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Timber-A Unnerf Is A Clear Indication That Power Bar Is Moving Upwards.

Balance BattleMechs

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#1 El Bandito

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Posted 31 January 2016 - 07:25 PM

It used to be that Timberwolf-A was this unimaginably strong beast that had to be nerfed before it reached live servers, and then nerfed again. Now it seems to PGI that, Timbie-A is completely fine to stay in unnerfed form. Isn't it a clear indication that the power bar had shifted even higher? I personally do not like even shorter TTK in this game and wishes to tone down the already strong mechs/quirks (IS and Clans) so there won't have too much power difference between them and the underdog.

Edited by El Bandito, 01 February 2016 - 10:19 AM.


#2 FupDup

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Posted 31 January 2016 - 07:28 PM

I thought I saw an appendum that the Alternate A's left torso would retain its nerfs?

EDIT: I was wrong.

View PostFupDup, on 31 January 2016 - 07:35 PM, said:

I found it...

https://mwomercs.com...alance-roadmap/

However, re-reading it just made me realize something. I missed the "I wish" at the bottom of Duke's post, so it would appear that it's just a player-made wishlist instead of official words from Russ himself. Darn. :\

False alarm. Posted Image

Edited by FupDup, 31 January 2016 - 08:04 PM.


#3 El Bandito

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Posted 31 January 2016 - 07:31 PM

View PostFupDup, on 31 January 2016 - 07:28 PM, said:

I thought I saw an appendum that the Alternate A's left torso would retain its nerfs?



Really? I did not know that.

#4 FupDup

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Posted 31 January 2016 - 07:32 PM

View PostEl Bandito, on 31 January 2016 - 07:31 PM, said:

Really? I did not know that.

There was a thread floating around in GenDisc about it. Maybe I can dig it up...

EDIT: I was wrong.

View PostFupDup, on 31 January 2016 - 07:35 PM, said:

I found it...

https://mwomercs.com...alance-roadmap/

However, re-reading it just made me realize something. I missed the "I wish" at the bottom of Duke's post, so it would appear that it's just a player-made wishlist instead of official words from Russ himself. Darn. :\

False alarm. Posted Image

Edited by FupDup, 31 January 2016 - 08:04 PM.


#5 FupDup

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Posted 31 January 2016 - 07:35 PM

I found it...

https://mwomercs.com...alance-roadmap/

However, re-reading it just made me realize something. I missed the "I wish" at the bottom of Duke's post, so it would appear that it's just a player-made wishlist instead of official words from Russ himself. Darn. :\

False alarm. Posted Image

Edited by FupDup, 31 January 2016 - 07:37 PM.


#6 pbiggz

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Posted 31 January 2016 - 07:49 PM

View PostEl Bandito, on 31 January 2016 - 07:25 PM, said:

It used to be that Timberwolf-A was this unimaginably strong beast that had to be nerfed before it reached live servers, and then nerfed again. Now it seems to PGI that, Timbie-A is completely fine to stay in unnerfed form. Isn't it a clear indication that the power bar had shifted even higher? I personally do not like even shorter TTK in this game and wishes to tone down the already strong mechs so there won't have too much power difference between them and the underdog.


But IS ER Large Laser range quirks were ok. Structure quirks were OK. Heat and cooldown quirks were OK.

When the IS gets massive TTK drop quirks and kneejerk mega buffs everyone's silent. The clans get a marginal un-nerfing and you lose your minds. Yeah, ok, you're totally impartial and not biased at all.

#7 El Bandito

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Posted 31 January 2016 - 07:57 PM

View Postpbiggz, on 31 January 2016 - 07:49 PM, said:

But IS ER Large Laser range quirks were ok. Structure quirks were OK. Heat and cooldown quirks were OK.

When the IS gets massive TTK drop quirks and kneejerk mega buffs everyone's silent. The clans get a marginal un-nerfing and you lose your minds. Yeah, ok, you're totally impartial and not biased at all.


Do you even read, bro? Cause if you had just an inkling of understanding, you would have realized that I am not complaining about the Timberwolf, but the current state of the game PGI had created, where unnerfed Timbie-A is now considered normal.

So next time, stop you kneejerk douchebaggery and THINK before you type.

Edited by El Bandito, 31 January 2016 - 07:58 PM.


#8 Evan20k

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Posted 31 January 2016 - 08:04 PM

I feel like the TBR-A LT and the 6E SCR hand should have some sort of drawback, no matter how small to keep them from completely obsoleting the rest of the TBR/SCR Omnis in those slots. That said, I agree with you but the big thing your analysis didn't account for was that C-XL engines and lasers were unnerfed then. I think what made the initial TBR-A the monster that it was the ability to completely deadside and deal ridiculous damage out to 600m instead of CERMLs lightly scratching paint at that distance.

Edited by Evan20k, 31 January 2016 - 08:05 PM.


#9 Pariah Devalis

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Posted 31 January 2016 - 08:06 PM

Powercreep as an accepted reality? I suppose so, though to be fair the lasers themselves have been reduced a bit in the range department since post Clan launch, and with the advent of widespread IS structure quirks it may simply be that the damage that was once inflicted isn't "worth" quite as much as it does now. At least in regards to Clan vs IS.

#10 Imperius

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Posted 31 January 2016 - 08:08 PM

View PostEl Bandito, on 31 January 2016 - 07:57 PM, said:


Do you even read, bro? Cause if you had just an inkling of understanding, you would have realized that I am not complaining about the Timberwolf, but the current state of the game PGI had created, where unnerfed Timbie-A is now considered normal.

So next time, stop you kneejerk douchebaggery and THINK before you type.

Sorry, but every time I see "power creep" typed in the forum another user gets blacklisted.

#11 El Bandito

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Posted 31 January 2016 - 08:09 PM

View PostEvan20k, on 31 January 2016 - 08:04 PM, said:

I feel like the TBR-A LT and the 6E SCR hand should have some sort of drawback, no matter how small to keep them from completely obsoleting the rest of the TBR/SCR Omnis in those slots. That said, I agree with you but the big thing your analysis didn't account for was that C-XL engines and lasers were unnerfed then. I think what made the initial TBR-A the monster that it was the ability to completely deadside and deal ridiculous damage out to 600m instead of CERMLs lightly scratching paint at that distance.



Now this is a good counter argument I can relate to.

#12 Mcgral18

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Posted 31 January 2016 - 08:09 PM

View PostImperius, on 31 January 2016 - 08:08 PM, said:

Sorry, but every time I see "power creep" typed in the forum another user gets blacklisted.


Downvote

#13 Nightmare1

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Posted 31 January 2016 - 08:12 PM

Unerfing the Clans is a positive first step in the right direction.

#14 FupDup

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Posted 31 January 2016 - 08:14 PM

I'm going to post this meme here just moments before it becomes reality in this thread:

Posted Image

#15 Mcgral18

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Posted 31 January 2016 - 08:14 PM

View PostNightmare1, on 31 January 2016 - 08:12 PM, said:

Unerfing the Clans is a positive first step in the right direction.


No, that nerf was a positive one.

View PostFupDup, on 31 January 2016 - 08:14 PM, said:

I'm going to post this meme here just moments before it becomes reality in this thread:


We'll be able to act it out soon, I'm sure.

#16 El Bandito

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Posted 31 January 2016 - 08:20 PM

View PostNightmare1, on 31 January 2016 - 08:12 PM, said:

Unerfing the Clans is a positive first step in the right direction.


Nerfing the strong outliers, be them IS or Clan, is better, IMO. That way the underdogs have easier time to catch up and the TTK will also increase.

#17 SkaerKrow

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Posted 31 January 2016 - 08:24 PM

Having just dropped mad C-Bills on two Executioners and three Hellbringers, I'm curious to see the effect of these changes on the internal balance of the Clans.

#18 Lorian Sunrider

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Posted 31 January 2016 - 08:53 PM

View PostEl Bandito, on 31 January 2016 - 08:20 PM, said:


Nerfing the strong outliers, be them IS or Clan, is better, IMO. That way the underdogs have easier time to catch up and the TTK will also increase.


Trying to level Spiders and Commando's lately has made it pretty damn clear they have no interest in keeping the power creep under control.

You and I have commiserated in a few threads that quirks should only be used to bring up the lesser mechs to at least a competitive level, not neccesarily an even playing field. Nobody wants Commando's on par with the Firestarter(feel like I don't see as many lately) or Artic Cheetah. But so I don't have to turn tail and instantly run away when spotting anything would be nice.

Generally speaking though, I'm against negative quirks for the most part.

#19 Nightmare1

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Posted 31 January 2016 - 08:55 PM

View PostEl Bandito, on 31 January 2016 - 08:20 PM, said:


Nerfing the strong outliers, be them IS or Clan, is better, IMO. That way the underdogs have easier time to catch up and the TTK will also increase.


I've never felt that Timbies were outliers though. Since they dropped on day 1, I haven't had any problem punching in their STs. Shoot, it's gotten so bad that my XL Meds are beating them in head-on confrontations. Even have a vid of my ENF beating a Timby in a straight up, head-on fight.

In my opinion, they need the un-nerf. Or, if they remained nerfed, they need to be unlocked. For cripe's sake, you can't keep nerfing Clans through the floor while buffing the IS; you get an inversion that way!

#20 Ultimax

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Posted 31 January 2016 - 08:56 PM

The TBR-A LT was a mega-nerf based on complete hysteria.

It makes the TBR's (zero structure quirk) ST hitbox even larger than it is.


Yeah, it's nice to have some higher mounts - but they are also bigger targets and you're limited to poking with 3 weapons unless you expose the rest of your torso.


Its going to be a good choice, but it was never the game collapsing catastrophe people made it out to be.





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