Ace Selin, on 20 March 2016 - 04:04 AM, said:
Dude LRMs already are fire and forget, shoot anything even a rock and move on and you LRMS will hit it still, no lock required, same as for mechs if they dont move.
LRMs have huge advantages, like NARC, TAG, UAV, LOS firing. dead firing, indirect fire, being able to track 3.5 after lost lock, so if you cant make them work with all that then there is no hope for you. Are they the best class of weapon in the game, surely not but neither are many others.
LRMS are fire and forget? So wait, I'm holding locks this entire time so my LRMS hit their target, instead of releasing the lock and watching them magically follow the target?...oh wait they don't. Either you have no clue what fire and forget means or you are as ignorant as Gyrok.
NARC is heavy, uses a missile slot, has its own ammo and fairly short range. So while useful, it is not free to either the lrm mech or someone who wants to spot.
TAG is visible when it should not be, uses an energy slot, and cannot be equipped on all lrm mech effectively. Same disadvantages as NARC.
LOS firing...umm idiot every other weapon does this, not an advantage.
Dead Firing ... yea..every other weapon does this too. Again not an advantage.
UAVS are great till they get shot down. They also benefit everyone else, so not exclusive to lrm mechs.
Advanced targeting decay helps when you lose locks frequently, giving your super slow misses a chance to hit.
Ummmmm let's see...
AMS --reduces incoming missile. Now comes in dual and triple mounts.
ECM- prevents locks at all. You have to be within BAP range or be able to keep TAG on the target to lock and maybe hit.
Missile warning- gee I wish I knew when I was being shot at by every other weapon in the game.
Minimum range- only one other weapon in game has a minimum range and we all know how great that is.
Don't go full ****** dude. No other weapon system in the game requires expensive bells and whistles, hard points and module slots to be viable.