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Have Lrm's Gone Too Far?


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#81 Ace Selin

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Posted 20 March 2016 - 04:04 AM

View PostThunder Child, on 20 March 2016 - 02:02 AM, said:

Make them Fire and Forget like every other weapon in the game.


Dude LRMs already are fire and forget, shoot anything even a rock and move on and you LRMS will hit it still, no lock required, same as for mechs if they dont move.

LRMs have huge advantages, like NARC, TAG, UAV, LOS firing. dead firing, indirect fire, being able to track 3.5 after lost lock, so if you cant make them work with all that then there is no hope for you. Are they the best class of weapon in the game, surely not but neither are many others.

Edited by Ace Selin, 20 March 2016 - 04:12 AM.


#82 Galenit

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Posted 20 March 2016 - 04:28 AM

Yesterday i played a some matches,
i was killed by all kind of weapons, but lrms.

The best match was on canyon/domination,
iam in a kc with 2x15 alrm + 3x ll as the last mech in our team,
a lrm-hunchi, a crab with lrms and an lrm archer were left for them,
i killed the hunchi and the crab, my center and the sides were near gone,
then the archer comes in, he had only some scratches.

In the end the 3 lrm mechs were not able to kill my kc with their lrms,
the archer killed me with his two mls after he runed dry and his teammates died ...

Should i say that i dont use the crutch (radarderp) and that my ams ammo was already gone when i had to fight with the 3 of them?

I dont understand that moaning and whining about lrms ...
but i survived the lrm-armageddon some years ago ...
and learned a lot at that time
(thats why i still dont use the crutch, its the only module you can compensate with skill).

Edited by Galenit, 20 March 2016 - 04:29 AM.


#83 CainenEX

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Posted 20 March 2016 - 04:37 AM

Anyone with radar deprevation, understanding of the terrain around them, and the smallest degree of competence can counter LRM boats. Work with your team, close the distance, and rush them together. An LRM boat under 180m is a dead mech.

#84 Green Mamba

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Posted 20 March 2016 - 04:47 AM

LRMS also have the added effect of taking people out of the battle as they have to stay under cover.agree with trajectory idea I have always thought the arc was too steep and minimized cover drastically on all maps especially with large mechs,.The easy button wil be hard to pry from their hand though.

#85 DrxAbstract

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Posted 20 March 2016 - 04:58 AM

Unless it's registered in the city limits or pedobear-certified, it clearly hasn't ever gone "too far".

#86 Jaqir

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Posted 20 March 2016 - 05:01 AM

LRMs are easy to use, easy to counter. They tend to require a lot from your build but can be really effective if you play your game right. They can also be next to useless if things go south, despite of how your boat is kitted out. Overall, funnily enough, they're probably the most balanced weapon type in the game atm. Usually the case when you've 50/50 opinions flying around.

#87 BulletChief

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Posted 20 March 2016 - 05:09 AM

LRMs are fine.
Everyone just levels their Archers right now. Don't worry, in 1-3 weeks we will be back to the laser meta.
No need for PGI to take some sort of pointless emergency action.

#88 C E Dwyer

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Posted 20 March 2016 - 05:16 AM

View Postchoopy, on 19 March 2016 - 12:23 PM, said:

Ive played this game on and off ever since its earliest days in closed beta, and for the most part I've enjoyed it. For the most part the games felt mostly balanced and fair, but for one reason or another, LRM boating has always been my biggest pet peeve in the game. but until recently i wouldn't mind it too much. It normally wouldn't hinder game-play too frequently and generally I was able to ignore it. However, withing the past few patches that's seemingly changed. Nearly every round is plagued by a constant hail of missiles, to the point which you cant even stick your head out without losing at least a fifth of your health, and AMS barely does anything, and the average round ends with a picture like this http://images.akamai...06C67357AA43D5/

Now, i suppose there isn't one real cause for this, But with the ability to make mechs like these (or some archer builds) i suppose its doomed to happen. At this point, i just feel that the excess of LRM boating has greatly taken away from my enjoyment (and i'm sure others) in this game. And im not sure if theres anything that can be done about it.

So im posting this to find out what others think, have LRM's gone too far? Is this just part of the game? i just want to hear feedback, see how the community feels about it.


I'm sorry but I just have to lol

The LRM is the most derided weapon system by the 'top flight'. You take LRM's to a CW match where a team has half good players and you get abuse hurled at you for taking such a lame weapon and you personally have cost them the match, before its even started.

Yet we have posts like this, that strongly indicate that the person on the receiving end shouldn't need to take cover, or equip radar dep, or AMS,

LRM's are pathetically weak, an LRM 20 should be as effective as fitting 4 medium lasers to a mech, but it is far from that, even taking into consideration its indirect fire and it has twice the range of an IS ML, it is no where near.

The spam is caused because of P.G.I's poorly conceived customization system and the way LRM's work.

Currently it is far more effective to boat 4 lrm 5 Without, Artemis, than a single LRM 20 with Artemis.

Until this is fixed and I doubt it ever will be, because frankly P.G.I haven't the skills or the creative ability to do this I.M.O, you will always have this issue of lrm5 spam being the weapon choice against people that continue to use under equipped mechs and refuse or can't use skills to virtually negate LRM fire, and the derision and bias against them, that skilled players that do, properly equip mechs and use cover and approach lanes correctly.

#89 C E Dwyer

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Posted 20 March 2016 - 05:29 AM

View PostAce Selin, on 20 March 2016 - 04:04 AM, said:

Dude LRMs already are fire and forget, shoot anything even a rock and move on and you LRMS will hit it still, no lock required, same as for mechs if they dont move.

LRMs have huge advantages, like NARC, TAG, UAV, LOS firing. dead firing, indirect fire, being able to track 3.5 after lost lock, so if you cant make them work with all that then there is no hope for you. Are they the best class of weapon in the game, surely not but neither are many others.

I am not sure you know what fire and forget really means, as LRM's have no internal guidance systems and target lock needs to be maintained all the time, LRM's are in fact , NOT a fire and forget weapon.

That tracking number of 3.5 is only fact, if the scrub being fired at doesn't have radar dep fitted, also those systems TAG NARC take up hard points and weight, and ammo in one case, yet it seems that the fired on mech shouldn't use AMS because it takes up weight.


What's the meta, oh yes LASERS not LRM's

#90 SQW

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Posted 20 March 2016 - 05:31 AM

View PostCathy, on 20 March 2016 - 05:16 AM, said:


I'm sorry but I just have to lol

The LRM is the most derided weapon system by the 'top flight'. You take LRM's to a CW match where a team has half good players and you get abuse hurled at you for taking such a lame weapon and you personally have cost them the match, before its even started.

Yet we have posts like this, that strongly indicate that the person on the receiving end shouldn't need to take cover, or equip radar dep, or AMS,

LRM's are pathetically weak, an LRM 20 should be as effective as fitting 4 medium lasers to a mech, but it is far from that, even taking into consideration its indirect fire and it has twice the range of an IS ML, it is no where near.

The spam is caused because of P.G.I's poorly conceived customization system and the way LRM's work.

Currently it is far more effective to boat 4 lrm 5 Without, Artemis, than a single LRM 20 with Artemis.

Until this is fixed and I doubt it ever will be, because frankly P.G.I haven't the skills or the creative ability to do this I.M.O, you will always have this issue of lrm5 spam being the weapon choice against people that continue to use under equipped mechs and refuse or can't use skills to virtually negate LRM fire, and the derision and bias against them, that skilled players that do, properly equip mechs and use cover and approach lanes correctly.


Oh please. The CW maps are so canned, anything other than face-laser vomit will get you sub optimal result. Put your CW teams on polar or tourmaline desert or half of the QP map pool and people will pick LRMs; don't use try-hard meta warrior's preference as a yardstick for normal game play.

As for LRMs, sheesh, are people still arguing over this? Here, I have a suggestion: let the 'LRM OP' crowd exchange their LRMs with the 'LRM = NOOB' crowd's LRM because it's obvious both parties are using different weapons and would much prefer to use the other side's.

#91 Tordin

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Posted 20 March 2016 - 05:36 AM

This thread. What the heck?
While some trolls and salty snorks ignorantly and one sidely want to even see LRMS removed from the game or even do.. well nothing I guess. The LRMs are deadly when used right but has many counters (AMS, ECM, Cover!) You salty trolls think non-direct line of sight feature of the LRMs are a good compensator and make lrm only for cowards? Not being punished enough for staying back?

Dont you worry! LRM only mechs will get wrecked if they dont move WITH the team! And those lurmers with backup weapons that goes with the team need some respect for risking their metal.

Having to use lurms in half their max range is risky if not doing it right, even with a few backup weapons to protect themself. So if you want LRM mechs to stay with the team and smash their lrm missiles in the enemy faces around 500 m of max 1km, then DEFEND them. Team it dont griev it, goes both ways.

#92 The Lobsters

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Posted 20 March 2016 - 05:38 AM

View PostCathy, on 20 March 2016 - 05:16 AM, said:


I'm sorry but I just have to lol

The LRM is the most derided weapon system by the 'top flight'. You take LRM's to a CW match where a team has half good players and you get abuse hurled at you for taking such a lame weapon and you personally have cost them the match, before its even started.


To be fair one of the main problems dropping with LRM's is that they are just a bad choice for some maps. This is especially true in CW as the whole gig is an attack/defence of a fixed military installation, which would be a pretty pisspoor design if they didn't provide cover for the defenders. They can be good on some maps, terrible on others. Whereas laser vomit/ fat alpha is a sound strategy for every map.

Much better suited to open country warfare and if CW were more battlefield and less siege they would a more legit strategy, along with scouting and other support roles.

TBH I find the CW fights to be more linear and a bit boring, which on top of taking 45 mins a match or so really puts me off.

I'd love to see a CW map the size of polar or even much bigger with a greater range of objectives.

At the moment CW feels a lot like some 3rd person level shooter with the big boss to kill at the end after you've worked your way through the minions.

#93 Scar Glamour

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Posted 20 March 2016 - 05:55 AM

View Postchoopy, on 19 March 2016 - 12:23 PM, said:

Now, i suppose there isn't one real cause for this, But with the ability to make mechs like these (or some archer builds) i suppose its doomed to happen. At this point, i just feel that the excess of LRM boating has greatly taken away from my enjoyment (and i'm sure others) in this game. And im not sure if theres anything that can be done about it.

Highlander IIC isn't the best chassis to start with, but this build is exceptionally bad. 4xLRM20 with 12 heatsinks? Good luck with that. I can't imagine this mech being a serious threat to absolutely or anything other than itself.

You should try AMS and cover, OP. Good stuff.

#94 Cy Mitchell

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Posted 20 March 2016 - 06:17 AM

Even with the Archer release I am not seeing a lot of LRM rain. I played 20 matches yesterday. On several, I asked on comms if anyone on my PUG team had LRMs. Usually the answer was NO. A couple times one player had them. Once two players had them.

In only one game out of those 20 was LRMs a factor in the outcome of the game. That was on Forest Colony/Domination where a Catapult and a Timber Wolf rained destruction on my team while we stupidly tried to hold the zone instead of going out and eliminating them.

LRMs gone too far? Hardly. I am beginning to wonder why I waste tonnage on AMS because I rarely see missles to shoot down.

Multiple Laser Vomit Alphas are a much bigger problem.

Disclaimer: I do not use LRMs. I do not use Laser Vomit.

Edited by Rampage, 20 March 2016 - 06:18 AM.


#95 Damia Savon

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Posted 20 March 2016 - 06:32 AM

View PostAce Selin, on 20 March 2016 - 04:04 AM, said:

Dude LRMs already are fire and forget, shoot anything even a rock and move on and you LRMS will hit it still, no lock required, same as for mechs if they dont move.

LRMs have huge advantages, like NARC, TAG, UAV, LOS firing. dead firing, indirect fire, being able to track 3.5 after lost lock, so if you cant make them work with all that then there is no hope for you. Are they the best class of weapon in the game, surely not but neither are many others.

LRMS are fire and forget? So wait, I'm holding locks this entire time so my LRMS hit their target, instead of releasing the lock and watching them magically follow the target?...oh wait they don't. Either you have no clue what fire and forget means or you are as ignorant as Gyrok.

NARC is heavy, uses a missile slot, has its own ammo and fairly short range. So while useful, it is not free to either the lrm mech or someone who wants to spot.

TAG is visible when it should not be, uses an energy slot, and cannot be equipped on all lrm mech effectively. Same disadvantages as NARC.

LOS firing...umm idiot every other weapon does this, not an advantage.

Dead Firing ... yea..every other weapon does this too. Again not an advantage.

UAVS are great till they get shot down. They also benefit everyone else, so not exclusive to lrm mechs.

Advanced targeting decay helps when you lose locks frequently, giving your super slow misses a chance to hit.

Ummmmm let's see...

AMS --reduces incoming missile. Now comes in dual and triple mounts.
ECM- prevents locks at all. You have to be within BAP range or be able to keep TAG on the target to lock and maybe hit.
Missile warning- gee I wish I knew when I was being shot at by every other weapon in the game.
Minimum range- only one other weapon in game has a minimum range and we all know how great that is.

Don't go full ****** dude. No other weapon system in the game requires expensive bells and whistles, hard points and module slots to be viable.

#96 Gorgo7

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Posted 20 March 2016 - 06:34 AM

OP
GONE TOO FAR?!?!
How about not moved at all!
This LRM problem you speak of is all about the Archers.
The only problem is that a 10 ton weapon system hits with 12 out of 20 over 4 locations!
It takes over 5 seconds to load, three seconds to lock a target and has a muzzle velocity of 160 m/s!
If facing that is killing you then you need to change games my friend.

LTP

Edited by Gorgo7, 20 March 2016 - 06:35 AM.


#97 Damia Savon

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Posted 20 March 2016 - 06:40 AM

Here is a modest proposal since the main criticism from all the "mad skillz" players about how LRMS and SRMS do spread damage, when using Artemis all lrms and SRMS have the grouping of an lrm5/srm2 and home directly on the CT. There you get your mad aiming skills (holding a lock face to face) and pinpoint damage. Without artemis, SRMS and lrms have their normal spread.

See problem fixed. Woot.

#98 LowSubmarino

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Posted 20 March 2016 - 06:50 AM

Pug teams rarely have a ot of decent players. No matter the tier.
Sometimes you have 4 - 5 decent pilots.
Most of the times the majority in a team stumbles around aimlessly, blindly, running from cover to open grounds. Constantly moving. They always want to move.
Those bad teams will always get owned hard by one of the worst weapons in mwo.
Any half decent team will annihilate an lrm heavy team. Completly destroy them prolly not losing a single mech.
Lrms are a joke haha.
But the players are so incredibly unskilled and blindly.move nonstop, that lrms are and will be devastating among the sheep.
like cat in a bird den.
is not lrms fault.
not by any means.
lrms ars bad weapons.
if u dont see that you are bad too :(

#99 Graugger

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Posted 20 March 2016 - 07:21 AM

View PostGroovdog, on 19 March 2016 - 12:28 PM, said:

Dude that is not a good build. 20s are badddddd. I may be new but even I figured that out. My Archer KDR is up +2 since I went from 15/20s to 5s/10s and I am ok at best on LRM mechs.


So despite the so called "Match Maker" trying to keep you at a KDR of one with other players of the same level you still gained +2 to your KDR? In a missile boat at that?

Edited by Graugger, 20 March 2016 - 07:21 AM.


#100 Ace Selin

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Posted 20 March 2016 - 07:27 AM

View PostDamia Savon, on 20 March 2016 - 06:32 AM, said:

LRMS are fire and forget?

[redacted]

Yes much like PPCs you can shoot LRMs and once launched turn around and face the opposite direction and if the target is in the same position both the PPC bolt and LRMs will hit the target. So yes in essence are fire and forget, With a lock they will track for 3.5 sec after you have turned.

Edited by Marvyn Dodgers, 21 March 2016 - 03:45 PM.
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