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How About This For Q'ing (Not Qqing)


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#1 Ted Wayz

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Posted 23 January 2016 - 11:12 PM

i understand that it would mess up matchmaker if we were allowed to switch mechs in between getting put in a match and dropping. It also might take too much time to allow players to change loadouts and save them in that time. But what could be possible is for players to have a pre-made drop-deck for each weight class.

Here is how I imagine it would work. You select a mech and MM does it thing based on your weight class. But after map and mode selection is over but before the match starts your drop-deck for that weight class (light, medium, heavy, assault) would appear and you could choose one mech from that drop-deck.

This would finally give us a chance to choose the right mech and/or the right camo for the map. For instance your medium drop-deck could contain 4 different mediums or 4 of the same medium with different load-outs for different roles, such as close support, range support, brawling, etc.

So now if Polar Highlands gets chosen you could switch out of your brawler into another mech.

Your feedback and ideas?

#2 El Bandito

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Posted 24 January 2016 - 02:21 AM

Default green camo = best camo, on all maps. What better way to hide the tree, than in the forest?

Technically all maps can be worked around, even with brawlers. Heck, even in Alpine hill race, I simply rallied my team with my 9 SPL Top Dog and pushed the enemy off the hill. When the whole team attacks as one, the force is usually irresistible.

IMO, by not allowing the players to select their mechs, it helps to force them to bring mixed builds more. Otherwise, it is gonna be 24 mechs laser vomiting on Frozen City.

Edited by El Bandito, 24 January 2016 - 02:27 AM.


#3 NextGame

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Posted 24 January 2016 - 02:24 AM

you could end up with seriously mismatched tonnage drops which would just end up in more whining, as we've had that round of whining before.

#4 adamts01

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Posted 24 January 2016 - 02:27 AM

I like it how it is. If you had your way Polar would be nothing but snipers and LRMs. Frozen would be all laser vomits. zzzzzzzz

#5 Wolfways

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Posted 24 January 2016 - 02:27 AM

View PostTed Wayz, on 23 January 2016 - 11:12 PM, said:

So now if Polar Highlands gets chosen you could switch out of your brawler into another mech.

Imo that is the reason it should never happen. People should use balanced mechs instead of one-trick ponies.

#6 Alistair Winter

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Posted 24 January 2016 - 02:38 AM

Camo doesn't matter in MWO.

All mechs look black from 300+ meters, no matter what colour you actually painted them.

#7 MrMadguy

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Posted 24 January 2016 - 02:41 AM

View PostTed Wayz, on 23 January 2016 - 11:12 PM, said:

i understand that it would mess up matchmaker if we were allowed to switch mechs in between getting put in a match and dropping. It also might take too much time to allow players to change loadouts and save them in that time. But what could be possible is for players to have a pre-made drop-deck for each weight class.

Here is how I imagine it would work. You select a mech and MM does it thing based on your weight class. But after map and mode selection is over but before the match starts your drop-deck for that weight class (light, medium, heavy, assault) would appear and you could choose one mech from that drop-deck.

This would finally give us a chance to choose the right mech and/or the right camo for the map. For instance your medium drop-deck could contain 4 different mediums or 4 of the same medium with different load-outs for different roles, such as close support, range support, brawling, etc.

So now if Polar Highlands gets chosen you could switch out of your brawler into another mech.

Your feedback and ideas?

Matchmaker doesn't care about your 'Mech and loadout - it didn't care, that after playing LRM60 boat for 30 matches, I switched back to my normal 'Mechs, and offered me ~100 matches stomp streak. So, I don't see a problem here. Give us an ability to build 4 'Mech drop-deck and choose one of 4 after map is already known.

#8 xX PUG Xx

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Posted 24 January 2016 - 02:54 AM

Although I understand what you are suggesting it wouldn't be as fun as you think.

Right now we have to choose between balanced builds that cover various ranged engagements OR learning to use movement, concealment and tactics to engineer fights to suit our builds. I lean towards the latter of these options and have no problem using brawl builds on any of the MWO maps;700+ damage in a SSRM/SPL Maddog on Alpine for example.

Players have to learn to adapt, just like real life. Adapt and overcome ;)

#9 Night Engine

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Posted 24 January 2016 - 03:11 AM

View PostWolfways, on 24 January 2016 - 02:27 AM, said:

Imo that is the reason it should never happen. People should use balanced mechs instead of one-trick ponies.


... and take all of the thinking right out of the game in the process.

#10 Wolfways

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Posted 24 January 2016 - 03:18 AM

View PostNight Engine, on 24 January 2016 - 03:11 AM, said:


... and take all of the thinking right out of the game in the process.

It takes more thinking to create a brawler, an LRM boat, an LL sniper, etc? Funny I thought it just takes more mechbays...

#11 MrMadguy

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Posted 24 January 2016 - 03:46 AM

View Postadamts01, on 24 January 2016 - 02:27 AM, said:

I like it how it is. If you had your way Polar would be nothing but snipers and LRMs. Frozen would be all laser vomits. zzzzzzzz

And of course Frozen City gimps snipers and LRMs to a point of useless junk. Yeah? The point of this change - is that all will be in equal conditions. You are like robber, who has gun, but votes against spreading of guns among civilians, cuz it will be harder to plunder them in this case. Only those, who actually play sniper/LRM/laser vomit and other Meta builds, could vote against this change - cuz they want us to stay easy prey for them. Yeah. It will be not so cool to play Meta build, if everybody will be able to counter it. Yeah?

You are one of those, who say, that "skill > gear"? No. "Gear" - is 90% of success in most cases. Adapt/improve = either swallow your loses or play Meta build too. It's soooooo great to play Gauss/ER-LL/LRM Jack of all trades build. And it's even greater, when nobody can counter you, cuz in 50% cases people pick wrong build for certain map. Why would you want to lose such an advantage? NOOOOOOO. "It will never happen!"

Edited by MrMadguy, 24 January 2016 - 04:09 AM.


#12 adamts01

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Posted 24 January 2016 - 04:16 AM

View PostMrMadguy, on 24 January 2016 - 03:46 AM, said:

Yeah. It will be not so cool to play Meta build, if everybody will be able to counter it. Yeah?
You think there aren't meta sniping and brawling builds?... If you like variety, in gameplay and builds, this is a bad move.

#13 MrMadguy

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Posted 24 January 2016 - 04:32 AM

View Postadamts01, on 24 January 2016 - 04:16 AM, said:

You think there aren't meta sniping and brawling builds?... If you like variety, in gameplay and builds, this is a bad move.

I won't play Meta builds anyway. All I want: that if I get Meta maps, like Polar or Alpine - to be able to bring at least viable 'Mech, not piece of junk.

#14 El Bandito

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Posted 24 January 2016 - 04:33 AM

View PostMrMadguy, on 24 January 2016 - 03:46 AM, said:

And of course Frozen City gimps snipers and LRMs to a point of useless junk. Yeah? The point of this change - is that all will be in equal conditions. You are like robber, who has gun, but votes against spreading of guns among civilians, cuz it will be harder to plunder them in this case. Only those, who actually play sniper/LRM/laser vomit and other Meta builds, could vote against this change - cuz they want us to stay easy prey for them. Yeah. It will be not so cool to play Meta build, if everybody will be able to counter it. Yeah?

You are one of those, who say, that "skill > gear"? No. "Gear" - is 90% of success in most cases. Adapt/improve = either swallow your loses or play Meta build too. It's soooooo great to play Gauss/ER-LL/LRM Jack of all trades build. And it's even greater, when nobody can counter you, cuz in 50% cases people pick wrong build for certain map. Why would you want to lose such an advantage? NOOOOOOO. "It will never happen!"


Ok, I'm gonna throw up here. Did you just put LRM and meta in the same sentence?

Edited by El Bandito, 24 January 2016 - 07:08 AM.


#15 adamts01

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Posted 24 January 2016 - 05:26 AM

View PostMrMadguy, on 24 January 2016 - 04:32 AM, said:

I won't play Meta builds anyway. All I want: that if I get Meta maps, like Polar or Alpine - to be able to bring at least viable 'Mech, not piece of junk.

If you have a problem with "Meta" right now.... You would absolutely rage if the try-hards got to pick the perfect build for a specific level.

#16 MrMadguy

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Posted 24 January 2016 - 07:29 AM

I think, it's the best solution. Players pick 'Mechs - some pick right, some pick wrong. Some builds are more "right", then others. Matchmaker doesn't take it into account. Terrible unbalanced matches as the result.

#17 xX PUG Xx

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Posted 24 January 2016 - 07:35 AM

View PostMrMadguy, on 24 January 2016 - 04:32 AM, said:

I won't play Meta builds anyway. All I want: that if I get Meta maps, like Polar or Alpine - to be able to bring at least viable 'Mech, not piece of junk.


What you are missing is the point that I made; it is possible to use ANY type of build on ANY of the maps. It requires knowing the map, knowing YOUR build (you did build the 'Mech didn't you?) and using that knowledge to engineer a situation to suit YOU. Not one that simply doesn't suit your opponent.

This is called situational and tactical awareness, some might even say it is the Art of Warfare.

View Postadamts01, on 24 January 2016 - 05:26 AM, said:

If you have a problem with "Meta" right now.... You would absolutely rage if the try-hards got to pick the perfect build for a specific level.


So much this. All us longterm players that have either found/built multiple chassis to suit specific maps or have oodles of CBills and free MechBays to accomodate multiple versions of the one 'Mech would have a HUGE advantage. Then the QQ would flow from those less well equipped about how unfair it is and that players with X number of 'Mechs/bays should be in a different queue to make it fairer...... etc. etc. etc.

For every "X is unfair, PGI please fix" I think to myself "Jeez, try and adapt. It's a ruddy game, try something new and you might succeed. Or you might confuse the heck out of the opposition enough that you get a 8 kill 1000 damage game in a short range skirmisher on a wide open "sniper" map. Why? Because you did something different from the "meta".



#18 adamts01

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Posted 24 January 2016 - 07:42 AM

View PostMrMadguy, on 24 January 2016 - 07:29 AM, said:

I think, it's the best solution. Players pick 'Mechs - some pick right, some pick wrong. Some builds are more "right", then others. Matchmaker doesn't take it into account. Terrible unbalanced matches as the result.

There's an infinite amount of builds to consider. Not to mention how some builds work for some players and not others. I for instance suck with ballistic/energy mixes, some absolutely wreck with them, MM could never account for all of that. Bottom line though, a good player will find a way to make whatever he brought to the fight work. The one thing I wish MM would consider is variant performance and unleveled mechs. For instance, my newly acquired Blackjack 1x brings it, the other variants don't. I suck with PPCs and Ballistics, I can't make those mechs work. I should absolutely be considered a tier 2 when I use them. But take Alpine for instance. I love my small laser Nova. When I drop on Alpine, I watch the flanks, call out UAVs, observe as much as I can, keep lights off, and stay fresh for the brawl. When the brawl hits, and I'm 99% in my Nova.... It's on. I'm normally at the top of the scoreboards with that mech on that map. You just have to know your own strengths and weaknesses and play smart.

View PostEl Bandito, on 24 January 2016 - 04:33 AM, said:


Ok, I'm gonna throw up here. Did you just put LRM and meta in the same sentence?

Too funny

#19 MrMadguy

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Posted 24 January 2016 - 07:48 AM

View PostxX PUG Xx, on 24 January 2016 - 07:35 AM, said:

What you are missing is the point that I made; it is possible to use ANY type of build on ANY of the maps. It requires knowing the map, knowing YOUR build (you did build the 'Mech didn't you?) and using that knowledge to engineer a situation to suit YOU. Not one that simply doesn't suit your opponent.

I'm not noob - I know, how to build Jack of all trades 'Mechs. Rules are simple. It's ballistic 'Mech? Equip Gauss. It's energy 'Mech? Equip ER-LLs. It's missile 'Mech? Equip LRMs. Mix in any proportions and you'll be decent on every map. But... As I have said thousands of times already. I DON'T WANT ALL OF MY 'MECHS TO BE EXACTLY THE SAME. Sometimes I want to play SRM+UAC5 EBJ-C. Mixing LRMs and SRMs - is just a waste of ammo tonnage. And I don't want to turn it into LRM boat - LRM boats are stupid. I have one - it's enough for me. Sorry. But it turns into complete piece of junk on maps like Alpine and Polar. It's just unfair, cuz small maps or maps with lots of cover, that supposed to be brawler-friendly, don't gimp snipers and LRM boats that way.

#20 El Bandito

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Posted 24 January 2016 - 07:49 AM

Even Russ had to put down this guy. So frigging funny. Posted Image

Quote

Russ Bullock ‏@russ_bullock 9m9 minutes ago North Vancouver, British Columbia

@MrMadguy you would rather see 24 pure laser vomit builds each time a frozen map is chosen?



Your skill might not be noob level but your posts definitely scream "I'M NOOB!"

Edited by El Bandito, 24 January 2016 - 07:52 AM.






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