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Have Lrm's Gone Too Far?


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#1 choopy

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Posted 19 March 2016 - 12:23 PM

Ive played this game on and off ever since its earliest days in closed beta, and for the most part I've enjoyed it. For the most part the games felt mostly balanced and fair, but for one reason or another, LRM boating has always been my biggest pet peeve in the game. but until recently i wouldn't mind it too much. It normally wouldn't hinder game-play too frequently and generally I was able to ignore it. However, withing the past few patches that's seemingly changed. Nearly every round is plagued by a constant hail of missiles, to the point which you cant even stick your head out without losing at least a fifth of your health, and AMS barely does anything, and the average round ends with a picture like this http://images.akamai...06C67357AA43D5/

Now, i suppose there isn't one real cause for this, But with the ability to make mechs like these (or some archer builds) i suppose its doomed to happen. At this point, i just feel that the excess of LRM boating has greatly taken away from my enjoyment (and i'm sure others) in this game. And im not sure if theres anything that can be done about it.

So im posting this to find out what others think, have LRM's gone too far? Is this just part of the game? i just want to hear feedback, see how the community feels about it.

#2 Trauglodyte

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Posted 19 March 2016 - 12:28 PM

Gone too far with being horrible or extremely OP in only like 1% of the instances? Probably.

#3 Groovdog

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Posted 19 March 2016 - 12:28 PM

View Postchoopy, on 19 March 2016 - 12:23 PM, said:

Ive played this game on and off ever since its earliest days in closed beta, and for the most part I've enjoyed it. For the most part the games felt mostly balanced and fair, but for one reason or another, LRM boating has always been my biggest pet peeve in the game. but until recently i wouldn't mind it too much. It normally wouldn't hinder game-play too frequently and generally I was able to ignore it. However, withing the past few patches that's seemingly changed. Nearly every round is plagued by a constant hail of missiles, to the point which you cant even stick your head out without losing at least a fifth of your health, and AMS barely does anything, and the average round ends with a picture like this http://images.akamai...06C67357AA43D5/

Now, i suppose there isn't one real cause for this, But with the ability to make mechs like these (or some archer builds) i suppose its doomed to happen. At this point, i just feel that the excess of LRM boating has greatly taken away from my enjoyment (and i'm sure others) in this game. And im not sure if theres anything that can be done about it.

So im posting this to find out what others think, have LRM's gone too far? Is this just part of the game? i just want to hear feedback, see how the community feels about it.

Dude that is not a good build. 20s are badddddd. I may be new but even I figured that out. My Archer KDR is up +2 since I went from 15/20s to 5s/10s and I am ok at best on LRM mechs.

#4 Steve Pryde

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Posted 19 March 2016 - 12:31 PM

View PostTrauglodyte, on 19 March 2016 - 12:28 PM, said:

Gone too far with being horrible or extremely OP in only like 1% of the instances? Probably.

LRMs are the only weapons there the fun factor mostly depends on how bad your opponent is playing, that's the problem. Really, PGI should have played Mechwarrior 4 before doing MWO.

Edited by Steve Pryde, 19 March 2016 - 12:33 PM.


#5 Mcgral18

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Posted 19 March 2016 - 12:33 PM

Posted Image

#6 Groovdog

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Posted 19 March 2016 - 12:40 PM

View PostMcgral18, on 19 March 2016 - 12:33 PM, said:

Posted Image

But then it would be harder to club all the seals :(

#7 Podex

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Posted 19 March 2016 - 12:42 PM

Flatten the trajectory. That should fix most of everything.

#8 choopy

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Posted 19 March 2016 - 12:45 PM

View PostPodex, on 19 March 2016 - 12:42 PM, said:

Flatten the trajectory. That should fix most of everything.

Huh, never thought of that, sounds like it could work. or maybie try to enforce some higher heat penalty for chaining or firing too many missles in a row

#9 Aleksandr Sergeyevich Kerensky

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Posted 19 March 2016 - 12:49 PM

Inner sphere LRM have a max range of 21 hexes. Each hex is 30 meters.
21x30=630 (i think... I am bad at math).

Is LRM in mwo have a max range of 1000m

So... Yes they have gone to far!

#10 The Amazing Atomic Spaniel

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Posted 19 March 2016 - 12:49 PM

I find the laser spam far more annoying. Point. Click. Do instantaneous damage. Repeat. Yawn.

#11 Novakaine

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Posted 19 March 2016 - 12:49 PM

Well here it come comes the anti-lrm crusade.
Even when there's the slightest sniff of PGI might soon"tm" attempt to fix them.
The propaganda teams deploy.
Usually it's the red face dag clan that does it.
Let's hear how OP the worst weapon in the game is red dawgs.
I'm sure this going to be enlightening.
Posted Image

#12 Cyborne Elemental

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Posted 19 March 2016 - 12:51 PM

Its only because of the amount of them being used right now.

Everyone has them it seems, and that makes for some serious focus LRM spam.

You get 12 guys shooting anything at you all at the same time, its bound to ruin your day.

Biggest problem is, and always has been ECM equality between the two teams, one team always has a buttload, and the other team none or very few, it makes a difference.

#13 Moldur

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Posted 19 March 2016 - 12:52 PM

They still have a max range of 1000m Posted Image

#14 choopy

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Posted 19 March 2016 - 12:56 PM

View PostThe Amazing Atomic Spaniel, on 19 March 2016 - 12:49 PM, said:

I find the laser spam far more annoying. Point. Click. Do instantaneous damage. Repeat. Yawn.

The way i see it, with Lasers you at least need to see your opponent, LRMs you can just sit back, let others identify targets, Left click, Get points

#15 3xnihilo

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Posted 19 March 2016 - 12:57 PM

So are Lrm's overpowered or worthless. I hear it both ways consistently.

Also, is there a legitimate way to use them? I hear boating them is easy mode and on mixed load outs they are a waste of tonnage that could be used more effectively with more DHS or lasers. I use them with decent results from time to time and my new Archers seem to prefer them to srm builds with their very squishy side torsos. But, I don't feel like they are significantly better than other weapons in any way.

Anyway, the community seems very divided on whether lrms are too powerful or too underpowered, but almost nobody thinks they are a good thing, but apparently tons of people use them. It is quite an intriguing situation.

Edited by 3xnihilo, 19 March 2016 - 01:00 PM.


#16 diablo595

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Posted 19 March 2016 - 12:57 PM

I think lasor vommit has gone way too far lrms dont bother me near as much

I play lrm and its really not that good I do find it fun and more of a challenge

#17 Mole

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Posted 19 March 2016 - 12:58 PM

LRMs are really only useful against people who have no idea how to avoid them. LRMs, even in today's state of the game, do not bother me and I am rarely ever killed or even severely damaged by them simply because they are so easy to counter. I go everywhere with Radar Deprivation, and if I hear an incoming missile warning I simply duck behind an object long enough to break line of sight. Any mech is capable of this, not just ECM mechs, though ECM makes you even more difficult of a target for an LRM mech. Heck, even when I don't have radar dep, as it is a pretty common occurence that I forget to put my modules in a mech before I launch, simply utilizing appropriate cover is enough to protect me from any attempt at LRMing me to death. I don't want to sound like a ****, but I don't know how else to say this; if you're getting smacked around by LRMs that bad then you are exposing yourself on a level that you can only blame on yourself.

#18 diablo595

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Posted 19 March 2016 - 01:00 PM

View PostAleksandr Sergeyevich Kerensky, on 19 March 2016 - 12:49 PM, said:

Inner sphere LRM have a max range of 21 hexes. Each hex is 30 meters.
21x30=630 (i think... I am bad at math).

Is LRM in mwo have a max range of 1000m

So... Yes they have gone to far!

try firing at 1000m and lemmie know what you hit lol

#19 Tristan Winter

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Posted 19 March 2016 - 01:08 PM

We've been saying it for years.

LRMs aren't simply underpowered or overpowered at any point. They are poorly designed. They are poorly designed because it's insanely easy to get target locks, they require virtually no aiming skills to use, only situational awareness and an ability to read the battlefield. Sometimes, you don't even need that.

How are you going to balance LRMs and Streaks without aiming skills in a game where every other weapon relies on good aiming skills? You can't. So as you tweak them up and down, buff and nerf them, you're going to see them rise or fall in popularity, but they'll never really be in a good place.

They need to introduce aiming skills into the equation. The target lock mechanic we've had since 2012 is a joke. Until that happens, we're just going to see varying degrees of complaints from LRM users or LRM victims, or both.

#20 Gyrok

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Posted 19 March 2016 - 01:09 PM

View PostNovakaine, on 19 March 2016 - 12:49 PM, said:

Well here it come comes the anti-lrm crusade.
Even when there's the slightest sniff of PGI might soon"tm" attempt to fix them.
The propaganda teams deploy.
Usually it's the red face dag clan that does it.
Let's hear how OP the worst weapon in the game is red dawgs.
I'm sure this going to be enlightening.
Posted Image


LOL!

/House Davion





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