UberStuka, on 12 October 2015 - 11:05 AM, said:
this game doesn't have the population to support your idea
not to mention the group que would die off.. groups would just solo sync
Not true. Solo players mostly try CW and give up after seeing what a 12-man does to their experience (NOT fun). If "group CW is fun then why would it die off .. maybe you are worried that solo play is more fun? Imagine a game where fun was actually the intent (now imagine more people playing and paying because they are having more fun ... ).
If the "solo-sync-drop" becomes a thing then that can be addressed.
TWIAFU, on 12 October 2015 - 11:16 AM, said:
Forgotten this week that CW is made PRIMARILY for Groups and Unit play?
Solo player rambo mindset is in direct opposition to the game mode.
You complain enough as is about the solo queue filled with pugtards and now you want that same thing for CW?
Solo player only queue would defeat the intent of CW, playing in group/unit.
Solo player only queue and no participant would be able to own planets or reap rewards, just cbills and LP. So all risk and no reward.
We have a solo only queue now where all the special pilots can go and play all by themselves.
This sort of elitist crap is just one reason CW is nearly dead.
The "C" in CW means "Community" ... a community made up primarily of solo or small groups (2 man, not 12 man) playing together. The same community that backed the game and plays the game in much greater numbers than the elite units.
Solo player rambo mindset and pugtards (your terms) pay for this game. No one is saying force every Unit to play with them, in fact, with a solo-drop CW queue, you and your high-and-mighty super-serious unit-tards can play without them forever in your group only queue.
As to "Solo player only queue would defeat the intent of CW, playing in group/unit." ... no one said this was the intent of CW ... except the Units.
crustydog, on 12 October 2015 - 11:43 AM, said:
That is not to say the idea is without merit - it is simply that it is not feasible at this time.
We can increase the players now - by increasing the rewards for CW over the standard queues. Make the trial deck suffering worthwhile - that's the solution for our current difficulties. More players reduces the frequency of per match stomping overall.
Unfortunately, even with reward increases, the mode is not fun when solos are matched against groups. Not for the solos.
CW can be great for everyone.
A solo queue for CW should not impact the groups queueing for CW. All it might impact is the solo queue population (who could even just add the CW solo queue to their list of drop options as long as they have a drop-deck built).