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Petition To Save Alpine! = Verdict: It Stays


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#1 Team Chevy86

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Posted 01 January 2016 - 01:57 AM

===UPDATE===

It stays!

View PostBig Tin Man, on 04 January 2016 - 11:54 AM, said:

w00t!!!

Russ Bullockruss_bullock 7m7 minutes ago

I will try to update the Road map when I can but I was wrong - Alpine was always going to stay in rotation, I had old information. It stays

https://twitter.com/...098971225096192

#SavedAlpine


Plain and simple...
It may not be the greatest map, but it does have merit.
Our selection of maps is limited as it is, so why remove it entirely?! Sure, rebuild it. I won't argue there
*cough*Frozencity*cough*
Alpine's only real flaw is the massively OP goat-**** mountain that controls the map. If we're going to rebuild this map from the 'ground up' why waste it's potential? Seriously, nuke the mountain and revise the spawn points and -BAM- another map alongside the new one. Conquest is actually a lot of fun when you can actually utilize more than %20 of it!
Making a poll in Suggestions asap.
http://mwomercs.com/...to-save-alpine/

#SAVEALPINE


From the January roadmap:
http://mwomercs.com/...nuary-road-map/

Quote

New Public Queue map: Polar Highlands - We are introducing a brand new map to MWO and a very big one at that. Originally we set out to do a modernization pass on Alpine Peaks but during that design process we came to the conclusion that it was easier and would produce better results if we just started from scratch with a brand new design. So this is not a "New Alpine Peaks" but a brand new map. It takes more of an old school twist in being more of an even elevation throughout with some shallow trenches and larger rocks for cover. We are hopeful that this will introduce an interesting and all new style of game play to MWO. At this point I believe the plan is to still remove Alpine Peaks from rotation, I know some players enjoy it but in general it was just such an unfair map.

I understand when they rebuilt Forest Colony and River City the old versions were removed entirely because they were dysfunctional. Alpine however, is a perfectly functional map. It doesn't make sense to remove that content from the game when all it requires are some changes to make it more fair.

Edited by Team Chevy86, 04 January 2016 - 12:28 PM.


#2 Helsbane

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Posted 01 January 2016 - 02:05 AM

I love Alpine for the simple fact that I can see well on it. It's one of the few maps that isn't completely covered in fog, smoke, haze, etc...

As for various game modes on it, they should really put the conquest nodes back in their original locations. Back then you had fights going on all over the map instead of just at the base of candy mountain, and it was a lot of fun.

#3 Captain Stiffy

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Posted 01 January 2016 - 02:08 AM

They just need to make the back side of the mountain easier to climb.

#4 Lyoto Machida

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Posted 01 January 2016 - 02:11 AM

I wish they didn't get rid of the old versions of the maps in general...bring them back for 4v4 in CW or whatever. I like Alpine and am bummed that it is being phased out completely. With some minor changes, it could still be a viable map. I mean...there's so much of it that probably has never been played on by most of the player base.

#5 adamts01

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Posted 01 January 2016 - 02:13 AM

The map has it's problems but it's still one of my favorites. Make Candy Mountain half the height, accessible from 3 sides, add just a little more cover, and bam! Awesome map! It shouldn't be half as hard to fix as the other maps. Why scrap the whole thing PGI? get your heads on straight!

#6 Kyle Travis

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Posted 01 January 2016 - 02:19 AM

I like Alpine and its different - the more maps and the more difference between them the better.

#7 Ripper X

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Posted 01 January 2016 - 02:41 AM

I don't want to see Alpine completely removed from the game. Leave it for conquest and whatever new game mode that comes along.

#8 MechPorn

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Posted 01 January 2016 - 02:48 AM

I thought the expansion of the maps would increase not stay at the same level. This is horrifying to think that they think that the number of maps that they have is good enough. As removing one from rotation to replace it with a new one is not a good idea at this juncture.

Now if they came out with about three or four more maps, with one that supports LRMs better than any of the new maps that they have, I would be in support of that.

The problem that I see is that people complain that Alpine Peaks does not support their Brawling Tactics. Well, most maps don't support LRMs, so are we going to scrap those as well?

As for Team A having a higher percentage of winning, this does pose a problem. I thought they would be looking at moving the spawn points, instead of just scrapping the map.

Please don't remove Alpine from rotation!

#9 Davegt27

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Posted 01 January 2016 - 03:29 AM

chop the top off the mountain make it a flat arena

#10 Mike McSullivan

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Posted 01 January 2016 - 03:41 AM

I dont get the "its an unfair map".

Posted Image

I won on top of the hill, i lost on top of the hill, i won and lost attacking it.
If taking the hill is "unfair(*)", well how about a change of the dropzones first instead of killing a whole map?

(*) its not the map its the teamplay, just saying...

#11 Bluttrunken

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Posted 01 January 2016 - 03:53 AM

I voted no because the map is one-dimensional and boring to play. I'm glad PGI is getting rid of it.

Edited by k05h3lk1n, 01 January 2016 - 03:53 AM.


#12 Khobai

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Posted 01 January 2016 - 04:07 AM

Russ is right Alpine is an unfair map for skirmish/conquest/assault

but they shouldnt waste it. they should turn it into a CW map instead.


They could just do something like this.... orange would be impassable terrain so no one from either team could get up on the mountains. Then Green would be where the gates are located.

Posted Image

Edited by Khobai, 01 January 2016 - 04:40 AM.


#13 adamts01

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Posted 01 January 2016 - 04:14 AM

View PostKhobai, on 01 January 2016 - 04:07 AM, said:

Russ is right Alpine is an unfair map for skirmish/conquest/assault

but they shouldnt waste it. they should turn it into a CW map instead.


I wouldn't say it's unfair for conquest and assault. Maybe slightly for skirmish, but only slightly, it really comes down to teamwork.

#14 sneeking

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Posted 01 January 2016 - 04:25 AM

Leave alpine exactly as is, i like the map and have even done well on it using a srm huginn ! Admitted that is contingent on the battle taking place in the right locations to suit me but there are a few possibilities.

It can be won or lost from either owning the hill or not and the hill can be taken easily from at least 3 approaches by a group of decent players.

#15 Khobai

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Posted 01 January 2016 - 04:42 AM

Quote

I wouldn't say it's unfair for conquest and assault.


its definitely unfair because one team starts closer to the mountain than the other.

again I think the best solution is to turn it into a CW map

#16 Satan n stuff

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Posted 01 January 2016 - 04:47 AM

View Postadamts01, on 01 January 2016 - 04:14 AM, said:


I wouldn't say it's unfair for conquest and assault. Maybe slightly for skirmish, but only slightly, it really comes down to teamwork.

It's slightly biased towards the southern team on conquest, because theta can be approached more easily from the south on account of the unclimbable slopes of the hill to the north being rather long and providing basically no cover from enemies near theta.

View PostKhobai, on 01 January 2016 - 04:42 AM, said:


its definitely unfair because one team starts closer to the mountain than the other.

again I think the best solution is to turn it into a CW map

The mountain has absolutely nothing to do with alpine Conquest.

#17 Khobai

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Posted 01 January 2016 - 05:06 AM

Quote

The mountain has absolutely nothing to do with alpine Conquest.


but alpine conquest has different flaws... namely the fact that most of the map isnt used

#18 Jzaltheral

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Posted 01 January 2016 - 05:14 AM

Did someone call for a lurmboat?

Quote

New Public Queue map: Polar Highlands - We are introducing a brand new map to MWO and a very big one at that. Originally we set out to do a modernization pass on Alpine Peaks but during that design process we came to the conclusion that it was easier and would produce better results if we just started from scratch with a brand new design. So this is not a "New Alpine Peaks" but a brand new map. It takes more of an old school twist in being more of an even elevation throughout with some shallow trenches and larger rocks for cover. We are hopeful that this will introduce an interesting and all new style of game play to MWO. At this point I believe the plan is to still remove Alpine Peaks from rotation, I know some players enjoy it but in general it was just such an unfair map.


#19 patataman

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Posted 01 January 2016 - 05:16 AM

I llike alpine, open spaces, good visibility. If the i9 mountain is a problem, then please, fix it. Make it flat or less high, and accesible from the north and south sides. Or make that area out of bounds. Problem solved. Why removing the map?

I still don't get the "unfair" part. First because as an individual player you are going to start sometimes in the "good" side and sometimes in the "bad" side. If you play it enough times, it is going to be balanced by itself. Second because if your team starts in the bad side... you are not forced to climb the hill. You can go to the antena in the north side. Or use the south side and climb the hill to the east of the death hill. Or just wait and don't go into the enemy "fortress", forcing them to move.

I can agree about it not being the best map for brawler builds, since it has less cover than other maps. But personaly i don't think that's a problem. Each map is better for a particular style of play. For example, the bog is harder for lrm builds. But that is not reason enough to remove it, right?

Save Alpine please.

Edited by patataman, 01 January 2016 - 05:42 AM.


#20 Thanatos31

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Posted 01 January 2016 - 05:22 AM

More Maps > less maps!

Change the spawns and definitely the conquest points.
If modify and experiment more rather than just trashing the map...





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