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Pgi Should Get Rid Of Individual Factions And Just Make It Inner Sphere Vs Clans


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#1 Lyoto Machida

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Posted 25 November 2015 - 05:53 PM

I'm a die hard Kuritan loyalist and here I am wearing FRR tags. Why? Our unit decided to move around and reap CW benefits...because there is no reason to be a loyalist Kuritan or anything else in this game really. Is there even a place in game to read up on any kind of faction lore fluff? There's so much stuff they could just pull from Sarna or some sourcebook...but they don't. It's not like they even have to create any of the background info themselves.

Just merge the IS factions into one and the Clans into one of their own. CW games would probably be much faster this way with less fronts and planets open to attack/defend. PGI doesn't really care about lore so much anyway and this would most likely help with matchmaking/drop times for CW.

Personally, I am against this idea but there's really no reason not to...unless I'm missing out on info about CW Phase 8 in 2019 or something.

Anyone out there have any reason this shouldn't happen? I'm talking real reasons with benefits/drawbacks/etc...not role-playing reasons.

#2 Mechwarrior Buddah

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Posted 25 November 2015 - 06:06 PM

So throw out all the lore is what youre saying? But then again, theres so little already

#3 lol lol lol lol lol lol lol lol

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Posted 25 November 2015 - 06:10 PM

View PostMechwarrior Buddah, on 25 November 2015 - 06:06 PM, said:

So throw out all the lore is what youre saying? But then again, theres so little already


Hell why not throw out the whole "Clan invasion" and just make up a new angle for the "Clan Tech" and just call it lost tech, make available to all IS factions... gg.

#4 Mechwarrior Buddah

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Posted 25 November 2015 - 06:20 PM

View PostsaKhan Ds00 Kerensky, on 25 November 2015 - 06:10 PM, said:


Hell why not throw out the whole "Clan invasion" and just make up a new angle for the "Clan Tech" and just call it lost tech, make available to all IS factions... gg.


why not lol

#5 Elizander

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Posted 25 November 2015 - 06:54 PM

They can make it into phases that just shift.

Phase 1 - IS vs IS & Clan vs Clan Alliances can be temporarily made (set by PGI for reasons) and faction populations can be balanced out. For example, to create 2 factions out of 5, let's say Steiner + Davion have the population of Kurita, Liao and Marik so for this phase all CW for IS will be Steiner/Davion + Kurita/Liao/Marik. Same goes for clans. It will be clan vs clan for this phase.

Phase 2 - IS vs Clan. All battles are IS vs Clan only.

The cycle time can be a few days to a few weeks and the internal alliances can be changed by PGI to fit the population needs.

#6 Davers

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Posted 25 November 2015 - 09:18 PM

I agree with the OP. IS vs IS (and Clan vs Clan) were highly criticized, and it was argued that the southern Houses should spend all their time defending the northern houses' territories. No lore, no point in being in a southern house (especially Liao!). They should just make it Generic IS vs Generic Clan and be done with it.

#7 dario03

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Posted 25 November 2015 - 09:25 PM

Yeah I've been saying this forever. What we have now would have been better for a final version of CW if it got a good size population. But for now It should just be IS vs Clan most of the time with IS vs IS and Clan vs Clan at certain times. Plenty of ways you could set it up. You could even keep all the factions just not have it matter as much. For now CW should basically just be click faction play and it drops you onto whatever planet needs players.

They also need to get rid of the galaxy wide ceasefire. Planets need to have different ceasefire times or maybe during the IS vs Clan ceasefire is when you have the IS vs IS and Clan vs Clan matches.

Edited by dario03, 25 November 2015 - 09:26 PM.


#8 Alistair Winter

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Posted 25 November 2015 - 09:30 PM

But surely PGI is only weeks away from implementing unique faction abilities, mechbays, pilot portraits and bonuses for faction-specific mechs.

Really looking forward to getting that 10% C-bill discount for the Highlanders I bought in 2013.

#9 White Bear 84

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Posted 25 November 2015 - 09:33 PM

View PostLyoto Machida, on 25 November 2015 - 05:53 PM, said:

I'm a die hard Kuritan loyalist and here I am wearing FRR tags.


Posted Image

#10 MechaBattler

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Posted 25 November 2015 - 09:44 PM

It would simplify things a lot if they did. From a design perspective. But it would also alienate some of the hardcore faction units. Then again some of those units would rather play in NBT league than in CW. Like the unit I'm in. Even though I haven't had a chance to drop in any of the matches.

#11 -Vompo-

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Posted 25 November 2015 - 10:02 PM

View PostElizander, on 25 November 2015 - 06:54 PM, said:

Phase 1 - IS vs IS & Clan vs Clan Alliances can be temporarily made (set by PGI for reasons) and faction populations can be balanced out. For example, to create 2 factions out of 5, let's say Steiner + Davion have the population of Kurita, Liao and Marik so for this phase all CW for IS will be Steiner/Davion + Kurita/Liao/Marik. Same goes for clans. It will be clan vs clan for this phase.


You forgot Pola... FRR!

#12 zagibu

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Posted 26 November 2015 - 12:55 AM

You have it completely wrong, OP. PGI should remove clans and concentrate on IS vs IS matches, which would remove 90% of the balancing problems in one sweep.

#13 Lily from animove

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Posted 26 November 2015 - 01:09 AM

View PostMechwarrior Buddah, on 25 November 2015 - 06:06 PM, said:

So throw out all the lore is what youre saying? But then again, theres so little already


No, but currently the game does not have enough players in CW, making it IS vs CLans, but maybe keeping the subfactions of them just as chose label would be a better solution for the current games population.

Thats at least my reason why these factions should be united

View Postzagibu, on 26 November 2015 - 12:55 AM, said:

You have it completely wrong, OP. PGI should remove clans and concentrate on IS vs IS matches, which would remove 90% of the balancing problems in one sweep.



lol, yeah because IS chassis are sooo balanced amongst each other LOOOL

Edited by Lily from animove, 26 November 2015 - 01:10 AM.


#14 Grey Ghost

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Posted 26 November 2015 - 01:26 AM

If it was going to be something as drastic as that; I would rather just have Clan vs Clan & IS vs IS instead. I would have loved if we got to fight just amongst ourselves in the Inner Sphere for a while before the Clans ever appeared. Felt kinda robbed we didn't really get to experience that.

View PostLily from animove, on 26 November 2015 - 01:09 AM, said:

lol, yeah because IS chassis are sooo balanced amongst each other LOOOL

I don't know about that, but the battles in CW I remember most enjoying were the IS vs IS games that took place in the 1 to 2 months closest to it's introduction. Before all the ques seemed to turn into Clan vs IS only being the overwhelming majority.

Edited by Grey Ghost, 26 November 2015 - 02:14 AM.


#15 Elizander

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Posted 26 November 2015 - 02:10 AM

View PostVompoVompatti, on 25 November 2015 - 10:02 PM, said:


You forgot Pola... FRR!


Sorry, was just typing it off the top of my head!

#16 Vellron2005

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Posted 26 November 2015 - 03:16 AM

View PostLyoto Machida, on 25 November 2015 - 05:53 PM, said:

I'm a die hard Kuritan loyalist and here I am wearing FRR tags. Why? Our unit decided to move around and reap CW benefits...because there is no reason to be a loyalist Kuritan or anything else in this game really. Is there even a place in game to read up on any kind of faction lore fluff? There's so much stuff they could just pull from Sarna or some sourcebook...but they don't. It's not like they even have to create any of the background info themselves.

Just merge the IS factions into one and the Clans into one of their own. CW games would probably be much faster this way with less fronts and planets open to attack/defend. PGI doesn't really care about lore so much anyway and this would most likely help with matchmaking/drop times for CW.

Personally, I am against this idea but there's really no reason not to...unless I'm missing out on info about CW Phase 8 in 2019 or something.

Anyone out there have any reason this shouldn't happen? I'm talking real reasons with benefits/drawbacks/etc...not role-playing reasons.


OK, so while they're at it, why not remove all mechs and just leave one that can do everything? Or remove all modes and just leave skirmish?

Or to put it in out of game terms, why not remove every culinary dish and recipe and simply just serve supplement pills and wine?

Seriously.. I understand the frustration with the lack of lore and lore-based content, but killing and removing the little that there is..

Its just a great way to kill a game..

so.. NO.

#17 Mechwarrior Buddah

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Posted 26 November 2015 - 05:56 AM

View PostAlistair Winter, on 25 November 2015 - 09:30 PM, said:

But surely PGI is only decades away from implementing unique faction abilities, mechbays, pilot portraits and bonuses for faction-specific mechs.


fixed that for you

View PostVellron2005, on 26 November 2015 - 03:16 AM, said:


Its just a great way to kill a game..


and PGI are doing THIS part just fine on their own

#18 Coolant

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Posted 26 November 2015 - 08:49 AM

I think merging would destroy what feeling of lore there is (and there's not much). I completely agree with the OP though that they should just sprinkle lore all over the place in the game even if it's just text. Players can choose whether they want to read it or not.

#19 Mystere

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Posted 26 November 2015 - 02:12 PM

Why not just go the Full Monty and make the Clans nothing but re-skinned versions of the IS differing only in shape, color, visual, and sound effects?

100% Clan vs. IS balance achieved perfectly.

:rolleyes:

#20 Kaeb Odellas

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Posted 26 November 2015 - 09:48 PM

Just make IS v Clan contracts more lucrative.





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