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Can We Have Separate Solo And Groups Queue In Cw Finaly Pgi ? Or You Want To Bury It.


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#1 Speedy Plysitkos

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Posted 12 October 2015 - 10:10 AM

separate SOLO and groups.

People will start to play CW then.

Edited by Titannium, 12 October 2015 - 10:11 AM.


#2 Livewyr

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Posted 12 October 2015 - 10:40 AM

All three games over 9 factions will be great.

At peak times.

#3 UberStuka

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Posted 12 October 2015 - 11:05 AM

this game doesn't have the population to support your idea

not to mention the group que would die off.. groups would just solo sync

Edited by UberStuka, 12 October 2015 - 11:06 AM.


#4 TWIAFU

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Posted 12 October 2015 - 11:16 AM

View PostTitannium, on 12 October 2015 - 10:10 AM, said:

separate SOLO and groups.

People will start to play CW then.


And here we go again....

Forgotten this week that CW is made PRIMARILY for Groups and Unit play?

Solo player rambo mindset is in direct opposition to the game mode.

You complain enough as is about the solo queue filled with pugtards and now you want that same thing for CW?

Solo player only queue would defeat the intent of CW, playing in group/unit.

Solo player only queue and no participant would be able to own planets or reap rewards, just cbills and LP. So all risk and no reward.

We have a solo only queue now where all the special pilots can go and play all by themselves.

#5 Livewyr

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Posted 12 October 2015 - 11:18 AM

Sure, set it to solos only.. my friends on TS3 and I will just select the same planet and drop in as a group... of solos!

#6 crustydog

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Posted 12 October 2015 - 11:43 AM

That is not to say the idea is without merit - it is simply that it is not feasible at this time.

We can increase the players now - by increasing the rewards for CW over the standard queues. Make the trial deck suffering worthwhile - that's the solution for our current difficulties. More players reduces the frequency of per match stomping overall.

#7 Livewyr

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Posted 12 October 2015 - 12:00 PM

Keep the trial deck out, it ruins the game for players who know what the heck is going on, when they get a brand newbie who just completed the tutorial.

#8 Tasker

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Posted 12 October 2015 - 01:06 PM

View PostTitannium, on 12 October 2015 - 10:10 AM, said:

separate SOLO and groups.

People will start to play CW then.


No they won't.

#9 Deadmeat313

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Posted 12 October 2015 - 01:42 PM

View PostTWIAFU, on 12 October 2015 - 11:16 AM, said:


And here we go again....

Forgotten this week that CW is made PRIMARILY for Groups and Unit play?

Solo player rambo mindset is in direct opposition to the game mode.



You are correct that CW was written with organised groups in mind - but this to me is the central flaw in the whole design. If PGI had started from the outset to make a FUN inclusive battle mode with planetary conquest tacked on, it would have drawn in many more players. The PUG scene might well have been enthused to pick factions and fight for their side in large numbers.

The organised 12-mans would still have been a force to be reckoned with, but they would be big fish in an ocean of war. As it is they are in a dwindling pool.

D313

#10 TWIAFU

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Posted 12 October 2015 - 02:20 PM

View PostDeadmeat313, on 12 October 2015 - 01:42 PM, said:


You are correct that CW was written with organised groups in mind - but this to me is the central flaw in the whole design. If PGI had started from the outset to make a FUN inclusive battle mode with planetary conquest tacked on, it would have drawn in many more players. The PUG scene might well have been enthused to pick factions and fight for their side in large numbers.

The organised 12-mans would still have been a force to be reckoned with, but they would be big fish in an ocean of war. As it is they are in a dwindling pool.

D313


Don't know about anyone else, but I have fun, win or loose, in CW with my Group/Unit.

I have fun, win or loose, playing a good game with my friends be it CW, Group, or some of our silly sync drops.

CW IS FUN for those that participate in it designed intent, group/unit play.

CW quickly becomes un-fun for those that do not. How could they expect to have fun? They are not even attempting to reach the bare minimum to participate, joining a Group or Unit.

For lack of any better term, CW is MWO "end game". You do not install a game, load it for the first time, choose to play in "end-game" content without any understanding of what is expected of you. You do not even to be new, you just do not go into hardest content off the bat without at least doing the bare minimum.

This is not rocket science. Well, it just as well be rocket science for those that go solo into Group/Unit dependent section of the game and expect to excel.

#11 Triordinant

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Posted 12 October 2015 - 02:34 PM

I've been saying this for a year: a Solo queue will NOT work in CW. The reason the public Solo queue works so well is because it's hard to successfully sync-drop into it because your Unit's players will likely end up on both teams in the match even if they manage to sync-drop into the same match. In CW, the teams are set up by Faction so it's impossible for your Unit's players to end up on opposite teams since they're all from the same Faction and the other team will always be a different Faction from yours.

#12 Speedy Plysitkos

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Posted 12 October 2015 - 02:48 PM

groups = <5%
SOLOs here = 95% of all mwo pop.

So PGI, separate it. Then people will play like regular PUG solo. simple.
OFC groups will cry, cause you destroy them stomp, but let them cry.

#13 rolly

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Posted 12 October 2015 - 02:53 PM

View PostTitannium, on 12 October 2015 - 02:48 PM, said:

groups = <5%
SOLOs here = 95% of all mwo pop.

So PGI, separate it. Then people will play like regular PUG solo. simple.
OFC groups will cry, cause you destroy them stomp, but let them cry.


No more victimization or PUGS to prey on eh? Oh dear what will they do?

#14 J0anna

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Posted 12 October 2015 - 04:24 PM

You want to see people flock to CW? Double the rewards, cbills and exp.....

#15 Tarl Cabot

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Posted 12 October 2015 - 04:43 PM

Actually I would like to see them change the solo queue, at least for a test run/event, into a Clan mech vs IS mech side to simulate CW, OR into a Clan vs IS faction drops, regardless of mechs being used but the faction vs faction would have people sync dropping, essentially becoming some groups vs some groups/solo /shudders :)

Truth be told, I believe many envision that the queues would be setup to pit Faction vs Faction instead of the current free for all (FFA)

#16 Ace Selin

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Posted 12 October 2015 - 04:52 PM

Increase CW rewards, make holding planets be worthwhile and CW will thrive, until then well.

Edited by Ace Selin, 12 October 2015 - 04:57 PM.


#17 Speedy Plysitkos

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Posted 13 October 2015 - 01:18 AM

View PostMoenrg, on 12 October 2015 - 04:24 PM, said:

You want to see people flock to CW? Double the rewards, cbills and exp.....


Even if you 4x prizes, nobody will play stomp. you are totaly wrong.
And as i said, there is more PUGers, then some leet noob teams who uses CW for stomping.

Why so many people deny 2 queues ? groups vs groups only and pug vs pug only ? PUGers are 90%+.
PUG queue will be filled +- same as regular solo pug.

And groups ? they can fight each other, but hey, they will cry no more stomp, but thats their-MINORITY problem.

PUG = 90% of mwo pop. so rebuild CW for them, or close CW as whole.

#18 seye

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Posted 13 October 2015 - 01:47 AM

View PostTWIAFU, on 12 October 2015 - 11:16 AM, said:


And here we go again....

Forgotten this week that CW is made PRIMARILY for Groups and Unit play?

Solo player rambo mindset is in direct opposition to the game mode.

You complain enough as is about the solo queue filled with pugtards and now you want that same thing for CW?

Solo player only queue would defeat the intent of CW, playing in group/unit.

Solo player only queue and no participant would be able to own planets or reap rewards, just cbills and LP. So all risk and no reward.

We have a solo only queue now where all the special pilots can go and play all by themselves.


Average "solo rambo" skill level > average RRB skill level, so get off your high horse already.

#19 Black Ivan

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Posted 13 October 2015 - 01:57 AM

Russ stated that CW does not have enough population to even create a match maker for it, so I don't think the mode has enough players to warrant seperate Solo and Group Ques.

IMO CW needs  serious rework from ground and no release in stages. The game mode has to be attractive to play or PGI sould seriousy think about new "Endgame" content for th majority of the people who never play CW,

Even if a Solo Group would be there, it wouldn't hold units from abusing it by synch dropping.

Edited by Black Ivan, 13 October 2015 - 02:05 AM.


#20 Stealth Fox

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Posted 13 October 2015 - 02:20 AM

View Postseye, on 13 October 2015 - 01:47 AM, said:


Average "solo rambo" skill level > average RRB skill level, so get off your high horse already.


LOL! got facts to back that up? because We call them Rambo solos for a reason "hey.. wait for everyone before you push"

*guy waddles his hunchback into 6 enemy mechs and gets vaporized.. again..and again..and again*

Yeah.. SO LEET! MUCH SKILL!

********, get off your highhorse and show us some fact, not just a grade school "NU-UH!" Because if they do not have the skill to know to work and wait for and move with the team? then they do not have the skill needed to win even in pub drops.





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