I know TT purists won't like isXL changes for ST death
What I don't know...is what the general consensus is on this?
Bridges one of the most significant gaps between Clam and IS tech, increases TTK, but changes a big enough mechanic, and a big balancing one at that. Still, nothing worse than what the cXL already does.
With PGI's upcoming "significant" balance pass, I'm wondering what they've come up with.