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Petition For Mwo To Support Dx 12


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#1 Imperius

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Posted 28 July 2015 - 12:55 PM








Yes or No option you can add why/why not below if you see fit to do so.

Vote HERE

These two images just by adding DX 12 support show how much they can improve our well known CPU bottleneck issues that we currently have with MWO.

This is how DX 11 works
Spoiler

This is how DX 12 works compared notice the load is shared between the CPU
Spoiler

From THIS article
Adding feature levels and implementing them as part of DX12 means that millions of people will see significant benefits from adopting the new API in the here and now. No, older GPUs may not support every single DX12 feature, but no one is going to end up having to choose between a game that looks great in DX11 or a half-assed DX12 version due to graphics card implementation issues. When AMD, Nvidia, and Intel talk about supporting DirectX 12 on older hardware, they’re talking about the features that matter most — lower-overhead APIs, better CPU utilization, and multi-GPU functionality. The actual feature levels that define 12_1 as being different from 11_0 are interesting and useful in certain scenarios, but they aren’t the capabilities that will truly shape how gamers experience gaming with the API.

Edited by Imperius, 28 July 2015 - 07:12 PM.


#2 Deathlike

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Posted 28 July 2015 - 12:56 PM

It's not worth it.

Given that DX11 was only "added on", it provides little to no gain based on PGI's track record.

#3 Tristan Winter

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Posted 28 July 2015 - 01:09 PM

Never mind DX12, just hire the guys who animated that robot. Use them to fix some of the walking animations :D

#4 Imperius

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Posted 28 July 2015 - 01:23 PM

View PostDeathlike, on 28 July 2015 - 12:56 PM, said:

It's not worth it.

Given that DX11 was only "added on", it provides little to no gain based on PGI's track record.

I'm not sure on that as long as support is added I bet Cryengine even has a pre build package they can install. It's up to Windows 10 and Graphic Card companies for the rest. The amount of draw calls allowed with about a 10 FPS gain on top of those added calls compared to DX11 is amazing.

#5 Deathlike

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Posted 28 July 2015 - 01:28 PM

View PostImperius, on 28 July 2015 - 01:23 PM, said:

I'm not sure on that as long as support is added I bet Cryengine even has a pre build package they can install. It's up to Windows 10 and Graphic Card companies for the rest. The amount of draw calls allowed with about a 10 FPS gain on top of those added calls compared to DX11 is amazing.


I don't think it would be "that simple" given PGI's track record.

The last time they updated CryEngine directly, we have "permanently" lost IK (Inverse Kinetics - the thing that makes legs on terrain look proper/realistic) and "sudden black flashes" (everything goes to black, regardless of vision mode) of which PGI has yet to figure out what causes them.

I'm not against adding DX12.. I'm just saying I doubt it would be an insta-upgrade... because PGI™.

Edited by Deathlike, 28 July 2015 - 01:28 PM.


#6 Ralgas

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Posted 28 July 2015 - 01:50 PM

They wont do it, because they stubbornly refuse to let go of dx9 which isn't supported on any cryengine update after the one mwo uses now

Edited by Ralgas, 28 July 2015 - 01:50 PM.


#7 Deathlike

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Posted 28 July 2015 - 01:55 PM

View PostRalgas, on 28 July 2015 - 01:50 PM, said:

They wont do it, because they stubbornly refuse to let go of dx9 which isn't supported on any cryengine update after the one mwo uses now


Let's be fair about this... this game started with DX9. As much as I'd suspect the majority of people have at least Vista, there's still a performance/compatibility aspect that DX9 affords many players over DX11 and removing it will only get people really angry for whatever legit reason. It's less about XP than it is "breaking" what most people are comfortable with.

It's not as if DX11 is providing anything that DX9 is not. It's just "another (checkbox) option" in marketing MWO to the masses and still is for the most part true.

#8 SgtMagor

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Posted 28 July 2015 - 01:59 PM

will DX12 support DX9 users who's video card supports DX11, but using DX10,11 was not an option because it was a downgrade to any performance gains.

#9 Y E O N N E

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Posted 28 July 2015 - 02:05 PM

Waste of resources for potentially little gain. I would sooner recommend they switch to a different engine entirely than bother trying to figure out how to port all of their custom code to a new version of CryEngine that supports DX12.

Besides, it's not like we would get the fancy visual effects, anyway. We don't even get to experience all that CryEngine has to offer now.

#10 Deathlike

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Posted 28 July 2015 - 02:06 PM

View PostYeonne Greene, on 28 July 2015 - 02:05 PM, said:

Besides, it's not like we would get the fancy visual effects, anyway. We don't even get to experience all that CryEngine has to offer now.


Sounds like a feature™.

#11 Mister Blastman

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Posted 28 July 2015 - 02:07 PM

This is a waste of time and money. Their time is better spent on other things. Sorry. No.

#12 Imperius

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Posted 28 July 2015 - 02:07 PM

View PostSgtMagor, on 28 July 2015 - 01:59 PM, said:

will DX12 support DX9 users who's video card supports DX11, but using DX10,11 was not an option because it was a downgrade to any performance gains.

http://www.extremete...ke-capabilities

OS and GPU support

One of the surprise announcements at the show is that Nvidia will support DX12 on every Fermi, Kepler, and Maxwell-class GPU. That means nearly every GTX 400, 500, and 600 series card will be supported. Interestingly, AMD isn’t necessarily following suit — the company has indicated that it will support DX12 on all GCN-based hardware, but hasn’t indicated if HD 6000 or HD 5000 cards will be included in that.

#13 Imperius

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Posted 28 July 2015 - 02:12 PM

I'll just leave this here...

http://www.howtogeek...s-it-important/

Laptop Users Rejoice

Microsoft promises that DX12 will run well on lower-end systems, which means laptops and tablets. Both of these computing form factors are known for having less gaming power. Gamers usually aren’t likely to buy a laptop to play games, and more likely to build or buy a larger desktop PC that can support and house the components needed to run games at higher details and frame rates.

DX12 will at least make gaming on lower-end systems more tolerable. It’s still not likely to sell laptops and tablets as primary gaming devices, but at least you can go on vacation or business trips and still enjoy more gaming titles on your laptop.

#14 pbiggz

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Posted 28 July 2015 - 02:13 PM

View PostMister Blastman, on 28 July 2015 - 02:07 PM, said:

This is a waste of time and money. Their time is better spent on other things. Sorry. No.


If they actually made use of the power DX12 would put at their fingertips, then at the very least, the game would run smoothly. Do your homework before you make such a broad statement.

#15 Deathlike

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Posted 28 July 2015 - 02:17 PM

View Postpbiggz, on 28 July 2015 - 02:13 PM, said:

If they actually made use of the power DX12 would put at their fingertips, then at the very least, the game would run smoothly. Do your homework before you make such a broad statement.


It would be great, except I want to hear what exactly PGI has done with DX11.

A few more AA modes that don't always work properly (without bugs)?

Does that gamma slider work?

Again.. I'd love more stuff like DX12 (but I don't have Win10, so meh), but this is PGI we're talking about. What have they done exactly with DX11 that would make me confident that DX12 would actually get implemented properly (or, w/o DX9 being removed, which is PGI's current claim at the moment)?

Edited by Deathlike, 28 July 2015 - 02:17 PM.


#16 Imperius

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Posted 28 July 2015 - 02:19 PM

View PostDeathlike, on 28 July 2015 - 02:17 PM, said:


It would be great, except I want to hear what exactly PGI has done with DX11.

A few more AA modes that don't always work properly (without bugs)?

Does that gamma slider work?

Again.. I'd love more stuff like DX12 (but I don't have Win10, so meh), but this is PGI we're talking about. What have they done exactly with DX11 that would make me confident that DX12 would actually get implemented properly (or, w/o DX9 being removed, which is PGI's current claim at the moment)?

What version of windows do you have?

#17 Mister Blastman

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Posted 28 July 2015 - 02:20 PM

View Postpbiggz, on 28 July 2015 - 02:13 PM, said:


If they actually made use of the power DX12 would put at their fingertips, then at the very least, the game would run smoothly. Do your homework before you make such a broad statement.


Do my homework? Oh please. Spare me.

Let's see... I present to you exhibit A: The DX 9 to DX 11 UPGRADE. Remember when they did that?

GEE. How did THAT go? Let's see... umm... NO IMPROVEMENT! It could have... but it takes time and money. So they didn't. DX 11 -> DX 12 will be no different.

ggclose

thx but trai again. Hop on the failboat folks. All board!

Posted Image

#18 lshtaria

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Posted 28 July 2015 - 02:25 PM

I don't think you realise the amount of work that's required to make the game DX12.

The game will have to be rewritten in a new version of Cryengine from the ground up. It is not ever going to happen. The game can always be W10/DX12 compatible but it'll never be fully utilised.

I swear 99.6% of people have zero idea about computer programming.

#19 Thorqemada

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Posted 28 July 2015 - 02:31 PM

In some years when Win10 has driven away all these legacy IBM ATs that People still do run...

#20 pbiggz

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Posted 28 July 2015 - 02:34 PM

View PostMister Blastman, on 28 July 2015 - 02:20 PM, said:


Do my homework? Oh please. Spare me.

Let's see... I present to you exhibit A: The DX 9 to DX 11 UPGRADE. Remember when they did that?

GEE. How did THAT go? Let's see... umm... NO IMPROVEMENT! It could have... but it takes time and money. So they didn't. DX 11 -> DX 12 will be no different.

ggclose

thx but trai again. Hop on the failboat folks. All board!

Posted Image


You clearly didn't read my post.

View Postpbiggz, on 28 July 2015 - 02:13 PM, said:


If they actually made use of the power DX12 would put at their fingertips, then at the very least, the game would run smoothly. Do your homework before you make such a broad statement.


You're right to say that its unlikely PGI has the capacity to do it, you're wrong to say that its a bad idea altogether, because it isn't.

PGI SHOULD be pursuing all avenues they can to solve the performance problems that plague the game, and make the game at least look as good as it did in closed beta.

View PostKyocera, on 28 July 2015 - 02:25 PM, said:

I don't think you realise the amount of work that's required to make the game DX12.

The game will have to be rewritten in a new version of Cryengine from the ground up. It is not ever going to happen. The game can always be W10/DX12 compatible but it'll never be fully utilised.

I swear 99.6% of people have zero idea about computer programming.


A: you don't have to write a game in cryengine, its a premade engine, you implement a game in cryengine using the tools they gave you, it has an editor, and scripting options. Crytek writes cryengine, the developers use it.

B: Iv never worked with directX, but iv worked with OpenGL 1.2 (immediate mode **** from the 90s) and OpenGL 4.3 which was a direct competitor of directX, just used a slightly different shader language (GLSL rather than HLSL).

C: given your post, i can only assume you are part of that 99.6% of people who "don't know how to program" while im apparently part of the magical 0.4%.

Edited by pbiggz, 28 July 2015 - 02:40 PM.






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