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Have Lrm's Gone Too Far?


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#41 Bishop Steiner

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Posted 19 March 2016 - 04:14 PM

View Postchoopy, on 19 March 2016 - 12:23 PM, said:

Ive played this game on and off ever since its earliest days in closed beta, and for the most part I've enjoyed it. For the most part the games felt mostly balanced and fair, but for one reason or another, LRM boating has always been my biggest pet peeve in the game. but until recently i wouldn't mind it too much. It normally wouldn't hinder game-play too frequently and generally I was able to ignore it. However, withing the past few patches that's seemingly changed. Nearly every round is plagued by a constant hail of missiles, to the point which you cant even stick your head out without losing at least a fifth of your health, and AMS barely does anything, and the average round ends with a picture like this http://images.akamai...06C67357AA43D5/

Now, i suppose there isn't one real cause for this, But with the ability to make mechs like these (or some archer builds) i suppose its doomed to happen. At this point, i just feel that the excess of LRM boating has greatly taken away from my enjoyment (and i'm sure others) in this game. And im not sure if theres anything that can be done about it.

So im posting this to find out what others think, have LRM's gone too far? Is this just part of the game? i just want to hear feedback, see how the community feels about it.

Archer has pushed LRMs too far?


lolololol Troll post, +1000, I hope?

#42 3xnihilo

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Posted 19 March 2016 - 04:18 PM

View PostBishop Steiner, on 19 March 2016 - 04:14 PM, said:

Archer has pushed LRMs too far?


lolololol Troll post, +1000, I hope?


Maybe if I am piloting them. Dual lurm 20's ftw!


Lol ;)

#43 Darth Hotz

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Posted 19 March 2016 - 04:18 PM

The problem with LRMs is not the single lurmboat on the battlefield, it is the masses of mechs that have at least some installed. It seems that LRMs became a trend in the last weeks and more and more seem to equip them.



#44 3xnihilo

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Posted 19 March 2016 - 04:20 PM

I am still confused how lrms are so OP/Bad/Easy mode that no one should use them and they are still everywhere because no skilz noobs only use them to get high scores and beat people up who never get hit by lrms because of all of the counters for them.

#45 Lupis Volk

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Posted 19 March 2016 - 04:22 PM

Has Lurms gone to far? No.

Has Clanners whineing gone too far? By kerensky it has gone too far!

#46 Bishop Steiner

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Posted 19 March 2016 - 04:26 PM

View PostDarth Hotz, on 19 March 2016 - 04:18 PM, said:

The problem with LRMs is not the single lurmboat on the battlefield, it is the masses of mechs that have at least some installed. It seems that LRMs became a trend in the last weeks and more and more seem to equip them.

and as they get wrecked by good teams, they'll fade back to obscurity everywhere but the underhive.

#47 SQW

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Posted 19 March 2016 - 04:34 PM

The ppl that think LRMs are OP are noobs that stands out in the open with cover no where in sight.

The ppl that think LRMs are worthless are noobs that spams at anything with the slightest target lock.

The ppl that know how to use LRMs properly are just laughing at all of above.

#48 Cold Darkness

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Posted 19 March 2016 - 04:34 PM

View Post3xnihilo, on 19 March 2016 - 04:20 PM, said:

I am still confused how lrms are so OP/Bad/Easy mode that no one should use them and they are still everywhere because no skilz noobs only use them to get high scores and beat people up who never get hit by lrms because of all of the counters for them.


lrms are bad against experienced players, and almost useless in competetive environments. they can still be used in tier 1 environments, because the skill required to achieve tier 1 is not very high. so you will ALWAYS have targets to shoot at and score well. this however does not mean that you did affect the match in any meaningful way.
why this is the case has been explained in many threads allready and i do not feel like doing the same once more right now.

#49 wanderer

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Posted 19 March 2016 - 04:37 PM

View PostAleksandr Sergeyevich Kerensky, on 19 March 2016 - 12:49 PM, said:

Inner sphere LRM have a max range of 21 hexes. Each hex is 30 meters.
21x30=630 (i think... I am bad at math).

Is LRM in mwo have a max range of 1000m

So... Yes they have gone to far!


Originally, LRMs had 630m range in MWO.

Then someone pointed out that nearly every other weapon in the game gets to deal damage far past it's "long range" because they put in damage falloff for nearly everything else, which would allow things like even large lasers to be damage dealing safely outside of LRM range.

A lot of someones.

Cue the 1000m LRM, which actually fits the LRMs "extreme" rangeband. Considering it takes 6+ seconds to go 1000m and is incredibly inaccurate past 600m or so, nobody sweated it too much.

Especially not that ERLL sniper, for which no F's were given as he still outdid the guy with the "long range" missiles anyway with a passing grade at Ranged Combat 101.

#50 SplashDown

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Posted 19 March 2016 - 04:37 PM

View PostGroovdog, on 19 March 2016 - 12:40 PM, said:

But then it would be harder to club all the seals Posted Image

wtf are you talking about? you ARE one of the seals!Posted Image

#51 JP Josh

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Posted 19 March 2016 - 04:44 PM

so long as they dont go back to the .5 dmg


when a atlas is able to wadle all the way from cap to cap and ignore 2 lrm 20's spewing over 2000 missles something is wrong.

#52 Bishop Steiner

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Posted 19 March 2016 - 04:47 PM

View PostJP Josh, on 19 March 2016 - 04:44 PM, said:

so long as they dont go back to the .5 dmg


when a atlas is able to wadle all the way from cap to cap and ignore 2 lrm 20's spewing over 2000 missles something is wrong.

they can pretty much do that now.

#53 3xnihilo

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Posted 19 March 2016 - 04:47 PM

View PostCold Darkness, on 19 March 2016 - 04:34 PM, said:


lrms are bad against experienced players, and almost useless in competetive environments. they can still be used in tier 1 environments, because the skill required to achieve tier 1 is not very high. so you will ALWAYS have targets to shoot at and score well. this however does not mean that you did affect the match in any meaningful way.
why this is the case has been explained in many threads allready and i do not feel like doing the same once more right now.


Ok, I will follow my sarcasm with something more productive (maybe). The wide disparity of perceptions on the usefulness of lrms in the MWO community makes it nearly impossible to fix a very broken system. One group (is scrubs) whole heartedly believe they are supe OP weapons of mass destruction. To others they are mostly a joke. So they need to be buffed in upper level play, but nerfed in the lower tiers. This seems to indicate the whole system needs changed, not just some adjustments to heat/fire rate/spread. Which means nothing much is likely to happen about them. I would like to see lrms be viable at all skill levels, I apologize for my sarcasm as it was non-productive. :)

#54 ArmandTulsen

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Posted 19 March 2016 - 04:53 PM

Back when closed beta opened and I joined the party, I used to specialize mostly with ballistics with laser support for front line combat. This helped me improve my aim, situational awareness, real-time tactical assessment, and at times, leadership (when you're charging into the fray and getting kills, people tend to follow and listen).

LRM use was sparse and very rare. I'd have them on generalist builds like the AS7-D. But as of late (sometime last year), I started specializing in missiles with energy support. The CAT-A1 (or was it the C4 - the one with 2 missile and 4 energy hardpoints) was mastered, as well as the missile oriented AWS variants. Now I'm working on mastering the TBTs with the 7M being the primary.

I find that playing as a second line support unit is a lot less stressful, and quite fun. I believe I've deserved the break.

Edited by ArmandTulsen, 19 March 2016 - 04:54 PM.


#55 wanderer

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Posted 19 March 2016 - 04:58 PM

What's hilarious is that LRMs are "OP" at lower levels because they encourage focused fire- the difference being at higher skill levels, players manage to do the same thing with better weapons and simply obliterate the same LRM-whining types even faster.

Teamwork is OP, the LRM certainly isn't- it actualy depends on teamwork to be as fully effective as it can be. You could double it's current velocity and halve it's spread and -maybe- it'd be considered truly dangerous when used by the average veteran player.

It'd still have multiple options to reduce accuracy and damage in widespread use, however. And comp teams would still happily use the same ol' direct fire methods of winning games, because they'd still be better.

Focused massive damage to single sections is what wins games and kills fastest, and there's very little short of the absurd you could manage to get LRMs to that level. And even the most hardcore missile-lovers don't want absurd.

It'd be nice if I could fire an LRM 15, have it reach targets with reasonable reliability outside of 400m or so, and actually hit with all 15 missiles though. Even if they don't all hit the same spot. I don't expect that.

#56 Nightmare1

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Posted 19 March 2016 - 05:05 PM

My disdain for LRMs is huge. A lot of people have told me it's also unreasonable.

That being said, I can't say that they're OP right now. In fact, I'd say that they feel just about right. I was running one of my own LRM boats the other day to "test the waters," so to speak, and found it to be fairly well balanced. When I had locks, I wrecked face. When I didn't, I got wrecked. And sometimes, it was a mix of both.

I was expecting LRMAggedon with the release of the Archer, but instead I am seeing more splat and streak boats than anything else. I've actually been surprised at the lack of LRMs lately.

I think the OP is just unlucky.

#57 Damia Savon

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Posted 19 March 2016 - 05:10 PM

View PostArmandTulsen, on 19 March 2016 - 04:53 PM, said:

Back when closed beta opened and I joined the party, I used to specialize mostly with ballistics with laser support for front line combat. This helped me improve my aim, situational awareness, real-time tactical assessment, and at times, leadership (when you're charging into the fray and getting kills, people tend to follow and listen).

LRM use was sparse and very rare. I'd have them on generalist builds like the AS7-D. But as of late (sometime last year), I started specializing in missiles with energy support. The CAT-A1 (or was it the C4 - the one with 2 missile and 4 energy hardpoints) was mastered, as well as the missile oriented AWS variants. Now I'm working on mastering the TBTs with the 7M being the primary.

I find that playing as a second line support unit is a lot less stressful, and quite fun. I believe I've deserved the break.

C1 Posted Image

#58 Damia Savon

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Posted 19 March 2016 - 05:13 PM

View PostNightmare1, on 19 March 2016 - 05:05 PM, said:

My disdain for LRMs is huge. A lot of people have told me it's also unreasonable.

That being said, I can't say that they're OP right now. In fact, I'd say that they feel just about right. I was running one of my own LRM boats the other day to "test the waters," so to speak, and found it to be fairly well balanced. When I had locks, I wrecked face. When I didn't, I got wrecked. And sometimes, it was a mix of both.

I was expecting LRMAggedon with the release of the Archer, but instead I am seeing more splat and streak boats than anything else. I've actually been surprised at the lack of LRMs lately.

I think the OP is just unlucky.


While I disagree with you about LRMS being balanced, I don't think they are that far off. This is actually a sensible post and I like it. Now I think I'm gonna throw up for having that thought.

#59 Nightmare1

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Posted 19 March 2016 - 05:15 PM

View PostDamia Savon, on 19 March 2016 - 05:13 PM, said:


While I disagree with you about LRMS being balanced, I don't think they are that far off. This is actually a sensible post and I like it. Now I think I'm gonna throw up for having that thought.


ROFL

I'll admit that some of my hate for LRMs is left over from the great Ludicrous Drive Debacle of 2014.

I think they could stand to get back that extra 0.1 point of damage that was removed a while back though.

#60 pbiggz

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Posted 19 March 2016 - 05:36 PM

View PostMcgral18, on 19 March 2016 - 12:33 PM, said:

Posted Image


qft





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