Jump to content

Hbk-Iic: Seriously Needs More +/- Pitch Range (Now Plus Ideas For Fixing All The Iics)


57 replies to this topic

#1 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 20 December 2015 - 10:47 PM

So, with only a couple short detours, I have been driving my HBK-IICs almost exclusively. Figured I'd try to get them mastered (IRL has not let me do that yet, though my Alpha is almost there).

Impressions?

Cons:
-Despite the Clan XL, they are VERY fragile.
--Hitboxes are like slightly enlarged version of the IS Model but
--with no Structure/Armor or Mobility Quirks.
--No need to armor Arms. The are worthless even as shield, and almost never get hit.
-Limited Weapon Pitch. Noticeable because you quite literally cannot shoot a UAV unless it's like, 500ish meters away. Or a Light Mech that is hugging your ankles. And only the Early Adopter's Charlie Model has arm hardpoints to overcome this.

Pros:
-Even without mobility quirks, feels pretty nimble when elited.
-JJs are pretty good on them
-Super high shoulder mounts are great for sniping, especially because of JJs
-Arms don't need armor. Up to 2 tons freed right there!!
-Looks real spiff in Jade Falcon Skin?
Posted Image
-Can pack some reasonably heavy payloads for it's weight

So, overall, I like them. They pilot real nice, can go up to 95 kph, and the JJs give good bang for buck. The issue? You can't really play them like an IS Hunchback. They are too delicate to brawl. And the lack of pitch can really screw you at times for sniping. They are indeed a Glass Cannon.

Changes needed, IMO?
- Hitboxes. Alrready on the way, but as discussed here:
http://mwomercs.com/...39#entry4890839
But I really don't think exposing more CT is the fix they need. Instead add more "arm" to the ST hitbox area, around the shoulder.

- Increased -/+ Pitch Angle. It has a base Pitch of on 20º, which is pretty miniscule for a mech that has no arm weapons. Would love to see it in the 30-35º range of a Trebuchet or many other Mediums.

Easiest way to kill an HBK-IIC (and there are many ways, lol)? Pop a UAV near it. It cannot shoot it down if it's within detection range. And 95 kph is probably not fast enough to run away. Let your LRMboats do the rest.

- I could see some argument for slight torso buffs IF the hitbox adjustment still leaves it stripped too easily...though I don't really want to lose that all or nothing feel.

-I do not think it needs mobility or offensive quirks.

Just my 2ct

*****Hitbox Update:
Posted Image
how much and how effective, only time will tell, but definitely better than more CT!




*****EDIT*****
And overall the fixes needed for all four Origin Mechs, IMO:
-Jenner:
Honestly, nothing. I think once things settle and sort out, it's niche will be clear. It's the one I'd be most leary of buffing because it's the easiest to turn into a terror that makes the the old over quirked ACH seem like a chihuahua in comparison. It quite simply packs too much firepower, on too fast and agile a package to not have a downside. IMO, it shoudl be what it is, a total Glass Cannon. Easy to kill in the open, but a premier backstabber.

IF, after another patch cycle or two, it's truly found wanting, then it's the sole IIC I would recommend Offensive Quirks for. Buff it's structure or mobility, we will have a problem child on hand. But make it's SRMs cluster tighter, better range, lower heat? Aka, make it even more of an all or nothing design? That I could see IF, again I say IF, for those who can't keep ideas in context, it actually needs anything.

-Hunchback:
Again, it's getting it's arm hitbox extended onto the shoulder part of the ST. Hopefully that helps it shield a little bit of incoming fire.

The most crucial thing it needs fixed, IS the Torso Pitch. It's quite simply untenable ATM. As mentioned before, the lack of arm weapons leave sit too vulnerable to UAVs and thus LRMageddon, and to ankle hugging Lights. 30-35º would be the optimal pitch range.

Beyond that, a ST buff similar to the IS HBK, perhaps 12 pts structure per torso, I think is more crucial than actual mobility on the HBK-IIC. Once unlocked I find it reasonably agile. But it loses those STs far too easily. I would probably NOT add the 18 pts to the armor though, considering the ability to pack extra firepower and the Clan XL. Perhaps after a couple passes if it was still found lacking then we might revisit armoring the STs.

-Orion:
On this one, I don't think Mobility is so much the matter as structure buffs. It packs a lot of firepower, swords and boards pretty well, but it's arms are of minimal use as a shield anyhow. What betrays it is it's huge and boxy torso. So IMO, focus on giving it's ST and CT some Structure and possible Armor buffs. I agree with Wintersdark that one or the other, and I think toughness is more suitable and useful to this chassis.

-Highlander:
This is the reverse of the Orion. I think it's geometry is OK, overall, but every indication is it moves like a sow wallowing in a sty. Give it the same mobility quirks it's IS version has. This will do a lot for it. And again, IF, after a few passes, it still is a little weak, then we can consider toughness buffs.

Big thing to recall, is that NONE of the parent chassis are exactly Tier 1 Metamechs, either. As long as the IIC are on par with their parent design, then mission is accomplished. For those who want to see them buffed to be the next Metalords, sorry, but no.

Edited by Bishop Steiner, 02 January 2016 - 08:44 AM.


#2 Raggedyman

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,278 posts
  • LocationFreedonia Institute of Mech Husbandry

Posted 20 December 2015 - 11:01 PM

They are fun, but they need "something" to get them more viable without having to do a near full strip and reload (what I ended up doing). Just an overall 5% hotterness to get them inline with everything else.
Still, I'm very happy they came out without any buffs as it means they can be added to, rather than nerf hammered after wrecking everyone else's play time

Edited by Raggedyman, 21 December 2015 - 04:43 AM.


#3 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 20 December 2015 - 11:04 PM

Play it like a 50 ton Ebon Jaguar. Always shoot at mechs that are busy shooting at someone else in your team.

Edited by El Bandito, 20 December 2015 - 11:05 PM.


#4 Narcissistic Martyr

    Member

  • PipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 4,242 posts
  • LocationLouisville, KY

Posted 20 December 2015 - 11:33 PM

Step1: Add 2 LBX20
Step 2: Be very very sneaky.
Step 3: Either profit or die spectacularly

#5 Wintersdark

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • 13,375 posts
  • Google+: Link
  • Twitter: Link
  • LocationCalgary, AB

Posted 20 December 2015 - 11:35 PM

I agree completely. I use that pitch con against them all the time when I'm in an Option (my only alternative to hbk's right now as I master both) just get above/below them and laugh.

I'd love to see shoulder to arm changes, even just a little. They're a fun effective mech right now, but extremely fragile.

View PostNarcissistic Martyr, on 20 December 2015 - 11:33 PM, said:

Step1: Add 2 LBX20
Step 2: Be very very sneaky.
Step 3: Either profit or die spectacularly
sadly, uac20's are far better for this, as you can push 80pts into one component rather than 40 spread (even at very close range) between 2-3.

But IMHO Gauss and 20's both are just too heavy to effectively run 2. Uac10's are the money.

#6 Narcissistic Martyr

    Member

  • PipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 4,242 posts
  • LocationLouisville, KY

Posted 20 December 2015 - 11:40 PM

View PostWintersdark, on 20 December 2015 - 11:35 PM, said:

I agree completely. I use that pitch con against them all the time when I'm in an Option (my only alternative to hbk's right now as I master both) just get above/below them and laugh.

I'd love to see shoulder to arm changes, even just a little. They're a fun effective mech right now, but extremely fragile.

sadly, uac20's are far better for this, as you can push 80pts into one component rather than 40 spread (even at very close range) between 2-3.

But IMHO Gauss and 20's both are just too heavy to effectively run 2. Uac10's are the money.


Rule of cool man...

#7 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 20 December 2015 - 11:48 PM

View PostWintersdark, on 20 December 2015 - 11:35 PM, said:

I agree completely. I use that pitch con against them all the time when I'm in an Option (my only alternative to hbk's right now as I master both) just get above/below them and laugh.

I'd love to see shoulder to arm changes, even just a little. They're a fun effective mech right now, but extremely fragile.

sadly, uac20's are far better for this, as you can push 80pts into one component rather than 40 spread (even at very close range) between 2-3.

But IMHO Gauss and 20's both are just too heavy to effectively run 2. Uac10's are the money.

Eh, never have got the 2x10 to work for me. My most successful build on the Prime is UAC20, 2x MLs, 270xl, 4JJs and 5.5 tons of ammo. Seems like a lot...but I swear unless I go up in a blaze of glory, I run out of ammo every match, lol.

But I prefer my Alpha with 2xERPPC/3xERSL

@Kiiyor..I see ya lurking, lol... go test some IICs for science!!!!

Edited by Bishop Steiner, 20 December 2015 - 11:59 PM.


#8 Wintersdark

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • 13,375 posts
  • Google+: Link
  • Twitter: Link
  • LocationCalgary, AB

Posted 21 December 2015 - 12:01 AM

View PostNarcissistic Martyr, on 20 December 2015 - 11:40 PM, said:


Rule of cool man...
This, I cannot argue at all. Despite the LBX crapitude, I use them frequently for this very reason.

#9 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 21 December 2015 - 12:12 AM

View PostWintersdark, on 21 December 2015 - 12:01 AM, said:

This, I cannot argue at all. Despite the LBX crapitude, I use them frequently for this very reason.

and they look good... C-UAC10s and 20s are very effective, but look like Bantha PooDoo

#10 Wintersdark

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • 13,375 posts
  • Google+: Link
  • Twitter: Link
  • LocationCalgary, AB

Posted 21 December 2015 - 12:28 AM

View PostBishop Steiner, on 20 December 2015 - 11:48 PM, said:

Eh, never have got the 2x10 to work for me. My most successful build on the Prime is UAC20, 2x MLs, 270xl, 4JJs and 5.5 tons of ammo. Seems like a lot...but I swear unless I go up in a blaze of glory, I run out of ammo every match, lol.

But I prefer my Alpha with 2xERPPC/3xERSL

@Kiiyor..I see ya lurking, lol... go test some IICs for science!!!!
I prefer my Alpha as well, though I run with 2ERLL and 6SPL (competent at long range, death incarnate up close).

My HBK-IIC is currently set up with 4AC2 (not UAC of course) and will probably stay that way once I can get the -C. The 2UAC10 is a better ambush predator (how I like playing HBK's) but the 4AC2's are a lot of fun for ranged fire support.

#11 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 21 December 2015 - 04:25 AM

View PostWintersdark, on 21 December 2015 - 12:28 AM, said:

I prefer my Alpha as well, though I run with 2ERLL and 6SPL (competent at long range, death incarnate up close).

My HBK-IIC is currently set up with 4AC2 (not UAC of course) and will probably stay that way once I can get the -C. The 2UAC10 is a better ambush predator (how I like playing HBK's) but the 4AC2's are a lot of fun for ranged fire support.

When the Charlie comes out for c-bills, I might try it on my Prime. Charlie will probably be a UAC20 + 4 ERSL

I tried running more SL on my alpha, but 3 send the best compromise with PPCs. Just can't live ERLL Cuz of that burn duration. Even though they generally outclass erppcs at range. Plus Peeps look cooler. ;)

#12 0bsidion

    Member

  • PipPipPipPipPipPipPipPip
  • 1,653 posts

Posted 21 December 2015 - 07:02 AM

Well, I tried your suggestion with the 4 LRM5, 2 ERLL IIC-B and I finally started killing things with it. So I'm starting to feel better about that variant.

Then I started playing around with the IIC-A and trying to cobble in ERPPCs so it's not just laser vomit, but combining ERPPCs with lasers is just overheat central. Still, I did OK in a 1 ERPPC, 2 MPL build and basically packing in as much DHS as space would allow. Not much firepower but at least you could stay in a fight longer.

View PostBishop Steiner, on 20 December 2015 - 10:47 PM, said:

So, with only a couple short detours, I have been driving my HBK-IICs almost exclusively. Figured I'd try to get them mastered (IRL has not let me do that yet, though my Alpha is almost there).
- Increased -/+ Pitch Angle. It has a base Pitch of on 20º, which is pretty miniscule for a mech that has no arm weapons. Would love to see it in the 30-35º range of a Trebuchet or many other Mediums.

Easiest way to kill an HBK-IIC (and there are many ways, lol)? Pop a UAV near it. It cannot shoot it down if it's within detection range. And 95 kph is probably not fast enough to run away. Let your LRMboats do the rest.


^^ This, a million times this. The first time I really noticed it was when I took my Hunchie into the the Academy Battlezone. There was a Catapult sitting on a hill, and I couldn't touch it because I couldn't aim that high. It's pretty cruel to put out a mech that is completely restricted to torso weapons and then set it up so it can't pitch up or down worth a damn.

#13 Baba Yogi

    Member

  • PipPipPipPipPipPip
  • The 1 Percent
  • 452 posts
  • LocationIstanbul

Posted 21 December 2015 - 07:09 AM

Looks freakin sweet, so much that i'd drive that thing even it was a piece of garbage. When it comes out for cbills, that thing's gonna be right next to my Liao skin Enforcer (which looks amazing as well)

#14 CDLord HHGD

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,190 posts
  • Location"You're not comp if you're not stock."

Posted 21 December 2015 - 08:10 AM

The HBK is my favorite chassis. It was the first mech I mastered back in CB. For the IIC mechs, I am saving them till last. :D

I am LOVING the Jenner though.....

#15 Lily from animove

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Devoted
  • The Devoted
  • 13,891 posts
  • LocationOn a dropship to Terra

Posted 21 December 2015 - 08:13 AM

View PostNarcissistic Martyr, on 20 December 2015 - 11:33 PM, said:

Step1: Add 2 LBX20
Step 2: Be very very sneaky.
Step 3: Either profit or die spectacularly


that truly deserves the name Boombox. lbx 20 sound best sound.

#16 ExplicitContent

    Member

  • PipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 336 posts
  • LocationSolaris Arena

Posted 21 December 2015 - 08:33 AM

View PostBishop Steiner, on 21 December 2015 - 04:25 AM, said:

When the Charlie comes out for c-bills, I might try it on my Prime. Charlie will probably be a UAC20 + 4 ERSL

I tried running more SL on my alpha, but 3 send the best compromise with PPCs. Just can't live ERLL Cuz of that burn duration. Even though they generally outclass erppcs at range. Plus Peeps look cooler. Posted Image


The c is my favorite variant. I like having the option of using up to 4 energy points and 2 ballistics. Have been running 2xUAC5, 3xML (had 4 but dropped one because I fail at monitoring heat). Have had some nice matches when I can stay out of the brawl. I tried it in various configurations and this seems to work for me. I have a tendency to go right in to face-wreck mode (in this case, my face being wrecked) if I equip too high of an alpha capability.

#17 Moldur

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 2,234 posts

Posted 21 December 2015 - 08:58 AM

They are quite potent, but even with full (or near full) armor, they are pretty fragile. I have been having some great success with them.
The hardpoints whisper "C'mon, strip all that armor, keep a small engine, you want a suicide gunboat!" but you just have to have the will to say no.
More armor, bigger engine, less firepower, more damage, kills, and assists in the end.

These are the two I've had most success with. (I might've added or dropped a ton of armor)
HBK-IIC-A 2LPL+4erML Max Engine. Definitely the best out of the bunch so far. Multiple 1000+ damage games.
HBK-IIC-C 4x MPL 1x UAC5Max Engine.

Edited by Moldur, 21 December 2015 - 08:59 AM.


#18 0bsidion

    Member

  • PipPipPipPipPipPipPipPip
  • 1,653 posts

Posted 21 December 2015 - 09:22 AM

View PostMoldur, on 21 December 2015 - 08:58 AM, said:

They are quite potent, but even with full (or near full) armor, they are pretty fragile. I have been having some great success with them.
The hardpoints whisper "C'mon, strip all that armor, keep a small engine, you want a suicide gunboat!" but you just have to have the will to say no.
More armor, bigger engine, less firepower, more damage, kills, and assists in the end.

These are the two I've had most success with. (I might've added or dropped a ton of armor)
HBK-IIC-A 2LPL+4erML Max Engine. Definitely the best out of the bunch so far. Multiple 1000+ damage games.

Interesting build, but I think this would be a bit better. More or less the same thing but more efficient.

#19 WrathOfDeadguy

    Member

  • PipPipPipPipPipPipPipPip
  • The Pest
  • The Pest
  • 1,951 posts

Posted 21 December 2015 - 09:42 AM

C-XL doesn't seem to increase my survivability by much at all in these. If one ST pops off, chances are the other one took some damage while I was twisting and it's never long before that one goes, too. Maybe one or two more gimped alphas and it's curtains. I don't think I've died once to CT loss.

On the other hand, they're brilliant ridge peekers and ambushers.

View PostNarcissistic Martyr, on 20 December 2015 - 11:33 PM, said:

Step1: Add 2 LBX20
Step 2: Be very very sneaky.
Step 3: Either profit or die spectacularly


Skip step 1 and that advice pretty much goes for every single variant. Get a good position, get the drop on an enemy, and you can pulp their guts with a sledgehammer... get a bad position, get surprised or caught in the open, and you're lucky if you get an alpha off. Zero room for mistakes in these. And... I love 'em. They're so totally different from any other medium. You have to be smart in them, because they won't tolerate stupid. Sometimes you just get unlucky and die... but if you're careful, you can out-score heavies and assaults like nobody's business.

#20 DjPush

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,964 posts

Posted 21 December 2015 - 10:40 AM

All the IIC mechs need structure and armor quirks. Not much, just a smidge. Except for the Jenner. That mech can suck it. Nerf the hell out of that little OP monster.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users